- The Prodigy
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Member for 10 years, 5 months, and 3 days
Last active Thu, Nov, 11 2021 20:43:48
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ktkenshinx posted a message on Pro Tour Oath of the Gatewatch Modern DiscussionCoverage can't stop selling Oath Eldrazi. So happy they love the deck at the possible expense of rest of the metagame.Posted in: Modern Archives -
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MarkXero posted a message on Oath of the Gatewatch lore/story discussion (SPOILERS)The '5 Key Moments' of OGW article is up at http://magic.wizards.com/en/articles/archive/feature/oath-gatewatch-story-events-2016-01-27 and man, is it depressingly cheesy.Posted in: Magic Storyline
"Gideon, Jace, Nissa, and Chandra emerged from Ob Nixilis's prison. With two titans rampaging across the land, it looked like Zendikar's end was nigh. Gideon turned to the others, urging them to stay and fight. He believed that together they could save Zendikar—and more, he believed that they could use their gifts, their Planeswalker sparks, to protect against all forces that threatened the Multiverse. The others were moved by Gideon's sincerity. In turn, each of them took an oath to work together to protect the people and planes of the Multiverse. Thus, the Gatewatch was born."
Blargh! Pass the sick bucket.
"The Planeswalkers of the Gatewatch battled their way across the corrupted landscape in pursuit of Ulamog and Kozilek, destroying hundreds of lesser Eldrazi along the way. Though they could no longer use the hedrons, they had a plan. Jace had identified a leyline pattern that would hem in the two titans, so with Gideon and the Zendikari survivors corralling them, Nissa—whose powers extended far beyond what she and others had realized—bent Zendikar's leylines into the pattern. That was Chandra's cue to unleash a continuous blast of fire. Augmented by the mana of the bonds Nissa had created, the fire destroyed the two titans."
Jace had a plan? Just like that? Nissa's powers are suddenly even greater? Really? Cheese, cheese, cheese.
"Exhausted, the four Planeswalkers stood on a floating rock high above the land they had saved. They had accomplished something together that they could not have achieved working separately."
Wow - thanks for the He-Man extra little moral at the end of the tale. Can we go and buy the action figures now Mum? Can we?!
Next week on 'My Little Planeswalker: Friendship is Magic'... :/ -
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Redvader posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)By jace, i refer to AoT, not Baby Jace. Flip Jace is also good in the match since it gets value out of discard, but Jace AoT feels stronger in that matchup from my testingPosted in: Modern Archives - Established - To post a comment, please login or register a new account.
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Draw Serum Visions top card during their turn (perfect for instants)
With Fetchland + Visions, check top card of Serum Visions before blind drawing (can then keep one card on top if good due to re-draw, unlikely both)
Check own library before Thought Scour (own turn or opp turn - mill them if you need the card immediately)
Check before fetchland (Street Wraith / 1 mana instants)
Check their top card before Thoughtseize / Inquisition
Check their top card before Thought Scour to have the option to fateseal them.
Trigger Revolt for Fatal Push.
Fill the graveyard for delve.
Check their top card before a conditional Stubborn Denial (ie. not a must-counter)
Protect extra card from discard by sacrificing on their turn.
