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  • posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)
    To all of you crying about Birthing Pod getting banned. Your first mistake was playing Modern in the first place. Horrible format. Play legacy if you want to play a real format.
    Posted in: Modern Archives - Proven
  • posted a message on (Orange County, CA) Weekly Legacy at Magic and Monsters - Saturday
    Unfortunately, the attendance hasn't been up these last few weeks. It will probably pick up after the holidays. I would say that were really competitive. The tournament is regular REL. However, there are around 6 of us that attend the big local tournaments the weekends we have them in San Diego, Orange County and LA. You can always come in during the week and find a pick me up game. We are usually there 8 pm and on.

    There tournament is 100% store credit payout. The best part is you can keep you store credit on file and use it anytime. There is a vast amount of staples for all formats.
    Posted in: Upcoming Events (Legacy)
  • posted a message on [Deck] Maverick
    For Elves one can argue that Natural Order is GSZ #5-8. Which is still strictly better than Cord. The instant speed isn't relevant in that deck because they are usually tapped out to dump their hand and obviously you want to cast Craterhoof Behemoth during your turn.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Quote from LandBoySteve »
    Quote from Wintersmith »
    Is Chord of Calling feasible in any way in Maverick? It is an instant, can grab a creature of any color but costs a lot to cast.


    It's way too slow. You have no way of getting a turn 1 DA unless you draw it. For Legacy, the card is unplayable.


    I don't know about "unplayable". It could probably fit as a 1-2 of in a Nic Fit deck. However, for Maverick, yes Green Sun Zenith is just better. There is a reason GSZ is banned in Modern. People say Maverick is based around Knight of the Reliquary. I say it's based off Green Sun Zenith (even though the deck I guess was around before it was printed)
    Posted in: Midrange
  • posted a message on (Orange County, CA) Weekly Legacy at Magic and Monsters - Saturday
    Every Saturday night, Magic and Monsters hosts a weekly Legacy tournament for Store Credit. $5.00 entry fee and starts at 7:00 PM. There is a whole case dedicated to legacy staples (as well as a case for Commander and Standard) with plenty of product. The best part is, you do not have to use the store credit the night you win it. You can keep the credit on file and use it anytime.

    Location: Magic and Monsters
    Address: 24001 Vía Fabricante #906, Mission Viejo, CA 92691
    Phone Number: (949) 829-9809
    When/Start Time: Every Saturday @ 7:00 PM (feel free to call if you're running late)
    Entry Fee: $5.00
    Payout: 100% Store Credit
    Posted in: Upcoming Events (Legacy)
  • posted a message on [Deck] Maverick
    I don't know about best Maverick player around. He has top 8 3 times this year I can give him that. However, he is playing in a Detroit Meta. Had he top 8 3 events in Jersey, Virginia or California Meta I would be more inclined to say he is the end all when building Maverick decks. Jacob Kory has had a pretty solid reputation with the deck in past years. He unfortunately has moved on to other decks, but still picks it up from time to time. The thing about Maverick is that its a Tool Box deck and doesn't have any specific "stock list". It usual is tailored every few months to battle the meta as it evolves.

    At any rate, obviously his list works great for him and he has some very solid points, but I have some things I disagree with for the current Meta. Courser to me seems wrong. I don't know if I ever would want that in my hand or to green sun Zenith for it. A big booty is great in a world full of bolts, but at 3 mana I would want something a little more game changing. It doesn't stop delver. The 1 life gain per turn isn't relevant enough. I like that it works well with Library, but that's a two card condition. Filtering the lands on top is probably the best aspect of it, but isn't that what library with fetchs/knight of the reliquary is for? To each his own and I wish him the best of luck.

    Also his sideboard seems a little weak to Miracles. Which is arguably our one of two worst matches of the top tier decks (elves being the other). I think Toxic deluge is better for both match ups because they can kill angels and progenitus. Also, Chains of Mephistopheles stops jace/brainstorm from being abused and glimpse from netting card advantage.

