If you plan on going with a -1/-1 subtheme in order to control the board, the I have some suggestions.
Corrosive Mentor gives all black creatures (including Atraxa) psudo-infect.
Crumbling Ashes gives you plenty of targeted removal provided you get counters on them. Speaking of which...
Midnight Banshee can wreck non-black creatures. Only major problem is the high black cost.
Soul Snuffers and Carnflex Demon allows you to start the train easily. Note that since you have Atraxa, you can easily negate the -1/-1 counters with +1/+1 counters.
Finally, Necroskitter lets you have ALL the creatures you've been slowly killing and have them attack their owners!
Food for thought.
Hey, I like the ideas. Namely Necroskitter and Carnifex Demon. Those two seem like they have a ton of power in a list like the one I'm working on.
Corrosive Mentor doesn't do as much in my list without many black creatures. I don't know if I have enough counter producers to make Crumbling Ashes work. I already have Attrition and multiple token generators. Midnight banshee has the same issues as Corrosive mentor for me as I play lots of non-black creatures, but black tends to weigh heavy in my meta.
Like I said, I said, I think I'm in love with Necroskitter, and Carnifex Demon. I'll definitely be testing those in the list in the coming weeks!
Atraxa is an appealing Stax commander to people because she provides an extremely strong effect without requiring any payment. It means that you can blow up all the lands, tax the hell out of people, and still be ticking up counters on infect, PW's, +1/+1 counters, or Smokestack. My ideal Stax Commander would be Ghave, but Atraxa lets us play a very Ghave-esque deck, while giving us access to blue.
For my list I'm running Tangle Wire, Smokestack, Gravepact, Dictate of Erebos, Mazirek, Kraul Death-priest, alongside a few other things that like to eat tokens. If you combine these things with the token producers you've mentioned, you can blend attrition elements of Stax with Counters elements.
I think it's a fallacy that Stax always needs to go 100% into it. With Atraxa, you could be making Eldrazi Scions every turn, and Sac'ing them to trigger Gravepact while paying for your spells. You could be ticking down Teferi, Temporal Archmage from under a Stasis lock, and be Proliferating him up again. You can play Doubling Season into Tangle Wire and lock the whole board down (while tapping a number of enchantments/planeswalkers). I think there's lots of strong applications for Atraxa Stax, but she does seem to be best, when you're applying Stax effects, and using counters to buff your board.
Since you're in Black and Blue, you can play a number of tutors to ensure that you're getting the mini-combos together consistently.
I can post the list I'm tuning right now, which has some strong Stax-Synergies to keep the table under control, but I still plan to win through combat.
Thanks. I've cut him for now, but I think I still like the consistency of a "second" Ghave. I like the idea of stealing counters, and I find that Atraxa can be lacklustre if you've only got a couple counters to proliferate.
Thanks for the suggestions! I tried Reyhan, and found that she doesn't do as much as I'd like. A lot of the time when stuff is dying, it's a Wrath of God. It may be different in a more combat heavy meta, and she's definitely a card I'll be keeping my eye on.
I honestly think Mazirek doesn't do enough for us. We're not making people sacrifice too often, and we don't do enough with Well, I just reread Mazirek, and thought it only added counters to her. She will see play in my deck. Thanks for the suggestion! I don't like her as much in this deck as a Ghave deck like my friend's, but maybe I'll just cross my fingers and hope he doesn't notice that she exists.
Cool list. Your commander's card tag is broken - I didn't know it either, but the word "Praetors'" is plural possessive; the apostrophe is after the "s".
I'll definitely have to find a place for Dictate. I love Gravpact, and have been considering Dictate for a while. Sword seems great, but I'm not sure it fits here. I guess there are definitely times when I can use all my mana, but there are times when I can't. I guess I'll have to test it out for sure.
Thanks everyone for the great suggestions! I'll trim down my list, find room for the suggestions and post again when I'm done. In the mean time, if any one else has an Atraxa deck they want critiqued or just to show off feel free.
Hm, like I said, our lists are pretty different (as you can see below), and mine's much more focused on Counters + Control (just that that control looks a lot like Stax sometimes). I understand what you mean about Sage, but I find I get a lot more value out of it. Like, I said, I'll be watching it closely. I've come around on Tainted Strike, and I'll be trying it out.