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4 Verdant Catacombs
4 Bloodtstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Forest
2 Swamp
14 Creatures
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
2 Scavenging Ooze
4 Liliana of the Veil
2 Liliana the last Hope
4 Lightning Bolt
3 Kolaghan's Command
1 Terminate
1 Dreadbore
1 Abrupt Decay
1 Maelstrom Pulse
3 Inquisition of Kozilek
2 Thoughtseize
15 Sideboard
4 Fulminator Mage
1 Maelstrom Pulse
1 Grim Lavamancer
1 Nihil Spellbomb
1 Grafdiggers' Cage
1 Back to Nature
1 Golgari Charm
2 Ancient Grudge
2 Collective Brutality
1 Kitchen Finks
Matches were:
2-0 CoCo Humans
1-2 GR Tron
1-2 Ponza
0-2 ETron
My list was very top heavy with 10 3-drops and it showed in some match ups. The BBE cascade were amazing though. 24 lands was alright for me, never got screwed or flooded. I did made several punts like playing a wrong fetch in anticipation of Blood Moon. The deck felt okay even against the bad match ups (I almost beat GR Tron by triple Fulminating his Power Plants but can't muster enough pressure) it was mostly me being a bad pilot. It was honestly disappointing. I went home and quickly tried Jund Shadow with BBE, thinking my meta is just hostile to Jund. However I didn't want to give up on Jund that quickly especially that BBE is now free and Modern being more about knowing your deck. So I went to another tournament the next day with a more lower to the ground list
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Forest
2 Swamp
15 Creatures
4 Tarmogoyf
4 Dark Confidant
4 Bloodbraid Elf
3 Scavenging Ooze
4 Liliana of the Veil
1 Liliana the last Hope
4 Lightning Bolt
1 Fatal Push
2 Kolaghan's Command
2 Terminate
1 Abrupt Decay
1 Maelstrom Pulse
3 Inquisition of Kozilek
2 Thoughtseize
15 Sideboard
4 Fulminator Mage
1 Maelstrom Pulse
1 Grim Lavamancer
2 Nihil Spellbomb
1 Grafdiggers' Cage
1 Back to Nature
1 Golgari Charm
1 Ancient Grudge
2 Collective Brutality
1 Liliana the Last Hope
1-2 Ponza
1-2 ETron
2-0 Vampire Tribal
Ponza and ETron were the same players who beat me the previous day. I feel that I played more tightly now. Won game 1 taking Moon and beating with Goyf. Game 2, he got stuck on two lands but I have no quick clock and he was able to recover with a Moon and and beat me down. Game 3, I kept a hand with no fetch so I know I'm dead to an early Moon. I bolted two Arbor Elf and played a Goyf. He played a Tracker and pass. On my turn I have 4 lands with Termine LoTV and Bob on hand. I pause for a while, should I play LotV and -2 the Tracker or Terminate the tracker and play Bob? Moon is coming next turn and I don't have a basic so I needed to choose and chose the latter I did. He played Moon and Bob never drew me another basic. He proceeded to slam Hazoret, Stormbreath and P&K and Beast Within my Goyf.
Against ETron, he got me with an early Ulamog game 1. I won game 2 with Mages and BBE into Goyf. Game 3, I have slowed him down with 3 Mages blowing up his temples and Tron piece. However I messed the combat math against a Smasher equipped with Collar. I chumped it with Goyf and Bob and forgot that with Deathtouch and Trample he only needed to assign 1 damage each and 3 to my face. I BBE into Goyf next turn with KCommand and LoTV on hand. He only had 4 lands and I'm far ahead going for the beatdown. He Balista me for 2 bringing me to 1 then topdecked another 1 for the kill.
All in all, the deck was okay. It was just me who sucked. I miss the 6th discard main. I don't get to open with discard as much now. against Ponza, I won the games where I play a discard turn 1. I feel so dejected right now and part of me wanted to switch to Blue Moon and try Jace on my next tourney just to have a better chance against Tron and Moon decks which infest my meta. But knowing me, I'll probably go with Jund again and try to improve as a player. Apologies for the long post and thanks to the Jund family here especially Delver, Spsiegel, Ayiluss etc.
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3 Spirebluff Canal
4 Scalding Tarn
4 Flooded Strand
2 Steam Vents
1 Hallowed Fountain
1 Sacred Foundry
1 Island
1 Plains
4 Delver of Secrets
3 Young Pyromancer
4 Snapcaster Mage
2 Geist of St Traft
30 Spells
4 Serum Visions
4 Opt
4 Chart a Course
4 Lightning Bolt
3 Lightning Helix
3 Path to Exile
2 Boros Charm
2 Spell Pierce
2 Remand
2 Spell Snare
Moving forward, I would like to try a list with Spell Queller, replacing YP and/or Geist. I may need to do some adjustments with the mana though as 17 is really shaky for another set of 3-drops. Remand is also a little meh, I'd probably shave one and try Deprive.