    @s3raphix - I would be more worried about Enchantress and Charbelcher in the opening rounds than burn. We unfortunately have the toughest time against those fringe decks.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    For Burn I board in Circle of Protection: Red (which they cannot beat unless they splash white for wear//tear), E. Tutor, 3x Duress, 2x Ethersworn Canonist. You're greatest weapons game 1 is Mother of Runes, Thalia and Jitte. Game 2 gets much easier to deal, if you can steal game 1 you should be in a great spot. Don't be afraid to Swords to Plowshare your own guys as well. Any life gain can offset their explosiveness and buy you enough time to win a game. Also, always always always fetch basics first. Every game one you should be doing that anyways if you're playing blind. But even more so when you know that you're playing against burn. Don't play any non-basic lands unless you really have too and always hold back a wasteland to wasteland your own lands in response to price of progress. I usually always fetch basics first, then play wasteland before I play a nonbasic (if I can help it). That way I can activate wasteland targeting itself if they try and play price. From there I usually don't ever tap a wasteland for mana, unless its to activate COP: Red.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Toxic Deluge is better because it reaches farther (hitting Goyf's, Flipped Delver, Deathrite, Nettle Sentinel, Progenitus, equipped True-Name, etc.) For most creatures your Knight and Ooze should/can be much larger and it wrecks their board clearing the way. I get that Thalia and Mom can be killed by it too, but usually you cast it when you're already behind. Also, a way to make sure that you utilize it to its greatest potential is to not over extend in those matchups that you board it in. However, It all depends and is really situational on what you should do.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Played a 5 round event yesterday. Went 3-0-2 into top 8 and won round 1 before we split. I played with the following list:

    4x Deathrite Shaman
    4x Knight of the Reliquary
    4x Mother of Runes
    4x Thalia, Guardian of Thraben
    2x Qasali Pridemage
    2x Scavenging Ooze
    2x Stoneforge Mystic
    1x Gaddock Teeg

    4x Green Sun's Zenith
    4x Swords to Plowshare
    3x Abrupt Decay
    1x Sylvan Library
    1x Sword of Fire and Ice
    1x Umezawa's Jitte

    4x Wasteland
    3x Verdant Catacombs
    3x Windswept Heath
    2x Bayou
    2x Marsh Flats
    2x Savannah
    1x Dryad Arbor
    1x Forest
    1x Maze of Ith
    1x Karakas
    1x Plains
    1x Scubland
    1x Swamp

    SIDEBOARD
    3x Duress
    2x Containment Priest
    2x Ethersworn Canonist
    2x Toxic Deluge
    1x Armageddon
    1x Chains of Mephistopheles
    1x Choke
    1x Circle of Protection: Red
    1x Enlightened Tutor
    1x Sigarda, Host of Herons

    A couple of notes before my report - The 3 mainboard aburpt decays were clutch. In play testing and in the tournament, the meta is so fast that creature removal is so important. Also, being uncounterable makes it so much better. Maze of Ith has also been a key card in my land base. At times, not being able to draw removal can be a problem for flyers (aka flipped Delver) and being able to grab it with Knight of the Reliquary has saved me numerous games. It also has combat tricks that allow you to really put a beating on them. Losing life to thoughtseize is really bad right now. So I opted for Duress and it has been doing really well for me. I'm not too scared of discarding creatures now because of containment priest. I also want a discard to board into burn and duress seems better than Inquisition of Kozilek. I really want to find room for a 2nd Library in my sideboard for the grindy matchups. I'm considering taking out Enlightened Tutor for it. 2 Library in the main doesn't seem right to combat against the speed of the format so I want 1 main and 1 side. I took Bobs out because once again the format is too quick right now and losing life just isn't good. I haven't been able to use Armageddon yet against miracles and I eager to see how it interacts. I'm not going to take it out though because it destroys Lands and 12-Post also which are difficult decks to stay ahead of.

    Round 1: 2-1 Miracles
    Game 1 the 3 mainboard abrupt decays won me the match. I was able to destroy his top when he went to put top on top to counter a deathrite. I also was able to stay on top of his counterbalances. Game 2 he got too far head when he locked me out and stared fate sealing with Jace. He had about 4 more turns until he won, but I scooped because time is of the essence against that deck. Game 3 I hard locked him with choke and Thalia.

    Round 2: 2-0 Storm
    Played Randolph who recently topped 4 at SCG Oakland. Game 1 I got super lucky. Mulligan down to 6 on the draw. He turn 1 probes saw: Deathrite, Knight, Swords to plowshare and some lands and passes turn. I draw Sofi play deathrite and pass. He then probes me again and saw SOFI and cabal therapy out my knight. Then I drew gaddock teeg and he auto scooped. Had I not mulliganed down to 6 and had that hand He would have seen the teeg and cabal therapy it out instead. Super lucky. Game 2 I was able to turn 1 mom, turn 2 thalia, turn 3 gaddock teeg. He tried going off, but was short mana (due to thalia) after his tutor, he grabbed karakas and bounce gaddock teeg and passed turn. I waste landed him and played teeg and he scooped.