Yeah, I'm running BSZ. I think it's probably a great board sweeper for us, and it combos nicely with Blowfly Infestation (which I'm liking in testing).
Here's the list. I want to warn you that I'll typically go back and forth on what to add, so I'll add like 20 cards to test a new package, and I'm still in the process of cutting that back. Also, my meta's not super competitive, so I've made some decisions that (I hope) are obvious concessions to my meta, and not something I claim is appropriate in a fully competitive deck. Namely Armageddon, and Contamination.
I really like this card as a repeatable effect, and the fact that it syngerizes well with our commander, and Blowfly INfestation, but it's expensive and slow. I'm not sure if it will end up sticking around.
Fevered Convulsions
All the same reasons as Arrows, but it doesn't need to build up counters.
Magus of the Will
Looking to add this and Yagwill to the deck to help smooth out times when I'm running out of resources, or late game refresher.
Copy Enchantment
Lots of great enchantments that I wish I had more than 1 copy of.
Harmonize
Just more card draw to smooth out the deck. Not sure if it's needed.
Nostalgic Dreams
Combos with Crucible, Life from the Loam, Windfall, Yawgwill, and others. Want some way of getting my most important cards back for some redundancy.
Regrowth
Treasured Find
Wanting to recur some of my more powerful cards and keep lock pieces on the table.
That's what I keep thinking about Sage. I want to cut it when it's played, but it's so absurd. The way I've heard those cards described is as 90/10 cards: the 10% of the time it works more than makes up for the 90% of the time it doesn't. And the opportunity cost makes me want it.
Glistening Oil made it in over Strike because I wanted to be able to -1/-1 opponent's creatures if I need to. I went with less slower build, where I had a few effects that deal -1/-1 counters for Atraxa to proliferate. If we're only proliferating our own stuff, then I think we're leaving some value on the table. I can see your argument for sure, and I think I may need to make space for both.
I love Tithe, honestly. Thanks for reminding me that card exists. My list is playing Crucible, and so I'm more willing to add a few slots for Utility lands/tutoring.
I wasn't saying that we drop Agent. I was saying we could trade Crusader for Crop Rotation, as a second Infector that gets in more often than Crusader will. I'm not a big fan of Crusader, and I think Crop Rotation would fill that role, and give us more utility. Your mileage may vary, obviously.
Thanks for this write up. I really enjoyed it. I agree with what you've said.
I'm still wanting to test Sage of Hours, but I can see where it goes wrong.
I've never liked Champion, seems too cute.
Parallax cards really want enchantment recursion so you can burn the counters right away, otherwise you're just opening yourself up to enchantment removal.
Contagion engine sucks. I don't know why I see it in so many lists, you only get -1/-1 on 1 players creatures and you can't bounce it to make it worth while.
I'm not crazy about Tainted Strike, I really would prefer something like Glistening Oil, which would be able to get poison counters on multiple opponents. List looks good. You made a good point about the damaging lands, which I had been avoiding, but I think I agree with you.
Phyrexian Crusader seems good, but have you considered Crop Rotation in the list? You've got a few Utility lands, and a tutor for Inkmoth Nexus is nice.
I've been looking into Atraxa decks since she was spoiled. I haven't been crazy about the lists I've seen posted, so I decided to start my own. The list looks to play a midrange-leaning-control game plan, and I have put effort into ensuring its resilience, and that it's got a focused game plan.
lol hurray for sage of hours bs Hardened Scales doubles down on proliferated +1/+1 counters
Damn, I knew I forgetting something in my list! Also, I just realized that Sage interacts with +1/+1 counters.... I think Sage should meet my friend Ghave.
A Stax Atraxa deck (Stratraxa? Astrax?) will look like many others, but my suggestion would be to include a heavier dose of Planewalkers to synergize with Atraxa. I've really like going wide with tokens, and then putting +1/+1 counters on them. The army gets big, fast.
Edit: I've realized that Level up Creatures are also good with Atraxa. Here's the ones I feel could be relevant with Proliferate (in order of relevance to a Stax deck):
Having atraxa target pws is great. But I do want to make a more competitive deck. Not top tier but some that can compete with my friends' GAAIV or derevi
So, Atraxa doesn't target, she pluses them all. Like I said, you can make it as controlling as it needs to be, while she provides long term advantage on the board.
