Wait where do judge promos come from then? I thought they were given to judges at events?
Promos are distributed through the Exemplar Program, a peer recognition program administered by the Judge program itself. Judges are given a number of nominations based on level to highlight exemplary behavior by fellow judges, and foils are distributed according to those nominations (the Exemplar program keeps the exact formulas secret to keep judges from gaming the system). These can come from behaviors at events, local community building, education and mentorship, and other realms of service. If you'd like some examples, the USA-Great Lakes Region is running a series of spotlight articles on judges who received nominations.
The foils are mailed out from Wizards to the Regional Coordinators, who pack the foils and mail them to the judges in their region who received recognition.
You know for being unpaid volunteers that work 12 hour shifts and literally make any organized event playable and more pleasant,
While the sentiment is appreciated, for full disclosure, I am not unpaid when I work an event. Judges are typically compensated about $100 per level per day at large events.
In cash/check form? or in promos? Do you file a w-4 with them if you break 500$ for the weekend?
I receive a check, and a 1099-MISC at the end of the year. Smaller TOs (think PPTQs) will operate in cash. I file a W-9 with each TO I contract with before I am paid, regardless of amount.
There are no promos offered to judges at any events. Unless you count the packet of SCG tokens and 1 Month Premium card at Opens.
You know for being unpaid volunteers that work 12 hour shifts and literally make any organized event playable and more pleasant,
While the sentiment is appreciated, for full disclosure, I am not unpaid when I work an event. Judges are typically compensated about $100 per level per day at large events.
If you run FNM every week and your regular allotment of prereleases, you will fulfill the event minimums for advanced, and that's the only thing that's changing.
And it doesn't make it any clearer, at all. You've been saying how lands in back is no worse than lands in front. By the same token, lands in front is no worse. So in otherwords, a uniform set up is pointless and achieves nothing other than pissing off people who are more comfortable playing a certain way.
The fact of the matter is that the number of people playing "lands in front," in the grand scheme of things, is insignificant in the grand scheme of things. The number of people who play that way for comfort and familiarity over griefing is even smaller.
Yes, you can refuse feature matches. They will find others. It's not as if "lands in front" is a highly used pro-level strategy or anything.
Making sure that spectating the game is easy for non-players and novice-level players is important for the growth of the game, both from a streaming/broadcast standpoint and from a player-base standpoint.
I'm not sure how you gathered that from the opening sequence - the first player attacks the second with a Shivan Dragon, and the second player draws and plays a Terror on their turn. That is, in fact, how Magic works.
No, Player 1 attacks a Sengir Vampire with his Shivan Dragon which isn't even a meaningful statement in Magic. Then Player 2 draws a card for no reason, which is illegal.
You assume the purpose of that sequence was to demonstrate the proper turn structure of the game and to teach players how the game is played. It wasn't. The entire thing was for dramatic effect and to set up the subject, kind of like how actors in a movie about gridiron football have a two-minute dialog between plays when, in "the real game" the team would have been assessed multiple penalties for slow play ("delaying the game").
I don't think there is ever a point in the documentary where they sit through the entire sequence of a turn, let alone multiple turns. That part is not compelling.
Engage in any competitive endeavor beyond about middle school and you'll learn very quickly that scouting is a major component to success. I don't see why Magic should be expected to be any different.
Promos are distributed through the Exemplar Program, a peer recognition program administered by the Judge program itself. Judges are given a number of nominations based on level to highlight exemplary behavior by fellow judges, and foils are distributed according to those nominations (the Exemplar program keeps the exact formulas secret to keep judges from gaming the system). These can come from behaviors at events, local community building, education and mentorship, and other realms of service. If you'd like some examples, the USA-Great Lakes Region is running a series of spotlight articles on judges who received nominations.
The foils are mailed out from Wizards to the Regional Coordinators, who pack the foils and mail them to the judges in their region who received recognition.
I receive a check, and a 1099-MISC at the end of the year. Smaller TOs (think PPTQs) will operate in cash. I file a W-9 with each TO I contract with before I am paid, regardless of amount.
There are no promos offered to judges at any events. Unless you count the packet of SCG tokens and 1 Month Premium card at Opens.
While the sentiment is appreciated, for full disclosure, I am not unpaid when I work an event. Judges are typically compensated about $100 per level per day at large events.
The fact of the matter is that the number of people playing "lands in front," in the grand scheme of things, is insignificant in the grand scheme of things. The number of people who play that way for comfort and familiarity over griefing is even smaller.
Yes, you can refuse feature matches. They will find others. It's not as if "lands in front" is a highly used pro-level strategy or anything.
Making sure that spectating the game is easy for non-players and novice-level players is important for the growth of the game, both from a streaming/broadcast standpoint and from a player-base standpoint.
This is a pretty tiny hill to make your stand on.
No, players should not be allowed to cut to one of their four marked cards that can win them the game before Turn 3.
You assume the purpose of that sequence was to demonstrate the proper turn structure of the game and to teach players how the game is played. It wasn't. The entire thing was for dramatic effect and to set up the subject, kind of like how actors in a movie about gridiron football have a two-minute dialog between plays when, in "the real game" the team would have been assessed multiple penalties for slow play ("delaying the game").
I don't think there is ever a point in the documentary where they sit through the entire sequence of a turn, let alone multiple turns. That part is not compelling.
Because the size of events was causing stability problems, so they limited the size.
I honestly don't get how anyone can't fathom that different people play the game different ways, and not every card is made for every player.