I'm tuning my Atraxa list right now. As such, I'm looking at Mana curves in EDH, and I'm wondering what people's mana curves look like. What the average, what competitive decks's average is, etc. I find I almost always try to keep the CMC low to the ground, and use synergy to raise the power-level of the deck. I often see, however, people talk about the requirement for huge splashy bombs in Commander. I'm curious where people fall on that spectrum.
What's the Avg CMC for your decks (obviously, a lot of people have multiple decks)? Does your curve skew higher, or do you focus on the lower end of the curve?
I uploaded the mana curve for the Atrax deck I'm working on because I'm a very visual person. I'd love to see where other people's decks are at.
Short answer: The first rule of Commander is, nothing lasts forever. Why should lands be any different?
Long answer: The reality is, you need to diversify your mana sources. That means I should be able to hate out your mana rocks with Bane of Progress, your mana dorks with Pestilence, yourmanawalkers with Æther Snap...and your ramp spells with Armageddon. And you should be able to do the same with me. (And the usual kvetch about how Commander players really need to start looking at mana costs.)
This is how I've always seen it. I'm glad to see someone else who understands this.
The list went through a large revision that I'm really happy with. I changed a lot of cards, reviewed how I tune the deck (to now have a running list of test cards instead of jamming everything in a making cuts from there), and it feels a lot smoother.
Obviously with 4 colours there are so many options and it will be a couple years before the list settles down, I'm sure.
One card that comes to mind is tendo ice bridge and aether hub. Think of being able to use tendo ice bridge and aether hub with real late game value because of all the counters you've racked up on them. One that wedge pointed out and I saw before his YouTube channel came out with the review and upgrades video for the deck is gilder bairn. I also like mikaeus the lunarch and daghatar the adamant in the deck. Another good add would be anafenza the foremost. Ok so none of them have proliferate but just think of the damage that could be done in that deck. Another crazy add that was brought up in the video was odrich, lunarch Marshall. With everyone having lifeline at that point just sunbond one of them and basically double your counters on that creature every turn. Double them on attack and because it had vigilance during your combat step just block with it on an opponents turn. If you have the lifeline outlast creature out, guess what? You get to add more counters on every block with that creature. Your creatures will be so big that something like languish wouldn't even phase them. Just throw in a couple counterspells to take care of their wraths or damnations or now fumigate. That's what I'm looking at doing in the deck. That's all just because I can't afford a doubling season. Lol
I like the doubler cards you mentioned, but I really want to stay focused on weird counters we could use. Feel free to hit me up when your list is done. I'd love to see it.
I know it's janky, but I was thinking of adding energy counters, in hopes they release a Helix Pinnacle-like energy wincon artifact in Aether Revolt. Also, level up could be fun. Any excuse to run Lighthouse Chronologist, amiright?
I think Energy counters could be a big hit, but I'm not sure there's enough there. I added Aetherworks Marvel to the list. I'd be really curious to see what Aether Revolt comes out with.
I have a level up card but didn't realize they were counters. Lighthouse chronologist is a funny one. Just take a turn in between each opponents turn would be insanely hilarious.
I've been trying LIghthouse Chronologist from the beginning, and I think that card could be a beast. Especially with Inexorable Tide.
Thanks! That may actually be a better way to search. I know there were a lot of enchantments with verse counters. They look like they're all really slow.
I'm starting to compile a list of the ones I think are the most worthy notations. I'll eventually try and sort them into categories of what the counters do. And a list of ones that probably best for casual games (i.e. Coral Reef)
I know! It's ANOTHER Atraxa thread. Aren't you overjoyed?
Because it would be so tough to sift through every Magic card in history (a search of Magiccards.info brings up 1496 cards with the word "Counter" in it and 620 words with the word "Counters"), I wanted to reach out to the MTGS community to ask:
What are the hardest to get, highest impact counters you can Proliferate?
I've been trying Atraxa for a bit and I think that having a huge spread of counters to proliferate is her strongest attribute. Having each creature have a +1/+1 counter, having each opponent's creature have a -1/-1 counter, having your Astral Cornucopia with a Charge counter. Having only 1-2 counters ticking up is almost worthless, but once you start to get larger value out of her, she becomes insane.
I'm looking to find the counters that are the hardest to acquire and the ones with the biggest impact.
Cards like Transcendent Master seemed great at first blush, but I don't feel like I'm really gaining too much out of it. I'm looking for the off the wall stuff like Divinity Counters.
These cards tend to be less effective in battle cruise because people are often looking to tap out every turn for the biggest thing they can play anyway. Having your big splashy thing be planeswalkers just isn't going to be good enough.
And frankly, your responses have been pretty rude. Ask people politely doesn't mean you get to be impolite when you don't like the answer.
Just came on to say that I've been trying inexorable tide and it's been a beast. I love having a second Atraxa in case, and having two when you're already in control. I dismissed it because of the high cost, but it's a workhorse. I'd consider it a mainstay of the deck now.
I'm tuning my Atraxa list right now. As such, I'm looking at Mana curves in EDH, and I'm wondering what people's mana curves look like. What the average, what competitive decks's average is, etc. I find I almost always try to keep the CMC low to the ground, and use synergy to raise the power-level of the deck. I often see, however, people talk about the requirement for huge splashy bombs in Commander. I'm curious where people fall on that spectrum.
What's the Avg CMC for your decks (obviously, a lot of people have multiple decks)? Does your curve skew higher, or do you focus on the lower end of the curve?
I uploaded the mana curve for the Atrax deck I'm working on because I'm a very visual person. I'd love to see where other people's decks are at.
This is how I've always seen it. I'm glad to see someone else who understands this.
Oh, that's what I meant! Thanks, though. I thought the emblem just meant you could activate it as an instant, but still only once a turn cycle.
Obviously with 4 colours there are so many options and it will be a couple years before the list settles down, I'm sure.
Aether Hub, and Tendo Ice Bridge are great suggestions. I'd add Gemstone Mine, and Mirrodin's Core to that list. Adding more Rainbow Lands to the deck.
I like the doubler cards you mentioned, but I really want to stay focused on weird counters we could use. Feel free to hit me up when your list is done. I'd love to see it.
I think Energy counters could be a big hit, but I'm not sure there's enough there. I added Aetherworks Marvel to the list. I'd be really curious to see what Aether Revolt comes out with.
I've been trying LIghthouse Chronologist from the beginning, and I think that card could be a beast. Especially with Inexorable Tide.
Because it would be so tough to sift through every Magic card in history (a search of Magiccards.info brings up 1496 cards with the word "Counter" in it and 620 words with the word "Counters"), I wanted to reach out to the MTGS community to ask:
What are the hardest to get, highest impact counters you can Proliferate?
I've been trying Atraxa for a bit and I think that having a huge spread of counters to proliferate is her strongest attribute. Having each creature have a +1/+1 counter, having each opponent's creature have a -1/-1 counter, having your Astral Cornucopia with a Charge counter. Having only 1-2 counters ticking up is almost worthless, but once you start to get larger value out of her, she becomes insane.
I'm looking to find the counters that are the hardest to acquire and the ones with the biggest impact.
Cards like Transcendent Master seemed great at first blush, but I don't feel like I'm really gaining too much out of it. I'm looking for the off the wall stuff like Divinity Counters.
And frankly, your responses have been pretty rude. Ask people politely doesn't mean you get to be impolite when you don't like the answer.