Quote from Jewbaby »Hi, I have very little experience piloting a GDS, but have an odd question. My deck started as U/B control which began to morph from various experiments. Essentially I ended up with 'Dimir' Death's Shadow, mainly due to not picking up any of the R/B fetches. By far the biggest obstacle in my testing was that losing out on Temur Battle Rage. In my mind GDS plays like a combo deck. I wanted to ask if a strictly 'Dimir" shell is at all worth, with the replacement of Battle Rage coming in the form of Tainted Strike. Finding a replacement to Temur Battle Rage was basically Tainted Strike or bust in terms of straight up trying to win from the one swing. This of course requires Death's Shadow to be at LEAST 9 power for the kill and of course not be chumped. Going this infect route for win con opens up Phyrexian Crusader as a choice for midrange grinding though I may just have a soft spot for that card.
On a side note, the other card I wanted to ask about was a single copy of Postmortem Lunge. Yes its a sorcery, but can facilitate in bring down life total if required. Sadly it would mostly be for recovering a DShadow that may have been lost to graveyard dumping/removal, but arguably less of a dead topdeck than Battlerage/tainted strike.
I know that running strictly 'Dimir" locks out of artifact hate + battle rage. But like I said piloting GDS is pretty foreign to me but would like to hear some thoughts on these tweak options.
Battle Rage is versatile because it lets you double your damage but also to get through blockers. Tainted Strike solves one half, and Apostle's Blessing the other, while also doubling as an anti-removal spell. Personally, I wouldn't play any of those cards.