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  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Arkmer »
    Quote from spellcheck »
    I've been out of Modern for a few months and I see plenty of new archetypes, based on threats that have been printed throughout 2018, but the best answers keep being Thoughtseize, Lightning Bolt and Path to Exile. Oh well, we got a fringe sideboard card in Damping Sphere, and Assassin's Trophy!

    Possible solutions:
    1. Print good answers in Standard, where Mana Leak is de facto banned because it's too strong. We'd have to ask design team to look for alternative costs easy to pay in Modern but not in Standard (delve anyone?) that don't lead to the reprint of Ancestral Recall at common frequency this time.
    Do we want better answers though? Swords to Plowshares has already been shot down by some in this thread for fear of killing GDS outright. A correct assessment or not, it speaks to how powerful removal already is and yet it continues to be viewed as the weaker end of the format.

    WotC cannot make cheaper removal, so they have to make more powerful removal. I don't think they can realistically do that at 1cmc without upsetting something major. As much as I agree that threats have become too diverse and too resilient, I don't think we want to see things better than Path, Bolt, Thoughtseize, or Push at 1cmc.

    More so than fixing interaction, I want to avoid a Force of Will variant. I don't want to fix free things with more free things (I'm comparing FoW to Bloodghast, Phoenix, Hollow One, Amalgam, Creeping Chill, Vial, etc). That said I'd like to avoid Mental Misstep as well. Joke is on us though, we are talking about free counters while they have been against Counterspell for years! (I do recognize that this might happen soon though, seen some light discussion and references in this thread; just feels like a relevant piece of context.) However, they do still continue to print free affects for everyone else as long as it isn't removal, discard, or counter.

    EDIT: Boggles made it on my list of free things, somehow...

    Spells that kill creatures are already very efficient in Modern, but broad efficient answers are scarce, other than Thoughtseize (and Inquisition of Kozilek). However, for every deck out there, we could list a handful of very powerful hate cards that completely destroy it... but then are close to useless against the rest of the field. So either we get broad efficient answers, or better ways to find the narrow ones. Perhaps Enlightened Tutor (or a worse version that forces you to discard card as additional cost, 2x1 against you) would solve more things in Modern than Counterspell.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I've been out of Modern for a few months and I see plenty of new archetypes, based on threats that have been printed throughout 2018, but the best answers keep being Thoughtseize, Lightning Bolt and Path to Exile. Oh well, we got a fringe sideboard card in Damping Sphere, and Assassin's Trophy!

    Possible solutions:
    1. Print good answers in Standard, where Mana Leak is de facto banned because it's too strong. We'd have to ask design team to look for alternative costs easy to pay in Modern but not in Standard (delve anyone?) that don't lead to the reprint of Ancestral Recall at common frequency this time.
    2. Look banlist to strong answer cards being banned. Mental Misstep? It warped Legacy because it was abused by blue decks in a format which is already unbalanced towards blue. It also made the format slower, which wouldn't be bad news in Modern. Problem is the same way it counters unfair cards (Stirrings, Looting, Amulet, Vial), it hits the most efficient answers in the format (discard, removal, itself). I guess this is even more unlikely to happen, but I always like to bring it up.
    3. Make reactive decks that slow down the format stronger. Unbanning Twin could help that. Then I'd start building my deck with 4 of Deceiver Exarch, Splinter Twin, Snapcaster Mage, Lightning Bolt, Serum Visions, Remand, Scalding Tarn... and I'd have half the deck done before deciding its game-plan. Twin kills deckbuilding creativity. I don't know about the impact Stoneforge Mystic could have.
    4. Try to circumvent 1. with some Modern specific products. Declare Commander sets legal in Modern, print paper only sets that aren't launched in Arena or something along those lines.
    Posted in: Modern Archives
  • posted a message on Modern Reanimator -
    Being able to choose which creature you reanimate is better than reanimating Iona against colorless deck or Elesh Norn against creatureless deck, thus the Gifts Ungiven + Unburial Rites combo, as lame as it is, ensures you'll try to reanimate the most suitable creature for every situation. You can improve the speed of the deck by playing mana rocks. Mirrodin talismans are the best ones, as they allow you to cast one mana spells the same turn you play them; then I'd rank Ravnica's signets. Thirst for Knowledge can be used to discard extra talismans but also as a loot effect, though not as efficient as Faithless Looting. Another blue card you can play is Taigam's Scheming to stack the top of your deck and send creatures you might like to reanimate and Unburial Rites to the graveyard. Blue also has Dispel as cheap protection, or Stubborn Denial if what worries you is removal after you reanimated your creatures. Having spare Polluted Deltas to build a casual deck, I'd play it with blue, definitely.
    Posted in: Budget (Modern)
  • posted a message on [Primer] UB/x Faeries
    He should have waited to cast two spells in a turn, specially against a mana screwed blue player. Had he played well, he'd have won the game, but analyzing the plays, who should be blamed in case of a defeat: the mulligan to 5, mana screw, losing the dice roll and the "bad luck", or the misplay of blocking with Vendilion Clique and giving the opponent an extra turn?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I wouldn't call your list a troll list, unless the trolled ones were our opponents. It played almost all the cards I like. I didn't know how to fit a random Tasigur in there, but guess that with so many Mistbind Cliques you don't need it as much as in the Yuuta's list I was playing this summer, and the deck was already really short on lands.

