It would be fairly stock mainboard taking out a maybe a Grove or fetch for a Savannah. In the sideboard probably something like 2x Thalia, 1x Priest, 1x Spirit, 2x Sphere, 2x Chalice, 3x Grip, 1x Bog, 1x Titan, 1x Courser, and 1x Needle.
I have a question... I've been playing r/g lands for some time now and love it, but I was wondering if we could play naya lands. Using white for humility and other options like council's judgment, containment priest and so on... Trying to build a list now that works well and after testing I'll post my review. Any ideas or tips would be helpful.
Thank you
I have also considered going the Naya route, but mainly for Thalia in the board. Containment Priest, Spirit of the Labyrinth, and Warmth are other interesting options too. It even makes a Sejiri Steppe in the 75/76 not the worst idea in the world.
The Intuition and Gamble lists are very different decks despite containing almost all of the same cards. It really comes down to your playstyle preference. If you want to conepletely lock opponents out of the game you should play Intuition, but understand that you will be slower and less consistent. It is a true control deck with access to the occasional quick kill. If you want to slow down your opponents to buy you enough time to make a 20/20 with the chance for easy turn 2/3 kills play Gamble. Your options to regain control of a match is limited, but the deck runs smooth bar any gravehate. I have played both and while I miss the answers that Intuition packs it's not enough to make me give up the speed of the Gamble list.
In my one mirror experience, it came down to a mixture of who got their Wasteland first and who made the first mistake. We both had an Exploration out, but I had my Wasteland first. I kept it up to prevent him from using the Depths-Stage combo until I got my second Exploration, which allowed me to control the board. He eventually made a small mistake in how me tapped his mana allowing me to Port his Karakas for the win. It's going to be a battle of attrition almost every single time.
Hey Patrick, just wanted to start off by saying I enjoyed your Pox videos on YouTube. I'm a RUGx Lands player that has converted over to the RG build a few months ago. Socko mentioned the RG build being fragile, which is true in some ways, but it is also more resilient than RUGx in certain matchups. RG operates much better under a Blood Moon as our main tutor is Gamble. The deck normally plays Manabond in the main giving it more game against the faster combo decks as well. It lacks a true answer to Nimble Mongoose and True-Name Nemesis in the 75. Glacial Chasm can prevent the damage, but once those creatures make it to the board they're staying barring Tabernacle shenanigans.
How will this deck fare once Burning-Tree Emissary and Garruk, Caller of Beasts rotate? It's the only Standard deck I could see myself building, but I'm not very familiar with the format currently. Is Mono Green a strong choice for future tournaments?
I took out 4x Punishing Fire, 1x Tabernacle at the Pendrell Vale, and 1x Glacial Chasm. I brought in 3x Krosan Grip, 1x Primeval Titan, 1x Pithing Needle, and 1x Dark Depths. I think some amount of Spheres and the Chalice could come in on the play, but with him running three Blood Moons I didn't want to cut anymore lands that could feed my Mox Diamonds.
My sideboard was: 3x Krosan Grip, 4x Sphere of Resistance, 1x Courser of Kruphix, 1x Oracle of Mul Daya, 1x Primeval Titan, 1x Bojuka Bog, 1x Pithing Needle, 1x Chalice of the Void, 1x Helm of Obedience, and 1x Dark Depths.
I normally see a lot of Deadguy Ale and Death & Taxes, but I didn't end up playing either yesterday so Helm didn't do much. Courser actually won me a game against Storm in conjunction with me finding three Spheres. The true all-star was Primeval Titan though as he made an appearance in games 2 and 3 against Sneak & Show. In game two, my opponent played Show and Tell with Blood Moon already in play. He dropped a Griselbrand and I put in my Titan fetching Karakas and Stage with Krosan Grip mana up. In game three, he landed an early Blood Moon again as he was main decking three of them, but it actually helped me hard cast Titan off my Maze for the last colorless. He ended going the distance as I played Needle on Griselbrand before he accidentally Through the Breached him thinking he could draw 7 cards.
I went 5-2 at a local tournament yesterday which was good for 16th place with R/G Lands. There were actually about five or so Lands pilots in the room which was exciting. I have to say I'm very happy with the improved consistency of the R/G build, although I do miss some of the answers the deck gives up by not playing blue. Engineered explosives was sorely missed against Deathblade with an active TNN in play. However, Manabond performed very well for me over the course of the tournament and Prime Time actually won me a match versus the dreaded Sneak & Show. My two losses were to Deathblade and Storm, but I feel the Storm match was very winnable even with me cutting the Thorns from my sideboard.
I switched over to the R/G build and I have been having a lot of fun with Gamble. That card is extremely powerful in Legacy right now because it is almost a demonic tutor for us. I have gotten two wins by Gambling for my sideboard Helm against white decks boarding in Rest in Peace. Too much fun.
