- Hamburglar
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Member for 10 years, 5 months, and 9 days
Last active Sun, Feb, 24 2019 14:51:35
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Nov 5, 2014Hamburglar posted a message on The Cranial Archive - Dealing with the Modern Delver 'Menace'Great post! I love blue tron and I might have to put it together if it truly has good matchups against the popular decks in the current meta. Are your burn and delver matches favorable enough that spellskite doesn't warrant any spots in the 75?Posted in: cbgirardo
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Round 1: Junk Midrange (2-0)
Round 2: Naya Zoo (2-0)
Round 3: RUG Midrange (2-0)
Round 4: Goblins (2-0)
2x Arid Mesa
4x Bloodstained Mire
7x Mountain
3x Sacred Foundry
4x Wooded Foothills
Instant (18)
4x Boros Charm
4x Lightning Bolt
2x Lightning Helix
2x Searing Blaze
2x Shard Volley
4x Skullcrack
4x Lava Spike
4x Rift Bolt
Creature (14)
4x Eidolon of the Great Revel
4x Goblin Guide
2x Grim Lavamancer
4x Monastery Swiftspear
2x Combust
2x Deflecting Palm
3x Dragon's Claw
2x Molten Rain
2x Pyroclasm
1x Searing Blaze
1x Smash to Smithereens
2x Wear // Tear
1x Caves of Koilos
4x Godless Shrine
3x Isolated Chapel
4x Marsh Flats
5x Plains
1x Swamp
1x Urborg, Tomb of Yawgmoth
2x Windbrisk Heights
2x Windswept Heath
Enchantment (5)
2x Honor of the Pure
3x Intangible Virtue
1x Murderous Cut
4x Path to Exile
4x Raise the Alarm
1x Slaughter Pact
3x Zealous Persecution
Sorcery (14)
4x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
2x Thoughtseize
Planeswalker (3)
3x Sorin, Solemn Visitor
Creature (2)
2x Brimaz, King of Oreskos
1x Dismember
2x Kataki, War's Wage
2x Kor Firewalker
2x Mirran Crusader
1x Relic of Progenitus
1x Rest in Peace
2x Sundering Growth
2x Thoughtseize
2x Tidehollow Sculler
1x Academy Ruins
3x Creeping Tar Pit
2x Darkslick Shores
4x Darksteel Citadel
4x Island
4x Polluted Delta
1x Swamp
1x Urborg, Tomb of Yawgmoth
3x Watery Grave
Sorcery (6)
2x Damnation
4x Inquisition of Kozilek
Planeswalker (4)
4x Tezzeret, Agent of Bolas
2x Batterskull
2x Engineered Explosives
2x Executioner's Capsule
2x Nihil Spellbomb
4x Talisman of Dominance
2x Vedalken Shackles
Instant (9)
2x Dig Through Time
1x Dismember
1x Slaughter Pact
2x Smother
3x Thirst for Knowledge
Creature (4)
2x Spellskite
2x Vendilion Clique
2x Ashiok, Nightmare Weaver
1x Damnation
1x Darkblast
2x Dispel
1x Grafdigger's Cage
2x Negate
1x Relic of Progenitus
3x Thoughtseize
1x Trading Post
1x Witchbane Orb
2x Arid Mesa
4x Bloodstained Mire
4x Mountain
2x Sacred Foundry
2x Steam Vents
1x Stomping Ground
4x Wooded Foothills
Spells (29)
4x Boros Charm
4x Lightning Bolt
2x Lightning Helix
2x Searing Blaze
2x Shard Volley
4x Skullcrack
4x Lava Spike
4x Rift Bolt
3x Treasure Cruise
4x Eidolon of the Great Revel
4x Goblin Guide
4x Monastery Swiftspear
3x Destructive Revelry
4x Dragon's Claw
2x Molten Rain
2x Searing Blood
2x Smash to Smithereens
2x Volcanic Fallout
Round 1: Jund Dredge (2-0)
My opponent was playing a cool list that had lotleth troll, some dredgers, lavamancer, a reanimation package. It was a powerful list, but my deck was just slightly faster and more consistent than his.
Round 2: G/B Infect (2-1)
I sided in volcanic fallout and searing blood. I stuck to burning out his threats and keeping his board clear before switching to throwing spells at the dome.
Round 3: Eggs (2-0)
Not much to say here. I played Eidolon on turn two both games and my opponent scooped in response..
Round 4: Mardu Burn (0-2)
I lost the dice roll in both this round and the finals which is rough. Dragon's claw was great here, especially since he didn't have any in his sideboard. I was nearly able to claw my way back out of lethal range the second game. However, he was able to stick two GG's and a swiftspear that I couldn't remove quick enough before the damage piled on.
Top 4: Jund Dredge (2-0)
Same opponent as round one. He made some very fat lotleth trolls, but was one turn too slow from killing me each game. Eidolon was great here.
Finals: Mardu Burn (2-1)
These games were all super close and a ton of fun. The final game I had an Eidolon on board along with a dragon's claw and his board is empty. We're both at 4 life and I swing with the eidolon. He casts a lightning helix targeting the eidolon which drops him to 2. I cast my last burn spell in hand, a skullcrack, for the win.
I didn't actually draw treasure cruise more than a few times the whole night, but when I did it seemed to win the game. This deck is just insanely consistent and powerful. Cheers!
I'm aware that it isn't THAT good. My thinking was that Vial isn't great if played later than turn 1, so it was worth the drawback. However, to minimize Chalice hurting my draws I could definitely see just cutting Vial all together and upping the Caverns to 4. Would you move the paths to the sideboard if I'm maindecking Chalice? Even if I have 4 dead draws with Chalice on 1 it should be hurting my opponent a lot more than me.
4 Cursecatcher
1 Kira, Great Glass-Spinner
4 Lord of Atlantis
4 Master of the Pearl Trident
2 Master of Waves
3 Merrow Reejerey
3 Phantasmal Image
4 Silvergill Adept
3 Thalia, Guardian of Thraben
2 Cavern of Souls
2 Hallowed Fountain
4 Island
4 Mutavault
4 Seachrome Coast
4 Wanderwine Hub
Artifact
4 AEther Vial
4 Chalice of the Void
Instant
4 Path to Exile
2 Flashfreeze
1 Kira, Great Glass-Spinner
1 Relic of Progenitus
1 Rest in Peace
2 Spellskite
3 Spreading Seas
2 Stony Silence
2 Swan Song
1 Thassa, God of the Sea
This is what I'll be testing out this week. I'm going to keep the white splash in for now since path is still incredibly useful against most decks. My mana base is particularly soft to Blood Moon, but for what it's worth it's better against choke. Comments/suggestions are welcome!
He runs Mono U which may be the better choice now that the meta is shifting. Path is less necessary with fewer goyfs running around. I'll definitely be testing out CotV in the maindeck.
Another card I've started running MD to combat delver cruise is Thalia. So far she has performed well and I believe is a solid addition. I honestly don't think Sejiri Merfolk is worth running, but I haven't actually tested him. In order to run him in my deck I would have to change my mana base up quite a bit and make it a lot more painful. In my opinion running anything less than 4 mutavaults is a mistake.
Also, what sort of lists do we bring Eidolon in against?