    As for Jace, it depends on the build of Faeries we're aiming to build. In this more tempo deck, he can give you some value by bouncing any of your own creatures, or playing the occasional Brainstorm, but I doubt you'd ever use his ultimate (unless somehow your opponent had gained infinite life and hadn't been able to deal infinite damage to you), or his +2 more than once in a single game. There is the dream of playing a Mistbind Clique the turn after playing Jace, and gain 5 extra turns using the -1, but thinking of that scenario is kitchen table deckbuilding; specially, when it's hard to fit more than 2 Jaces in such a deck.

    However, I don't know if you could take this original Yuuta's list, replace Ancestral Vision for Jace and call it a deck. In that case, the minimum number of Jaces you'd need would be 3, and probably 4 would be better.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I tried to assert the importance of playing more aggressively instead of holding lands untapped bluffing counterspells and we got moved to the new aggro sub-forum Laughing

    As for the challenges...

    1: I misplayed this one the first turn and ended up trading Vendilion Clique with the first Swiftspear, which left me with nothing to press my opponent on board and without a second faerie to counter a Boros Charm/Lightning Helix/Eidolon with Spellstutter Sprite. Luckily, he drew a second Swiftspear and I managed to see the right lines of not trading with the second Vendilion, then countering Bolt with Sprite and pushing the Swiftspear, upkeep Mistbind Clique and deal exactly lethal the next turn. Had I done the right plays from the beginning I would have been exposed to just one turn of potentially being dead instead of 2. Sometimes Faeries is forgiving.

    2: I understand some people might be uncomfortable playing Liliana at this spot when they're holding a hand with so many blue cards, but if you have her in your decklist, I can't think of a better time to play her than this scenario. Additionally, Liliana is the closest thing you have to discard to secure the risky play of Mistbind Clique with just a Mutavault to champion against a deck with Fatal Push. Casting turn 5 Mistbind Clique into turn 6 ultimate isn't aiming for the long game, but for establishing a board position from which the Tron player should never be able to recover. What you shouldn't do is playing Creeping Tar Pit pass, holding mana up to Mana Leak an Ancient Stirrings/Sylvan Scrying/Expedition Map/Oblivion Stone; this play does not advance your game plan at all, and you can't chicken out of a Fatal Push. Might consider it if you have Bitterblossom into play (hence the reason why so many people complain they can only win if they resolve an early Bitterblossom).
    Hope you take your time to think about these situations before you open the spoilers.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I guess that some of you play Faeries more similar to a traditional draw&go control deck and fail to take a more tempo approach, eventually being unable to pull many wins in games without Bitterblossom because you spent too many turns doing nothing instead of looking for alternatives to advance your victory. So let me propose a couple challenges based on games I had last week.