Mostly, I'd just be gaining value with planeswalkers, and ticking them up with Atraxa. It's not a long term lock, and there's less ways to abuse it with this deck than normal. You could probably find a better card to be honest.
@mageslay3r: I hadn't tried it yet. Probably could find room in the deck for it. Thanks for the suggestion.
It failed as i had expected it to. So I am going to try something new. People did suggest Stax so I am wanting to venture into this now. The shing about Smokestack is that it forces you to sac along with them. Meaning that I may in turn put myself behind. I want to know how to counteract the penalty of stax.
Bitterblossom, and other token generators.
With something like Doubling Season, Parallel lives, or others, you can keep Stacks on 1-2 for a long time, then ramp it up for a couple turns, and sac it to itself. I theory crafted a list with that plan. Lots of tokens, PW that make tokens, and Smokestack isn't an issue.
Can I have this theorycrfted list?
This is what I'm looking at right now. Mostly will end up being Proxies after I sold my collection recently, but group's generally pretty chill. There'll be changes after I see what all gets released. I really like the look of that Glowskate.
*Cards that are underperforming.
** Pet cards that fit, but could probably be cut for Meta purposes.
My meta tends to play to the board a lot. They're not necessarily casual, but play strong decks while shying away from Combo. As such, my deck is largely built around winning on the board. If you wanted something more combo focused, I'd cut the underperformers & pet cards for things like Sphere of Resistance, Thorn of Amethyst, Stasis, Lodestone Golem, and Armageddon effects.
It failed as i had expected it to. So I am going to try something new. People did suggest Stax so I am wanting to venture into this now. The shing about Smokestack is that it forces you to sac along with them. Meaning that I may in turn put myself behind. I want to know how to counteract the penalty of stax.
Bitterblossom, and other token generators.
With something like Doubling Season, Parallel lives, or others, you can keep Stacks on 1-2 for a long time, then ramp it up for a couple turns, and sac it to itself. I theory crafted a list with that plan. Lots of tokens, PW that make tokens, and Smokestack isn't an issue.
I agree that you'll probably want to pick a direction first and go for it. My choice would be Superfriends/Stax and host an infect kill. Bitterblossom, Smoke Stack, Tangle Wire, et. al.. Planeswalkers are obvious, while locking down the board, and making it generally a very bad place for creatures to live.
Hey, I like the ideas. Namely Necroskitter and Carnifex Demon. Those two seem like they have a ton of power in a list like the one I'm working on.
Corrosive Mentor doesn't do as much in my list without many black creatures. I don't know if I have enough counter producers to make Crumbling Ashes work. I already have Attrition and multiple token generators. Midnight banshee has the same issues as Corrosive mentor for me as I play lots of non-black creatures, but black tends to weigh heavy in my meta.
Like I said, I said, I think I'm in love with Necroskitter, and Carnifex Demon. I'll definitely be testing those in the list in the coming weeks!
Atraxa is an appealing Stax commander to people because she provides an extremely strong effect without requiring any payment. It means that you can blow up all the lands, tax the hell out of people, and still be ticking up counters on infect, PW's, +1/+1 counters, or Smokestack. My ideal Stax Commander would be Ghave, but Atraxa lets us play a very Ghave-esque deck, while giving us access to blue.
For my list I'm running Tangle Wire, Smokestack, Gravepact, Dictate of Erebos, Mazirek, Kraul Death-priest, alongside a few other things that like to eat tokens. If you combine these things with the token producers you've mentioned, you can blend attrition elements of Stax with Counters elements.
I think it's a fallacy that Stax always needs to go 100% into it. With Atraxa, you could be making Eldrazi Scions every turn, and Sac'ing them to trigger Gravepact while paying for your spells. You could be ticking down Teferi, Temporal Archmage from under a Stasis lock, and be Proliferating him up again. You can play Doubling Season into Tangle Wire and lock the whole board down (while tapping a number of enchantments/planeswalkers). I think there's lots of strong applications for Atraxa Stax, but she does seem to be best, when you're applying Stax effects, and using counters to buff your board.
Since you're in Black and Blue, you can play a number of tutors to ensure that you're getting the mini-combos together consistently.
I can post the list I'm tuning right now, which has some strong Stax-Synergies to keep the table under control, but I still plan to win through combat.