    Round 3: Bug Delver 2-0
    Once again, the mainboard abrupt decays won me game one. Just removed any threat he played with 2 decays and 2 swords. At one point he played a decent sized goyf, but I was able to drop a bigger knight and swing with it then Maze of Ith after combat damage to activate at his end step to increase Knight's size. One I green sun for a 2nd Knight it was over. Game 2 Maze was really clutch. I didn't draw too much of my removal, but I drop a maze turn 2 to keep his flipped delver from getting in there and kept spot removing his deathrite. Which kept him down on mana. I then turn 3 played Library and from there was able to sculpt my hand to victory.

    Round 4: Elves 0-0-3 (Intentional Draw)
    Was super lucky to dodge and we both ID to assure top 8. I'm a little bummed because I wanted to test containment priest. But obviously I need to assure top 8.

    Round 5: Death and Taxes (Intentional Draw)

    Top 8 Quarter Finals: Punishing Jund 2-1
    I'm 2nd overall seed and was on the play. Game one he was able to get ahead with Lily and Bobs. Game 2 I play mother of runes turn one which is killer for jund because they don't have a 1 drop kill spell (maybe after board, but very few) spot removed his deathrite kept wastelanding his grove of the burnwillows and ate his punishing fires out of his graveyard with my deathrite. After resolving a thalia and him being on 3 lands with no deathrite, he was unable to do much on his turns and I grinded out the victory. Game 3 was much grindry. I was at a sate where he had a 6/7 goyf and Liliana at 4. I had 4 card in my hands (Green Sun, Scooze, Karakas and Verdant Catacomb). I play the verdant and scooze to bait his Liliana sac. Which he did and from there I ate another lily in his graveyard and the engineered plague in his graveyard (both were discarded to Lily to grow goyf). That dropped his goyf to a 4/5 (instant, land, sorcery and creature). I then played karakas and green sun for a sigarada. From there he was at 20 health and I was at 9, but was able to kill him because he couldn't swing into sigarda because of goyf's size and hexproof. I could also ignore Lily because I was already in top deck mode and both her -2 and -6 don't do anything to me. So I would then swing with Sigarda, karakas her to my hand and recast her. After two turns of doing that he finally drew the wasteland he needed to kill Karakas. However, he stop upticking Lily and I had a Sofi in my hand that I was able to cast and equip which did a total of 10 damage. Thus winning the race.

    Remaining Top 8: We split at top 4 because most of us had work in the morning. The rest allowed me to be the victor because I am literally 16 planeswalker points from getting a bye for Jersey.

    I'm pretty set on this list for Jersey. Like i said I may cut Enlightened tutor for a second Library. But I really like essentially having "2" of all my enchantments for their relevant matches. I also have learned in my testing that Gaddock Teeg, although good against treasure cruise, is much like RIP were it isn't right to have them in against the treasure cruise decks. I find that have 7 mainboard removal (with 2 deluge on the side) is enough to keep their threats off the table and just having larger creatures is just too much for them. They don't have enough burn to kill us with that alone. Jitte is an allstar and having 1 of each basic is important for postboard games because they board in blood moon.

    Good Luck to anyone playing in Jersey!
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Quote from Golgari4Life »
    I don't think Containment Priest hurts Elves as much as people think. There are ways around it and you don't necessarily need to NO in a Craterhoof. I also agree that having maindeck discard is a must in many matchups. I think Hymn is terrible right now but I support the adding of 3 Thoughtseize maindeck. I don't like cutting one of your hate lands for a bog. I think you could easily SB a bog and also should people be running the Depths combo in Maverick?


    I think its proactive/reactive. The great thing out Containment Priest is that you can in response to a fatty green sun or Natural Order, cast her and throw them off their game plan. Usually they dump the remainder of their mana/hand to get their wincon. Although, I do agree that they can win regardless and hardcast crafter hoof, we have delayed them enough to get a zealous/deluge going and really clear the way for victory. Either way, this is probably our most difficult matchup and I'm glad to have Containment Priest as she overlaps into other decks as well. So why not run her? Attacking from different angles is never a bad thing.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Quote from Golgari4Life »
    Here's my question, why are you running containment priest maindeck? I feel like its one of the most hyped cards of the new Commander set and doesn't deserve a maindeck slot at the moment. Plus you would have to obtain 4 of them which doesn't seem worth it.


