Quote from tjd2191 »Well the current version I'm playing has 21 red spells in the 75 (2 of which are Anger), 23 black spells, and 14 green.
So as crazy as it sounds, I need red just as much as black! So while mountain would have been awful in previous versions of the deck (I thought similarly to you, and cut the basic mountain at first) I quickly added it back in. Field of Ruin is rampant, the deck leans on Traverse as a manasource more often than ever, and I'm playing a lot of reach and kcommands and dreadbores and such.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Death's Shadow4 Tarmogoyf4 Bloodbraid Elf4 Street Wraith4 Traverse the Ulvenwald4 Mishra's Bauble4 Thoughtseize3 Kolaghan's Command2 Lightning Bolt2 Seal of Fire2 Dreadbore2 Fatal Push1 Tarfire1 Abrupt Decay4 Verdant Catacombs4 Wooded Foothills3 Bloodstained Mire2 Overgrown Tomb2 Blood Crypt1 Stomping Ground1 Swamp1 Forest1 MountainSideboard3 Collective Brutality2 Blood Moon1 Magus of the Moon2 Fatal Push2 Anger of the Gods2 Grafdigger's Cage1 Maelstrom Pulse1 Ancient Grudge1 Kolaghan's Command
I would encourage you to keep sticking with it. How long have you been playing modern and jund in general? It takes a while to just learn about the format and how to fight it. I think jund players also don't mull aggressively enough. I think people in modern don't mull aggressively enough.
You facing tron and ponza is awful luck. Is this a small store or just unlucky pairings? If you keep getting matched up week in and week out a shadow deck of sort is an option. A few years ago in Texas everyone kept playing rg tron and I still brought jund. I would have lost a ton of practice time with my best deck had I not
If your store is super tiny I can't fault you to meta against them, but if it's bad pairings and you're just losing I definitely recommend powering through it and improving
The nice thing about jund is I rarely feel out of it, like I always had a chance