Thanks. I've cut him for now, but I think I still like the consistency of a "second" Ghave. I like the idea of stealing counters, and I find that Atraxa can be lacklustre if you've only got a couple counters to proliferate.
Thanks for the suggestions! I tried Reyhan, and found that she doesn't do as much as I'd like. A lot of the time when stuff is dying, it's a Wrath of God. It may be different in a more combat heavy meta, and she's definitely a card I'll be keeping my eye on.
I honestly think Mazirek doesn't do enough for us. We're not making people sacrifice too often, and we don't do enough withWell, I just reread Mazirek, and thought it only added counters to her. She will see play in my deck. Thanks for the suggestion! I don't like her as much in this deck as a Ghave deck like my friend's, but maybe I'll just cross my fingers and hope he doesn't notice that she exists.Thanks for the catch!
I'll definitely have to find a place for Dictate. I love Gravpact, and have been considering Dictate for a while. Sword seems great, but I'm not sure it fits here. I guess there are definitely times when I can use all my mana, but there are times when I can't. I guess I'll have to test it out for sure.
Thanks everyone for the great suggestions! I'll trim down my list, find room for the suggestions and post again when I'm done. In the mean time, if any one else has an Atraxa deck they want critiqued or just to show off feel free.
Yeah, I'm running BSZ. I think it's probably a great board sweeper for us, and it combos nicely with Blowfly Infestation (which I'm liking in testing).
Here's the list. I want to warn you that I'll typically go back and forth on what to add, so I'll add like 20 cards to test a new package, and I'm still in the process of cutting that back. Also, my meta's not super competitive, so I've made some decisions that (I hope) are obvious concessions to my meta, and not something I claim is appropriate in a fully competitive deck. Namely Armageddon, and Contamination.
Current Test cards are marked with *
4 Atraxa, Praetor's Voice
Artifacts
0 Astral Cornucopia
3 Chromatic Lantern
3 Commander's Sphere
3 Crucible of Worlds
3 Darksteel Ingot
3 Darksteel Plate
2 Lightning Greaves
1 Skullclamp
4 Smokestack
3 Tangle Wire
Enchantments
3 Attrition
2 Aura Shards
3 Awakening Zone
2 Bitterblossom
3 Blowfly Infestation
5 Doubling Season
2 Glistening Oil
4 Gravepact
1 Hardened Scales
4 Parallel Lives
3 Phyrexian Arena
Instants
3 Anguished Unmaking
3 BEast Within
1 Brainstorm
1 Crop Rotation
8 Dig Through Time
5 Hatred
3 Mortify
1 Path to Exile
3 Putrefy
1 Swords to Plowshares
1 Tainted Strike
1 Tithe
4 Utter End
2 Black Sun's Zenith
2 Life from the Loam
1 Ponder
1 Preordain
1 Serum Visions
4 Tezzeret's Gambit
3 Toxic Deluge
8 Treasure cruise
3 Vindicate
3 Windfall
Creatures
1 Birds of Paradies
2 Bloom Tender
1 Deathrite Shaman
3 Drana, Liberator of Malakir*
1 Fume Spitter*
5 Ghave, Guru of Spores
1 Noble Hierarch
1 Sage of Hours*
1 Scavenging Ooze
Planeswalker
4 Dovin Baan*
6 Elspeth, Sun's Champion
4 Garruk Wildspeaker
4 Jace, the Mind Scultpor
3 Liliana of the Veil
5 Nissa, Vital Force
4 Tamiyo, Field Researcher
6 Teferi, Temporal Archmage
5 Tezzeret the Seeker
Lands
1 Aether Hub
1 Bayou
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Creeping Tar Pit
1 Dust Bowl
1 FLooded Strand
1 Forbidden Orchard
1 Forest
1 Gavony Township
1 Gemstone Mine
1 Godless Shrine
1 Hallowed Fountain
1 Inkmoth Nexus
1 Island
1 Llanowar Reborn
1 Mana Confluence
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Opal Palace
1 Overgrown Tomb
1 PLains
1 Polluted Delta
1 Savannah
1 Scrubland
1 Strip Mine
1 Swamp
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Seas
1 VErdant Catacombs
1 Watery Grave
1 Westvale Abbey
1 Windswept Heath
Cards Cycling in & out of deck For testing
Serrated Arrows
- I really like this card as a repeatable effect, and the fact that it syngerizes well with our commander, and Blowfly INfestation, but it's expensive and slow. I'm not sure if it will end up sticking around.