    I think Main board Containment Priest is a little optimistic as it doesn't do anything against Delver Decks. It's just a 2/2 for 2 with flash against them. Which would be a fine card on it's own, but doesn't do much in a format with broken cards. A card like Spirit of the Labyrinth was fine to mainboard before the delve cards, because brainstorm is the most played card in the format. However, even that didn't see any play other then in Death and Taxes. When you're playing decks like Storm, Burn, Any Delver variant, Jund, Esper Stoneblade, Miracles, etc. which takes up a majority of the field, having a dead card would just be bad. Remember this is a Sideboard format. Also, it nonbo's with your Green Sun's Zenith. So only against decks that containment priest would be good against is when you would want to board them in: Sneak and Show, Elves, Aether Vial, Natural Order, MUD, etc.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    I think Bob is fine in the deck and I usually play him over Sylvan Library due to Card Advantage vs Dig capabilities. However, given the speed of the current meta he doesn't belong. Life loss is critical in a field of UR delver and if you're going to the GP expect a lot of burn.

    Sword of Body and Mind is bad in constructed play. Well not bad, but definitely the worst sword. Also, we don't want to run it in the current meta anyways because you're just providing treasure cruise/dig for time fuel. Now if you were building a cube, then you snap put it in as it usually first pick in any draft.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    At an event over the weekend I saw someone play Act of Authority against Miracles and he blew them out with it. Pretty sweet tech if you ask me. However, seems really linear. Armageddon at least is great against 12-Post and Lands which are pretty bad matchups for us as well.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    I've never had issues with dredge and very commonly gone 2-0 against them with 4 mainboard Deathrite and 2 mainboard scooze. Unless Dredge nuts on you turn 1-2 you can easily stabilize against them with a turn 2 Scooze. Remember, you can always also green sun for 0 in your opening turn for dryad arbor if you don't have a turn one deathrite/noble hierarch. I commented on your mana base because usually I always go for forests when fetching in that matchup (Bayou, Savannah, Forest, Arbor). Against Reanimator, remember that Karakas is also a great weapon. But like all combo decks there is just a chance that they put themselves too far ahead for you to do anything, especially if they're on the play. That's why they play those decks. But I'm never afraid to play a graveyard based deck and I believe it's heavy in our favor.

    I still have Sigarda on my sideboard for the Planeswalker matchup and control/grindy matchups. Since UR delver is the #1 deck right now, I can't justify her in the main do to the speed of the format (I have also removed Bobs and put Libraries back in). However, if you don't like her a great ways to combat planeswalkers are Council's Judgement, O-Ring, Gaddock Teeg for Jace/Elspeth (obviously get him out before), Abrupt Decay for Lily, Pithing Needle, Phyrexian Revoker, Thoughtseize. Sigarda is still my favorite answer because of the hexproof and how well she carries equipment.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Yavimaya Hollow used to be played. However, now that Terminus is a card it's not very helpful. Plus, Mother of Runes should help you against any spot removal. Being that the deck is now mostly 3 colors (punishing or dark) colorless mana really can hurt you. So it's best to not play it. IMO, there is a 1 flex spot in the lands for a colorless utility land and 1 of three really occupy it. Maze of Ith, Gaea's Cradle or Dark Depths (with Thespian stage that usually cuts a creature for).

    Orim's Chant is bad. Don't play it. Against storm you lean on Gaddock Teeg, Thalia and (Ethersworn Canonist after board) and Thoughtseize/Inquisition of Kozelik. For elves, board in either zealous persecution or toxic deluge and remove Thalia because she doesn't do anything, Gaddock Teeg can also help slow them down. Jitte with a mother making the attached creature pro green (to get through wirewood) is how you win. For punishing Maverick you have punishing fire to deal with elves and lean heavy more on Gaddock teeg for Storm. Most storm lists, if you game 1 resolve gaddock teeg its an auto-win. Against Charbeltcher you cry. Orim's chant is too slow. Usually thoughtseize/Inquisition of Kozelik might do it and if you get to turn two you can usually win with Thalia. But that deck is designed to beat non-blue decks. So you usually have to hope the deck durdles. Punishing Maverick unfortunately is designed to do really well against the Delver decks and creature based strategies and doesn't do that well against combo.
    Posted in: Midrange
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