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  • 1

    posted a message on Print this Wizards (so I can play it in modern)
    Quote from Hezekai »
    Quote from rayo »
    Quote from Hezekai »
    Unstable Reality U
    Instant - Mythic

    Return target nonland, nontoken permanent to the stack.
    Draw a card.
    Best design I have seen here in a while!
    You could abuse the heck out of it with Eternal Witness in Eternal Command/Ruse decks. DAT CARD DRAW ENGINE!
    So yeah it probably needs to be tweaked a bit:D
    Hahah yeah so true. I've thought of two ways that make this card less broken but retain the uses I had envisioned for it:
    The simplest solution is to remove the card draw.
    Unstable RealityU
    Instant - Mythic

    Return target nonland, nontoken permanent to the stack.

    Alternatively, something that keeps the card draw around but eliminates the problems associated with recasting it.
    Unstable RealityU
    Instant - Mythic

    Return target nonland, nontoken permanent to the stack.
    Draw a card. Exile Unstable Reality.
    I'm undecided on which one I prefer. Either it can be snapcastered/witnessed back for use later on in the game or it just gets rid of itself but keeps the draw to allow for the exhilarating play of returning something to the stack then drawing into the counter.


    I'd say ove the cantrip. The card super versatile and almost never dead anyway. In the worst case it gives an opposing creature summoning sickness in the best it deals with with annoying cards you could not Counter. Or you just play it for value on snapcaster or save one of your creature from removal.
    That's still pretty good and blue usually doesn't Tools to deal with resolved threats favourably
    Posted in: Modern
  • 2

    posted a message on Why not a Mardu Midrange/Control Deck in Modern?
    Where is Path to Exile?
    Posted in: Modern
  • 1

    posted a message on Fate Reforged and Modern
    Quote from PasstheChips »
    Whisperwood Elemental is like a smaller Grave Titan that can generate a lot of value. It also has boardwipe prevention in its second ability. Like most 5 drops probably too slow, but it looks fun at least.

    Soulflayer also seems to have build around potential, and if Delve thus far has shown us anything, it's definitely a mechanic can make waves on any spell.


    I can see finding Whisperwood Elemental a home in my Nykhtos Green Devotion deck. Five mana are often online on turn 3 and build in boardwipe protection is neat!
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banlist Discussion (7/14/2014 - 1/19/2015)
    Talking about Sword of the Meek, when I think about it, it seems like an unban with pretty good potencial for the format.
    A short analysis:
    Sword of the Meek alone is rather bad, pretty bad to be honest. Thopter Foundry isn't what you would call a good card alone and as far as I know isn't even really playable in Tezzeret Control.
    Together both cards are a solid combo that is usually hard to disrupt g1 (unless you play Abrupt Decay or hardcounters) but not really hard to hate out g2 and g3. You can use graveyard hate to exile Sword, artifact destruction and target Foundry or even use Illness in the ranks and concentrate your hate on the tokens and I think I can say every, I mean EVERY modern deck that wants to be a bit competitive already has some form of graveyard and artifact hate in the SB.
    The combo in itself doesn't hurt moderns turn 4 rule (it isn't online until turn 3 and won't do anything that turn besides gaining 1 life and spawning a 1/1 token).

    Which decks want to play the combo:
    UBx Tezzerez Control: Really likes artifacts, already has multiple ways to dig for the pieces, can make use of the pieces even without having the other one (using Tezzeret or Thirst for Knowledge). It's a control deck (and even a pretty unique one, too) that's like Tier 2-3 right now so I can't see a reason against an unban here.
    UWx Control Decks: They would get a nice combo finish that has a price: drawing only one part of the combo sucks hard. I honestly don't know how many pieces they would play but in my mind multiple copies wouldn't make much sense because drawing two swords without Foundry seems really really bad for a control deck (yeah they could use Thirst, too. But that lefts even less room for answers). So only one copy each together with Dig and maybe 1-2 Muddle the Mixture and that's it (everything else would turn it more and more into a combo deck anyway).
    Third option I see would be the creation of a new combo deck. That wouldn't really help the format but I really can't see it braking it either. Abrupt Decay is a huge problem for the combo that would probably make a black splash for discard necessary.

    That's a lot of theorycrafting though, so if you think there are more possible decks please tell!

    Everybody says the card will make aggro less viable. I can understand that but an aggro deck should be able to win a game by turn 4 or 5 usually and by that time the combo won't even be online most of the times (if they power out Foundry and Sword on turn 2 and three, they have exactly one mana open to interact with you during these turn and that's not what you want to do against aggro).


    Posted in: Modern Archives
  • 1

    posted a message on [Primer] Kiki Pod (7/2012 - 1/2015)
    Hey all here
    seems to be like a bad time to start to play this deck, but I just discovered it and it's soo much fun to play.
    But if Anger of the Gods should see really that much more play in the upcoming meta, how about a Burrenton Forge-Tender in the SB?
    It costs only one and is therefore easily searched for with Chord and Safes all of our dear Finks, Voices and Dorks.
    Opinions?
    Posted in: Modern Archives - Established
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