Channel the BeastG
Instant (C)
Target creature gets +1/+1 and trample until end of turn. If it already has trample, it gets +4/+4 until end of turn instead.
Jenara, Bant's Last Hope2GWWU
Planswalker - Jenara
+1: Put a 1/1 white solider creature token into play, or put a +1/+1 counter on target creature.
-4: Draw cards equal to target creature you control's toughness or equal to the amount of creatures you control.
-6: You get an emblem with "Whenever a creature your opponent controls attacks, tap it. It does not untap during it controllers untap step. Creatures you control have vigilance."
Puknolka the Hundred Headed DevourerWURGG
Legendary Creature - Hydra
When Puknolka enters the battlefield, it gains Protection form everything until end of turn, and fights up to four creatures your opponents control.
6/6
Essence Nova3WB
Sacrifice a creature, then destroy all creatures wiith a converted mana cost lower or equal to the sacrificed creature's converted mana cost
Elder Mentor2WW
Creature - Human Samurai
Soulbound (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elder Mentor is paired with another creature, that creature gets Bushido X, where X equals Elder Mentor's power.
2/3
Catacomb Screecher1BB
Creature - Thrull
Haunt (When this creature dies, exile it haunting target creature.)
At the begining of your upkeep, target opponent loses X life and you gain X life, where X equals the number of creatures haunting creatures.
2/3
aftermarketradio: I like how your enchantment feels like a spreading plague, but i think it could cost one more. I find your artifact a wee bit overpowered, considering if the spell only has one target, one of their permanents must be that target! But I liked both cards overall.
Gerrard's Mom: The enchantment is a nice idea, until you realize that if you have the mana to pay the indestructibility cost, you opponent is basically screwed after a couple of turns when all their creatures are gone and the ones they play will just immediately die. I think adding a sacrifice clause when it runs out of targets would stop it from being to powerful. As for the artifact. I like the flavour and the idea of it, but I think it is just too unfun for your opponent.
amshegar: I really get the sense of an uncontrollable plague on your enchantment, good job! I also happen to like the card's design. It seems to be costed just a bit to aggressively, but whatever. Your artifact is also very original and cool, while a bit strange.
wantonwizard: The enchantment I have nothing wrong with. It fits with the Eldrazi well. Now, the artifact could of just been the last line, and that would of been fine. As is, it just seems really cluttered and gets really tough on anyone who plays an Eldrazi deck.
TOP 3
1. amshegar
2. aftermarketradio
3. wantonwizard
Tainted Bloodcraze2RR
Enchantment
As long as an opponent has 3 or more poison counters, creatures you control have haste.
As long as an opponent has 6 or more poison counters, creatures you control get +2/+0.
As long as an opponent has 9 or more poison counters, creatures you control have double strike.
Channel the Beast G
Instant (C)
Target creature gets +1/+1 and trample until end of turn. If it already has trample, it gets +4/+4 until end of turn instead.
Pain Divining 1BB
Sorcery
As an additional cost to cast Pain Divining, pay 2 life.
Draw X cards, where X equals the amount of life you lost this turn.
Planswalker - Jenara
+1: Put a 1/1 white solider creature token into play, or put a +1/+1 counter on target creature.
-4: Draw cards equal to target creature you control's toughness or equal to the amount of creatures you control.
-6: You get an emblem with "Whenever a creature your opponent controls attacks, tap it. It does not untap during it controllers untap step. Creatures you control have vigilance."
NEXT: Slobad, Goblin Tinkerer
Legendary Creature - Hydra
When Puknolka enters the battlefield, it gains Protection form everything until end of turn, and fights up to four creatures your opponents control.
6/6
NEXT: Sygg, River Cutthroat + Kemba, Kha Regent = ?
Painseeker 2BB
Creature - Beast
Trample
Whenever a player loses life, that player gains control of Painseker
4/4
Essence Nova 3WB
Sacrifice a creature, then destroy all creatures wiith a converted mana cost lower or equal to the sacrificed creature's converted mana cost
Segregation 2UB
Enchantment
All creatures have intimidate.
1UB: Target creature becomes the color of your choice until end of turn.
Creature - Human Samurai
Soulbound (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elder Mentor is paired with another creature, that creature gets Bushido X, where X equals Elder Mentor's power.
2/3
Creature - Thrull
Haunt (When this creature dies, exile it haunting target creature.)
At the begining of your upkeep, target opponent loses X life and you gain X life, where X equals the number of creatures haunting creatures.
2/3
It must have a cmc of 1. And be rare. And an artifact.
Instant
The next time target creature would deal damage to a creature, it deals triple that damage instead.
Gerrard's Mom: The enchantment is a nice idea, until you realize that if you have the mana to pay the indestructibility cost, you opponent is basically screwed after a couple of turns when all their creatures are gone and the ones they play will just immediately die. I think adding a sacrifice clause when it runs out of targets would stop it from being to powerful. As for the artifact. I like the flavour and the idea of it, but I think it is just too unfun for your opponent.
amshegar: I really get the sense of an uncontrollable plague on your enchantment, good job! I also happen to like the card's design. It seems to be costed just a bit to aggressively, but whatever. Your artifact is also very original and cool, while a bit strange.
wantonwizard: The enchantment I have nothing wrong with. It fits with the Eldrazi well. Now, the artifact could of just been the last line, and that would of been fine. As is, it just seems really cluttered and gets really tough on anyone who plays an Eldrazi deck.
TOP 3
1. amshegar
2. aftermarketradio
3. wantonwizard
Legendary Creature - Human Warrior
Indestructible
Whenever Golith is dealt exactly 1 damage, sacrifice it.
4/4
Enchantment
As long as an opponent has 3 or more poison counters, creatures you control have haste.
As long as an opponent has 6 or more poison counters, creatures you control get +2/+0.
As long as an opponent has 9 or more poison counters, creatures you control have double strike.