Fevered Convulsions
- All the same reasons as Arrows, but it doesn't need to build up counters.
Magus of the Will
- Looking to add this and Yagwill to the deck to help smooth out times when I'm running out of resources, or late game refresher.
Copy Enchantment
- Lots of great enchantments that I wish I had more than 1 copy of.
Harmonize
- Just more card draw to smooth out the deck. Not sure if it's needed.
Nostalgic Dreams
- Combos with Crucible, Life from the Loam, Windfall, Yawgwill, and others. Want some way of getting my most important cards back for some redundancy.
Regrowth
- Wanting to recur some of my more powerful cards and keep lock pieces on the table.
Yawgmoth's Will
- See Magus.
Treasured Find
Glistening Oil made it in over Strike because I wanted to be able to -1/-1 opponent's creatures if I need to. I went with less slower build, where I had a few effects that deal -1/-1 counters for Atraxa to proliferate. If we're only proliferating our own stuff, then I think we're leaving some value on the table. I can see your argument for sure, and I think I may need to make space for both.
I love Tithe, honestly. Thanks for reminding me that card exists. My list is playing Crucible, and so I'm more willing to add a few slots for Utility lands/tutoring.
I wasn't saying that we drop Agent. I was saying we could trade Crusader for Crop Rotation, as a second Infector that gets in more often than Crusader will. I'm not a big fan of Crusader, and I think Crop Rotation would fill that role, and give us more utility. Your mileage may vary, obviously.
I'm still wanting to test Sage of Hours, but I can see where it goes wrong.
I've never liked Champion, seems too cute.
Parallax cards really want enchantment recursion so you can burn the counters right away, otherwise you're just opening yourself up to enchantment removal.
Contagion engine sucks. I don't know why I see it in so many lists, you only get -1/-1 on 1 players creatures and you can't bounce it to make it worth while.
I'm not crazy about Tainted Strike, I really would prefer something like Glistening Oil, which would be able to get poison counters on multiple opponents. List looks good. You made a good point about the damaging lands, which I had been avoiding, but I think I agree with you.
Phyrexian Crusader seems good, but have you considered Crop Rotation in the list? You've got a few Utility lands, and a tutor for Inkmoth Nexus is nice.
I like the idea of spreading some -1/-1 counters around, and slowly making the battlefield miserable for creatures.
4 Atraxa, Praetors' Voice
Creatures
1 Birds of Paradise
1 Fume Spitter
1 Guul Draz Assassin
2 Ayli, Eternal Pilgrim
2 Blighted Agent
2 Bloom Tender
2 Scavenging Ooze
2 Lighthouse Chronologist
3 Necroskitter
4 Crystalline Crawler
4 Glen Elendra Archmage
4 Daghatar the Adamant
4 Sakshima the Imposter
5 Ghave, Guru of Spores
5 Mazirek, Kraul Death Priest
6 Carnifex Demon
Artifacts
1 Sol Ring
2 Bow of Nylea
2 Lightning Greaves
2 Pentad Prism
3 Astral Cornucopia
3 Chromatic Lantern
3 Commander's Sphere
3 Crucible of Worlds
3 Darksteel Ingot
4 Smokestack
Enchantments
1 Hardened Scales
2 Aura Shards
2 Bitterblossom
2 Glistening Oil
2 Luminarch Ascension
2 Sylvan Library
3 Attrition
3 Awakening Zone
3 Phyrexian Arena
4 Grave Pact
4 Parallel Lives
5 Doubling Season
5 Descent Into Madness
5 Inexorable Tide
5 Dictate of Erebos
3 Liliana of the Veil
4 Garruk Wildspeaker
4 Gideon, Ally of Zendikar
4 Jace, the Mind Sculptor
6 Elspeth, Sun's Champion
6 Teferi, Temporal Archmage
Instants
1 Sword to Plowshares
1 Path to Exile
1 Crop Rotation
2 Cyclonic Rift
3 Anguished Unmaking
4 Utter End
8 Dig through Time
Sorceries
1 Ponder
1 Preordain
1 Serum Visions
2 Black Sun's Zenith
3 Toxic Deluge
3 Vindicate
3 Windfall
3 Yawgmoth's Will
4 Tezzeret's Gambit
4 Triumph of the Hordes
8 Treasure Cruise
Lands
1 Arid Mesa
1 Bayou
1 Breeding Pool
1 Command Tower
1 Flooded Strand
1 Forest
1 Gavony Township
1 Gemstone Mine
1 Godless Shrine
1 Hallowed Fountain
1 Inkmoth Nexus
1 Island
1 Llanowar Reborn
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Plains
1 Polluted Delta
1 Savannah
1 Scrubland
1 Strip Mine
1 Swamp
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Verdant Catacombs
1 Watery Grave
1 Windswept Heath
Cards to Test:
Cards Added Since Last Update:
Cards I've cut from the Current Build:
Damn, I knew I forgetting something in my list! Also, I just realized that Sage interacts with +1/+1 counters.... I think Sage should meet my friend Ghave.
