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  • posted a message on Grixis Death's Shadow
    Grim Lavamancer is better than Anger of the Gods against tribal decks. Much better. If there is no Dredge in your metagame, playing Anger instead of Lavamancer is suboptimal. However, those pesky creatures that always come back from the graveyard (some of them with toughness 3) still exist, and this leaves you the door open for a choice.
    Posted in: Midrange
  • posted a message on WOTC Considering Modern Only Boosters
    I think an alternative for reprints is launching more preconstructed decks like the Tokens one of many years ago. They could try to balance all play styles and colors by launching a set of five of those decks. They should also try to provide decklists closer to optimal (there were too many odd cards in the Tokens deck), even if the price goes up to $150.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Whir decks at least aren't Lantern, although a table with Ensnaring Bridge, Bottled Cloister, Spellskite and Welding Jar is screaming: Shatterstorm.
    Posted in: Modern Archives
  • posted a message on Grixis Death's Shadow
    Ben Jones' guide on Twitter might be useful as a starting point: https://twitter.com/BMJmtgo/status/1088066648064643073

    Against Hollow One take out Snapcaster Mage and bring it whatever you find more useful in the sideboard (Abrade being choice number 1). I don't know how necessary is graveyard hate against them (Leyline of the Void definitely seems worth bringing in if you still play it, Surgical Extraction looks less exciting). The plan against Phoenix is catching it with Surgical Extraction, have removal for Thing in the Ice and stay out of Bolt range. Against both decks, prioritize stopping their loot effects, using Stubborn Denial aggressively (hitting Manamorphose is also nice).

    If you want to make room to any specific card for your metagame, just see which cards are only useful against decks you aren't used to face and cut those. If you're planning to attend larger events, I'd personally try to make some room to more artifact destruction effects in the sideboard.
    Posted in: Midrange
  • posted a message on Your Choice
    Original Browbeat is also legal. With these kind of effects, the opponent usually prefers taking damage over resolving the card, but with this deck playing so many bad cards, perhaps the right choice is letting you draw, and you can use this in your favor.

    Liliana of the Veil also gives your opponent the choice with all her three abilities, although it's not a very aggressive card.
    Posted in: Deck Creation (Modern)
  • posted a message on Print this Wizards (so I can play it in modern)
    Yes, colorless undercosted Mana Short is also a really bad idea. Perhaps the card should cost more mana and/or have a more expensive activation cost, although many times turn 3 against Tron is too late to be useful.
    Posted in: Modern
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from rcwraspy »
    Quote from spellcheck »
    Quote from rcwraspy »
    Ark of Possibilities
    2
    Artifact

    Sacrifice Ark of Possibilities: Choose one:
    • Exile all cards from target player's graveyard
    • Target player can't play lands this turn
    • Draw a card

    Second mode looks broken imo. Being on the play and playing this turn 2 gives you a huge advantage, and any deck can play it. I don't know which deck did you try to hate with that mode, but it goes well beyond your intention.
    Trying to hate on big mana strategies with that. I'm looking for something on-curve that will time-walk them so their opponent can have 1 more turn before Tron is online, or Scapeshift, or Titan, etc. They still get to untap, use their current mana, etc. But you may be right that it's too strong.

    Perhaps tapping all their lands is enough. In that situation I proposed, not playing a spell turn 2 isn't as harmful as being forced to miss a land drop.
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries
    Perhaps if Phoenix can take Vial decks out of the format, Mistbind Clique becomes good again. However, Vendilion Clique still looks bad against Phoenix deck (many redundant effects, plenty of Bolts, they have fliers that come back from the yard...).
    Posted in: Aggro & Tempo
  • posted a message on Idea for a U/B Control deck
    I don't know your experience as a player, card pool, budget and what do you want this deck for, so maybe my advice doesn't apply to you. But if you've played control in Standard in any of those seasons in which it is a tier1 deck, and you're willing to invest money into a competitive deck, playing UW Miracles fits that play style of playing draw and go, each player plays one spell at a turn (or none) and if they overextend you punish them with a sweeper, and game 1 finishes with 10 minutes on the clock. If you try to play that game style with black, Damnation is worse than Terminus and Supreme Verdict, Fatal Push misses some creatures you can hit with Path to Exile, black walkers can't compete with Teferi, Hero of Dominaria and your sideboard doesn't have white trump cards. I don't mean blue-black decks are worse than white-blue, but they're worse at playing this stalling game style typical from Standard. Maybe you just want to play a reactive blue-black deck, and then Yuta Takahashi Faeries deck is the most suitable choice https://magic.wizards.com/en/events/coverage/gppor18/top-8-decklists-2018-12-09

    That's considering you don't mind netdecking and expending money in getting the best deck. If you just want to improve yours with minimum expending, I think you play too many finishers (3 walkers, 2 big creatures, 2 expensive black sorceries) and I would cut at least the black sorceries. Mind Stone and 2 mana counterspells don't combine well. With Talisman of Dominance you can at least cast Spell Snare or Fatal Push the turn you play it, but you can't cycle it later, so I would cut the mana rocks entirely and play 4th copies of Serum Visions and Fatal Push; the remaining slot could be an extra land in case you feel mana screwed often.

    Control decks aren't goldfishing against the wall, so in the end the best way to know what works better is practicing against the decks you want to defeat later in tournaments to tune it.
    Posted in: Deck Creation (Modern)
  • posted a message on Eggs
    I've seen some lists on this thread with 4 Whir of Invention and 2 Silence and wouldn't be worth it including a singleton maindeck Defense Grid?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] UB/x Faeries
    It looks like the tempo plan of attacking with Cliques is not feasible in Modern anymore, yet I don't feel like buying into Jace, the Wallet Sculptor (sorry I talk about budget in the competitive forum). Could Smuggler's Copter be a viable alternative? I'm thinking of a more tap out list:


    I don't know if this draft has too much removal, too many lands or not enough Opts. Perhaps the singleton Spell Pierce to tilt opponents could become a random Cryptic Command.
    Posted in: Aggro & Tempo
  • posted a message on Print this Wizards (so I can play it in modern)
    Quote from rcwraspy »
    Ark of Possibilities
    2
    Artifact

    Sacrifice Ark of Possibilities: Choose one:
    • Exile all cards from target player's graveyard
    • Target player can't play lands this turn
    • Draw a card

    Second mode looks broken imo. Being on the play and playing this turn 2 gives you a huge advantage, and any deck can play it. I don't know which deck did you try to hate with that mode, but it goes well beyond your intention.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    New expansions have brought plenty of material to brew some new decks up (think of Electrodominance and Prime Speaker Vannifar), yet I have the impression that Arclight Phoenix (another recent addition) isn't just the flavor of the month but the best deck of the format.
    Posted in: Modern Archives
  • posted a message on Doran Formation
    Could Zur the Enchanter be added to this deck? He tutors the enchantments and you can play more interaction instead of redundant copies of Assault Formation.
    Posted in: Deck Creation (Modern)
  • posted a message on Mono snow-U tempo
    Predict is cuter than good. Besides Ponder and Brainstorm, Delver of Secrets also allows you to know the top card of your library. If casting Thought Scour during your upkeep might be awkward, tapping two lands to cast Predict isn't exciting. That to not mention those times when you cast it blindly (had the sensation it was close to half the times in the few testing games I tried). In a vacuum, Thought Scour is a worse card than Preordain; however, with so many ways to know the top card of your library, being an instant and the occasional opponent who seems hesitant to crack his fetchland after brainstorming, I like it even more. I don't think you need to pack 8 Mental Notes in this deck and play them recklessly though.
    Posted in: Developing (Legacy)
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