    Challenge 1:
    You're at 2 life against a Burn opponent, who's finally run out of cards. It's your main phase turn 5 and you only have Creeping Tar Pit, Island and Darkslick Shores into play, and 2 Vendilion Clique, Spellstutter Sprite, Fatal Push, Bitterblossom and Mistbind Clique in hand. He's dealt 6 damage himself through the game. Choose your play. Is it still possible to win?

    Could you win the game if I told you the top 4 cards in your library are (in this order) Bitterblossom, Creeping Tar Pit, Thoughtseize and Watery Grave and your opponent has Monastery Swiftspear, Monastery Swiftspear, Lightning Bolt and Boros Charm?

    Challenge 2:
    Now against Tron, it's turn 3 and you feel safe on the play after playing Spreading Seas on your opponent's first Tron land and then him playing Blooming Marsh. He also has a Expedition Map into play. You have Creeping Tar Pit, Polluted Delta, Island, Liliana of the Veil, Mana Leak, Cryptic Command and Mistbind Clique in hand and Mutavault and Darkslick Shores into play. How do you sequence your next turns? I think this one needs no clues.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    This is the latest list I played:



    I took it to a tournament this weekend and went 6-0: 2-1 against 8Rack, 2-1 against Titanshift (with Through the Breach), 2-0 against Burn, 2-0 against Titanshift, 2-1 against BG Tron and 2-1 against Titanshift again: a very varied metagame.

    About the low number of lands, I was mana screwed in just two games (not counting the ones against 8Rack), and still managed to win one of them against Burn, so eventually I lost as many games to misplays than to extreme bad luck. On the sideboard, Spreading Seas turned out to be better than expected. I'm also happy I could set up the combination of Liliana of the Veil into Mistbind Clique, which I never had, despite knowing these two cards pair with each other pretty well for years.

    About how to play the deck, just get the habit of counting how many turns can it take you to win the game, how many turns can it take for your opponent to do so, and play accordingly.
    Posted in: Aggro & Tempo
  • posted a message on Which Jace, the Mind Sculptor shell is the most powerful?
    You could pair Ensnaring Bridge with Liliana of the Veil and discard, so as you try to meet the requirements for Bridge you also empty your opponent's hand. If you add Jace to the mix, its +2 and ultimate do a similar job to the full collection of artifacts Lantern plays, and it is probably faster and easier to play, which are factors that shouldn't be overlooked among amateur players. Then you could wonder if playing so much discard, you don't need Jace at all and could be playing 8Rack; or if you could play more artifacts and use Tezzeret, Agent of Bolas as finisher; or you could just play a blue-black tap-out control deck with a few counterspells that don't fit with Bridge and more conventional creature removal instead.

    However, my idea is that decks that try to not let your opponent play normally are a better home for Jace to shine than good stuff decks, where it could be just a clunky card that you need to board out in half the match-ups you play, and I believe it still applies even if the Bridge example is still unexplored or turns out to not be good enough.
    Posted in: Modern
  • posted a message on Which Jace, the Mind Sculptor shell is the most powerful?
    I think Jace fits better in decks with prison elements, be it Blood Moon, Ensnaring Bridge or chaining extra turns. This doesn't mean they're the best decks with Jace you could be playing in Modern.
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    Quote from Daut »

    Did Liliana the Last Hope change your games pretty significantly? I've been contemplating a split like yours and I just wasn't sure if I wanted to go 3 Lotv/2 LtLH or if I wanted to test the new Jace as he's pretty enticing.