A Stax Atraxa deck (Stratraxa? Astrax?) will look like many others, but my suggestion would be to include a heavier dose of Planewalkers to synergize with Atraxa. I've really like going wide with tokens, and then putting +1/+1 counters on them. The army gets big, fast.
Edit: I've realized that Level up Creatures are also good with Atraxa. Here's the ones I feel could be relevant with Proliferate (in order of relevance to a Stax deck):
So, Atraxa doesn't target, she pluses them all. Like I said, you can make it as controlling as it needs to be, while she provides long term advantage on the board.
@mageslay3r: I hadn't tried it yet. Probably could find room in the deck for it. Thanks for the suggestion.
This is what I'm looking at right now. Mostly will end up being Proxies after I sold my collection recently, but group's generally pretty chill. There'll be changes after I see what all gets released. I really like the look of that Glowskate.
1 Astral Cornucopia
1 Azorius Signet
1 Chromatic Lantern
1 Commander's Sphere
1 Darksteel Plate
1 Darksteel Ingot
1 Dimir Signet
1 Elixir of Immortality *
1 Ensaring Bridge
1 Golgari Signet
1 Orzhov Signet
1 Selesnya Signet
1 Simic Signet
1 Smokestack
1 Sol Ring
1 The Chain Veil
Enchantments
1 Abzan Ascendancy *
1 Attrition
1 Aura shards
1 Awakening Zone
1 Bitterblossom
1 Copy Enchantment
1 Dictate of Erebos
1 Doubling Season
1 Ghostly Prison
1 Grave Pact
1 Intangible Virtue **
1 No Mercy
1 Oath of Gideon
1 Oath of Liliana *
1 Oath of Nissa
1 Parallel Lives
1 Propaganda
1 Daghatar the Adamant *
1 Ghave, Guru of Spores
1 Kitchen Finks
1 Magus of the Abyss
1 Ophiomancer
Instants
1 Arachnogenesis
1 Empty the Pits **
Sorceries
1 Army of the Damned
1 Day of Judgment
1 Entreat the Angels *
1 Lingering Souls
1 Wrath of God
Planeswalkers
1 Ajani Goldmane
1 Ajani Steadfast
1 Ashiok, Nightmare Weaver
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Gideon Jura
1 Gideon, Ally of Zendikar
1 Jace Beleren
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Kaya, Ghost Assassin *
1 Kiora, the Crashing Wave
1 Liliana, the Last Hope
1 Liliana of the Veil
1 Nissa, Vital Force *
1 Nissa, Voice of Zendikar
1 Nissa, Worldwaker
1 Sorin, Lord of Innistrad
1 Tamiyo, Field Researcher
1 Tamiyo, the Moon Sage
1 Teferi, Temporal Archmage
1 Vraska the Unseen
32 Nothing special here.
*Cards that are underperforming.
** Pet cards that fit, but could probably be cut for Meta purposes.
My meta tends to play to the board a lot. They're not necessarily casual, but play strong decks while shying away from Combo. As such, my deck is largely built around winning on the board. If you wanted something more combo focused, I'd cut the underperformers & pet cards for things like Sphere of Resistance, Thorn of Amethyst, Stasis, Lodestone Golem, and Armageddon effects.
Bitterblossom, and other token generators.
With something like Doubling Season, Parallel lives, or others, you can keep Stacks on 1-2 for a long time, then ramp it up for a couple turns, and sac it to itself. I theory crafted a list with that plan. Lots of tokens, PW that make tokens, and Smokestack isn't an issue.