Pretty much in any matchup where you think they'll be bringing graveyard hate in for their creature removal is a good start. Against stuff like Death & Taxes, Jund, Patriot Delver, ect that will ditch Swords and Bolts for enchantments / answers. I like the Courser a little more as he doesn't die to Punishing Fire, SoFaI, and Jitte but he doesn't give you the extra land drop like Oracle.
I have found myself in similar situation debating between the Gamble vs Intuition based versions of the deck. I have been playing RUGx Lands for about a year now and I have been really enjoying my time with it. However, I seem to be a combo magnet in tournaments which has been very frustrating. The utility of the RUGx build is what first drew me to the deck, but sometimes it feels too slow and clunky. I have tried adopting Crop Rotations into the list ala Sparki's build which works nicely on occasion, yet lacking the streamlined nature of the RG build is noticeable when going straight for the combo. Playing against Blood Moon and Rest in Peace often certainly doesn't help with frustration, but I'm committed to this deck. I want to keep playing with Lands and I also want to win with it. I'm currently running a non-rotation list tinkering with a main deck Pithing Needle, which has been fun but not great. I haven't been able to find the build that feels "right" but I'm going to keep fighting with RUGx for at least a little while longer.
I think Pridemage is really solid, but my main beef is that if RiP comes down we still get our graveyard exiled. Mage also has utility outside of permanents for certain combo matchups. I'll try to test it if I can but lately I have really wanted to build ComboLands replacing a fetch with Bayou for sideboard Slaughter Games.
Personally, I have been thinking about x2 Meddling Mage and some number of Chalice of the Void in the sideboard. The plan would be to use Chalice to blank their removal and then drop Mage next turn. I haven't had a chance to test yet, so I'm not sure how viable it is for the deck. Mage just seems good for 4/5 Color Lands though as it answers many cards we don't like as early as turn one.
4 Wasteland
4 Rishadan Port
4 Grove of the Burnwillows
4 Thespian's Stage
3 Maze of Ith
3 Dark Depths
2 Tranquil Thicket
2 Taiga
2 Wooded Foothills
1 Savannah
1 Windswept Heath
1 Forest
1 Karakas
1 Horizon Canopy
1 Glacial Chasm
1 Ghost Quarter
1 Tabernacle at the Pendrell Vale
4 Life from the Loam
4 Gamble
4 Punishing Fire
3 Crop Rotation
Enchantments - 5
4 Exploration
1 Manabond
Artifacts - 4
4 Mox Diamond
2 Krosan Grip
1 Ray of Revelation
1 Thalia, Guardian of Thraben
1 Containment Priest
1 Warmth
1 Choke
1 Seismic Assault
1 Pithing Needle
1 Chalice of the Void
1 Bojuka Bog
I have also considered going the Naya route, but mainly for Thalia in the board. Containment Priest, Spirit of the Labyrinth, and Warmth are other interesting options too. It even makes a Sejiri Steppe in the 75/76 not the worst idea in the world.
In my one mirror experience, it came down to a mixture of who got their Wasteland first and who made the first mistake. We both had an Exploration out, but I had my Wasteland first. I kept it up to prevent him from using the Depths-Stage combo until I got my second Exploration, which allowed me to control the board. He eventually made a small mistake in how me tapped his mana allowing me to Port his Karakas for the win. It's going to be a battle of attrition almost every single time.
I took out 4x Punishing Fire, 1x Tabernacle at the Pendrell Vale, and 1x Glacial Chasm. I brought in 3x Krosan Grip, 1x Primeval Titan, 1x Pithing Needle, and 1x Dark Depths. I think some amount of Spheres and the Chalice could come in on the play, but with him running three Blood Moons I didn't want to cut anymore lands that could feed my Mox Diamonds.
I normally see a lot of Deadguy Ale and Death & Taxes, but I didn't end up playing either yesterday so Helm didn't do much. Courser actually won me a game against Storm in conjunction with me finding three Spheres. The true all-star was Primeval Titan though as he made an appearance in games 2 and 3 against Sneak & Show. In game two, my opponent played Show and Tell with Blood Moon already in play. He dropped a Griselbrand and I put in my Titan fetching Karakas and Stage with Krosan Grip mana up. In game three, he landed an early Blood Moon again as he was main decking three of them, but it actually helped me hard cast Titan off my Maze for the last colorless. He ended going the distance as I played Needle on Griselbrand before he accidentally Through the Breached him thinking he could draw 7 cards.
Personally, I have been thinking about x2 Meddling Mage and some number of Chalice of the Void in the sideboard. The plan would be to use Chalice to blank their removal and then drop Mage next turn. I haven't had a chance to test yet, so I'm not sure how viable it is for the deck. Mage just seems good for 4/5 Color Lands though as it answers many cards we don't like as early as turn one.