    I haven't tried the new Jace to evaluate it, and even the experience with my decklist is pretty limited. Liliana, the Last Hope has the advantage of being not only good in those match-ups in which (almost) any planeswalker is good, but also against small creature decks. Against fair slow decks, not only her ultimate gives you the inevitability, but her -2 is very useful with so many creatures with good etb triggers. I see that against combo decks, at some point you can play Jace, get a body and then start cycling bad cards, while Liliana will be completely useless; but game 2, you should probably be boarding any of them out anyway.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I've been playing Yuuta's list the full summer. I went to a PPTQ this weekend with some new ideas I thought might be good, but without any testing to really know.



    I wanted to take advantage of the new planeswalker rule to play both Lilianas in the main. Planeswalkers force you to play a more tap-out game, so discard becomes better than counterspells. I also wanted to try Perilous Research, which has many synergies with some cards in our deck, since we have tons of fodder to its sacrifice effect: chumpblockers, planeswalkers that are being attacked, Bitterblossom that's going to kill us, or creatures you want to get back in hand with Liliana, the Last Hope. However, all these scenarios are very situational and more often than not you'll be holding it with no use; that's what happens to cards you don't want to play more than one copy. I don't know if the right replacement would be a 25th land or an extra cantrip. The manabase is also wrong; if the idea of playing with enough basics to have the (remote) possibility of casting all the spells in your deck under a Blood Moon still makes sense to you, then you should cut a Creeping Tar Pit for an extra fetchland. If not, I'd cut 2 basic lands for dual sources.

    On the other hand, I'm happy with the changes I made to the sideboard. Probably it's still not perfect, but it looks better than the one I had been playing before.

    The PPTQ didn't go particularly well. I started 0-2, taking some bad mulligan decisions, but kept playing just for fun to win 4 rounds in a row.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I've been playing Yuta's list at PPTQs and so far I'm 10-4-1 with it (excluding IDs). I've been lucky to run into Eldrazis only once. I still haven't made any change, besides playing 5 fetchlands and 4 Islands. I saw he published his updated version, in which he made room to 2 Disfigure in the sideboard by cutting a Collective Brutality and moving a Hero's Downfall to the maindeck in the place of the lone Tasigur. Disfigure is still a valid card in a lot of match-ups, but I'm not sure Tasigur is the right card to cut. Don't know if anyone who started playing this version has observed any major flaw that has forced them to make deeper modifications.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    I haven't played the game for some time, and see that there is some innovation made with Faeries.

    I've always felt Mistbind Clique was the most reliable win condition of Faeries, so the only choice was whether you wanted to play it sure with Ancestral Vision, or wanted to grind your opponent and play it earlier with discard. However, now that Fatal Push is replacing Lightning Bolt in the format, and that all green midrange decks play Collected Company, Mistbind Clique looks worse than ever. Without it, the Faerie core is now reduced to just Bitterblossom, Spellstutter Sprite and Mutavault.

    The two proposed solutions are either committing to the long game (Takahashi list), or adding this core to Grixis decks (Mackl list). I find this second solution quite smart, since you double your threats with Bitterblossom and make your deck less dependent on its graveyard than traditional Grixis Control and less vulnerable to Fatal Push than Death's Shadow decks.

    I have started playing the Takahashi list. There are some details that I didn't like when I first saw it, like 4 Snapcaster Mages with just 15 cards you can give flashback in the maindeck, no room for massive removal in the board (even if Damnation's role is mostly filled by Liliana and Collective Brutality from the board, Engineered Explosives might still be necessary), having no life gain in the maindeck (without any way of getting rid of Bitterblossom and playing the long game), or playing 15 bad maindeck cards against Eldrazi Tron and only having 8 cards in the board you can bring in.

    Probably I should look for those Huynh decklists I've despised all this time for not playing Mistbind Clique as well.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    The article doesn't say anything new to anyone who has been playing Faeries in Modern for some time, but there are few things to disagree with. Dredge is definitely a bad match-up, but it's less prevalent than Eldrazis and Tron right now. Probably PV's advice would be to not play Faeries in such a metagame before thinking for the right sideboard to turn those match-ups in our favor without losing too much against the rest of the format.
    Posted in: Aggro & Tempo
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