Quote from Argus Panoptes »
Yes, assuming nothing else (like a prior counter) is boosting Pelt Collector's power. Dryad Militant enters the battlefield as a 3/2 due to Sylvan Anthem, and its power isn't even checked until Pelt Collector's triggered ability resolves.
That is incorrect. Because the trigger condition is directly followed by the if condition, it is an intervening-if condition. As such it has to be true both when the ability would trigger and when it resolves. If it's not true when the ability would trigger, it doesn't trigger. If the condition isn't true when the trigger would resolve, the trigger does nothing.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
card; this rule only applies to an “if” that immediately follows a trigger condition.)
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In a game with 3 or more players/teams, every player gets to draw on their first turn.
Attacking on the first turn is a matter of whether they can avoid problems with the "summoning sickness" rule. This has nothing to do with "Commander" rules.
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All "until end of turn" effects end in the cleanup step.
They phase in at that time, because you controlled them when they phased out. But there is no longer any reason for you to control them.
No, because that control effect has already ended.
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Therefore, it doesn't target.
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That state-based action is processed before the Forebear's Blade triggered ability is put on the stack, so the Rabbit Battery will be a legal target.
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What I've done in the past for similar errors is post a comment on the card page about the typo, then report that comment as needing technical support.
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A) The equip ability has exactly one target. If that target is no longer valid (e.g., destroyed or otherwise removed), that ability does absolutely nothing. The Lightning Greaves would still be on creature A.
B) Even without targeting, if it can't be attached to creature B for whatever reason (e.g., something happens to Armory Automaton while its ability is on the stack), it doesn't move at all.