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I tested a list very similar to yours which is mostly based from Nolan Aguirre http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=116418
I feel that 13 threats is too light so I added a Clique and another YP main. Also upped the land to 18. I dropped down Remand to 2 copies and cut Mana Leak entirely. Reason is I wanted more 1cmc counters so I replaced it with 2x Spell Snare, which is not bad against Affinity and Storm and hits Chalice for 1. Rounding up my counterspell is 2x Spell Pierce. I feel that with 17-18 lands it's hard to land a threat or keep the tempo while holding 2cmc counters. I am also testing 2 copies of Chart a Course replacing 1 SV and 1 Opt. It"s easy to play if you have a Delver or a bunch of Tokens.
My changes reduces the chance of Delver flipping but I feel that it's wrong to go all in the Delver plan especially when it's so hard to protect the tempo plan without free and efficient counter spells.
Midrange decks like Jund/Junk is very hard and so is Eldrazi Tron.
Here's the list I'm playing:
3 Spirebluff Canal
4 Scalding Tarn
4 Flooded Strand
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
1 Island
1 Plains
15 Creatures
4 Delver of Secrets
4 Young Pyromancer
4 Snapcaster Mage
2 Geist of St Traft
1 Vendillion Clique
3 Serum Visions
3 Opt
4 Lightning Bolt
3 Lightning Helix
4 Path to Exile
2 Boros Charm
2 Chart a Course
2 Spell Pierce
2 Remand
2 Spell Snare
15 Sideboard
2 Blessed Alliance
2 Stony Silence
2 Wear//Tear
1 Izzet Staticaster
2 Ceremonious Rejection
1 Disdainful Stroke
2 Spreading Seas
2 Relic of Progenitus
1 Engineered Explosives
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4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf
Planeswalkers (6)
4 Liliana of the Veil
2 Chandra, Torch of Defiance
Spells (19)
4 Fatal Push
4 Inquisition of Kozilek
2 Lightning Bolt
2 Thoughtseize
2 Abrupt Decay
2 Terminate
1 Kolaghan's Command
2 Maelstrom Pulse
4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Blooming Marsh
1 Forest
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
1 Wooded Foothills
2 Grafdigger's Cage
1 Grim Lavamancer
2 Ancient Grudge
2 Collective Brutality
3 Fulminator Mage
2 Kitchen Finks
2 Leyline of the Void
1 Shatterstorm
https://www.mtggoldfish.com/deck/655660#paper]
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hi Gkourou, I have not tested a lot against Grixis Shadow so take this with a grain of salt.
1. Against Shadow in general, RIP comes in to neuter Goyfs and Traverse, and Snap/Tasigur in Grixis. Celestial Purge and Runed Halo comes in too. I normally shave some copy of Verdicts, Snaps and Cryptics (against Grixis). Gideon of the Trials is also looking good against this match up.
2. UW control is a robust deck and Surgical is not really effective. The deck is not as reliant to GY as well like some dedicated bolt-snap decks. Sure, hitting Cryptic or Path can be troubling sometimes but it doesn't really affect the deck's overall strategy. The answers are pretty diverse too, you'd see list with only 2 Snaps, or 2 Cryptics or 2 Verdicts.
3. Keep some Pushes for Colonnades. This is how I win mostly against DS. If i have a Runed Halo or Gideon of the Trial to control your threats, it will be over quick with Colonnade beats.
@Dassul
I don't run Leak as well, i'm actually on 2 Snares and Negate because my meta is pretty fast. However, I don't think Leak is that bad if you are running AV because you need cheap answers early to bridge you to the late game.
Im also done with AF for now. If you're meta is mostly midrange and control, sure it might work. But against very aggressive decks where you are jockeying for board control and under constant pressure, its dead.
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