Any thoughts on tossing a Boil or two in the side when ye'old Island is everywhere in your meta?
I've got two older ones from Tempest that I'd love to drop on people, but I'm not too sure, haha.
On Scry-lands: I've had many a game with just Val coming in tapped pushing me back a turn, and I'm not sure that I'd trade a little bit of filtering for the chance to be set back another turn/ force a mulligan.
That makes sense, though it does make me sad!
I might give Knuckle a try, because I can definitely see not wanting to mess with my graveyard outside of fueling Dig & Cruise.
I'd like to stay in green, but I understand it might not work, haha!
Hey all! I've got a couple questions, but they mostly stem from a budgeting perspective, so if this isn't the right place let me know!
I'm pretty set on wanting to take my UWR Delver deck and swap it over to RUG (having Ancient Grudge + Destructive Revelry for Tron and Affinity, and getting to play around with Savage Knuckleblade/Huntmaster of the Fells + Feed the Clan for Burn make me so excited!), but I've got a question about a few card choices:
With the fact that I'm running Hooting Mandrills over Goyfs (I'm so upset to have to say this, but when one Goyf would run me more than just changing the entire manabase, I can't swing it.), is Monastery Swiftspear/ Treasure Cruise still the way to go? Or with me already being a little slower, would moving to a slightly more controlly build with Young Pyro/ Dig serve me better?
Do I start by upping the burn/removal and counters to make the opponent slow down as well, or do I just try to stay aggro and deal with being not as optimal?
Question, any thoughts on Faithless looting over Izzet Charm?
I know that Brad Nelson is running them in his legacy version.
It has less uses, yes, but getting to loot for one less, plus the flashback might come up in the game rather than the Izzet Charm being a one-time loot/shock/mana leak.
I'm going back and forth on throwing Young Pyro into the deck. I really want to put him in, but I'm kind of afraid of diluting the combo even more. What did you drop for him?
Any thoughts on tossing a Boil or two in the side when ye'old Island is everywhere in your meta?
I've got two older ones from Tempest that I'd love to drop on people, but I'm not too sure, haha.
On Scry-lands: I've had many a game with just Val coming in tapped pushing me back a turn, and I'm not sure that I'd trade a little bit of filtering for the chance to be set back another turn/ force a mulligan.
How long have you been throwing decks together?
It's much less reliant on Breach, and adding white gives us some serious tutoring to go with our ramp and big dudes.
I'm definitely planning on mainboarding the Spellbreakers, as counters will be out in force more without Pod being around.
Let us know how See the Unwritten works out though, that seems interesting!
How are you feeling about it over the more combo-y list? Do you have any changes that you'd make to the list you posted last page?
Thanks!
That makes sense, though it does make me sad!
I might give Knuckle a try, because I can definitely see not wanting to mess with my graveyard outside of fueling Dig & Cruise.
I'd like to stay in green, but I understand it might not work, haha!
I'm pretty set on wanting to take my UWR Delver deck and swap it over to RUG (having Ancient Grudge + Destructive Revelry for Tron and Affinity, and getting to play around with Savage Knuckleblade/Huntmaster of the Fells + Feed the Clan for Burn make me so excited!), but I've got a question about a few card choices:
With the fact that I'm running Hooting Mandrills over Goyfs (I'm so upset to have to say this, but when one Goyf would run me more than just changing the entire manabase, I can't swing it.), is Monastery Swiftspear/ Treasure Cruise still the way to go? Or with me already being a little slower, would moving to a slightly more controlly build with Young Pyro/ Dig serve me better?
Do I start by upping the burn/removal and counters to make the opponent slow down as well, or do I just try to stay aggro and deal with being not as optimal?
Thanks for any help. (:
Thanks, guys!
I know that Brad Nelson is running them in his legacy version.
It has less uses, yes, but getting to loot for one less, plus the flashback might come up in the game rather than the Izzet Charm being a one-time loot/shock/mana leak.
Also: here's my list
1x Bloodstained Mire
4x Faerie Conclave
3x Flooded Strand
1x Hallowed Fountain
3x Island
2x Mountain
1x Plains
1x Polluted Delta
2x Sacred Foundry
1x Seachrome Coast
1x Steam Vents
2x Wooded Foothills
4x Dig Through Time
4x Izzet Charm
4x Lightning Bolt
3x Path to Exile
4x Thought Scour
Enchantment (4)
4x Jeskai Ascendancy
Creature (4)
4x Fatestitcher
4x Gitaxian Probe
4x Serum Visions
2x Sleight of Hand
1x Treasure Cruise
Just ignore my off-color fetches, they're all I have! Working on getting them replaced through. (:
1x Blue Sun's Zenith
1x Brain Freeze
1x Dig Through Time
4x High Tide
1x Meditate
3x Misdirection
4x Snap
2x Spell Pierce
2x Turnabout
4x Merchant Scroll
4x Ponder
4x Preordain
3x Retraced Image
4x Time Spiral
Land (18)
1x Flooded Strand
16x Island
1x Polluted Delta
4x Cloud of Faeries
How has it been running just the one Turnabout? It's been really nice in boosting my mana count at different points of the combo turn.
Also, how have the Swan Songs been? I'd be interested in picking them up if they've been really strong.
I'm trying a one of Dig, but it'll probably come out, as it's been stranded in my hand way too often for my liking so far.
Oh, you've gone through a bunch of your deck and have a lethal storm count? Mill 30+?
Reset looks sweet as you can just GO OFF in response to whatever.
I'll change the name to prevent confusion though.