Is there ever a time when I have Melira/Anafenza + Viscera Seer in play, and I'm chording for a persist creature, that getting Murderous Redcap if I can is wrong? Or to rephrase, if I'm chording for the combo and I can choose the finks or the redcap, is there ever a time the finks win that choice? Obviously you win on the spot if you get the redcap combo a high % of the time, and it beats skullcrack/atarkas command in burn.
Thanks.
When you only can chord for x=3. Or when you can't chord because you only have a CoCo
Hello,
I've just built a Marath, Will of the Wild tokens deck and I realized that I have a lot of incidental lifegains such as Trostani, Selesnya's Voice and 2x Soul sisters.
Are there any good Naya payoffs for lots of smaller lifegain triggers? Any payoffs for just having a big lifetotal? All I could think of was the "I win" cards such as Felidar Sovereign
This is what I'm starting with, currently deployed and I still have a foiled Splintertwin deck :/ sitting in a deckbox at home. So I needed a new deck, I played Pod also. I'm a combo player, mostly creature combos... I play Legacy Elves and Infect.
Luckily I had most of the cards for this deck, I don't have the ability to test so my list is from theory crafting and research. Been lurking on here for awhile and decided to post up. It's pretty stock, nothing to crazy, the only question I have is can you guys look at the sideboard and tell me what you guys think and also is main ooze worth the slot? Thanks, looking forward to giving some good input after I get back and get in some games....
Ooze is definitely worth it vs the mirror and various Snapcaster decks, as well as the fact that it's never a dead card.
Hello, I'm interested and currently building this deck in paper, but I have some questions for those of you that have some experience playing the deck.
My meta is currently kind of slanted towards aggressive decks such as naya burn, colorless eldrazi aggro and suicide zoo. Would this deck have any game against such decks g1, or do we at least have enough sideboard options to make us favored in games 2 and 3?
Also, I remember that before DTK came out the meta used to be very midrangey with some combo/control players as well as a small but not insignificant amount of burn. I believe that if/when an eldrazi ban happens the meta will shift back to more midrange, as many players here have more than one deck built.
Can this deck adapt to such shifts in momentum, or is it very meta-dependent? Also, what's the matchup against decks like Jund/Junk? I've really quite snowed in on 2x Rally the Ancestors in the SB for those grindy games, since it really gives us a possibility to go off at instant speed in the lategame, is this a bad call? Is it too slow or simply not necessary?
Just wondering, if you are going 1 Anafenza, 2 Melira, 1 Redcap, 3 Sacs, and want to put in the Thune/Feeder combo. Is it worth 2 Thune, 2-3 Feeder? Or just singletons unless you go no Melira combo and full Thune/Feeder? Realizing you need to shave somewhere else to have extra combo options. Or drop Anafenza for the extra Thune/Feeder copies? I have 2 Thune, 3 Feeder on hand, am wondering whether it's worth having the extra option is all.
I wouldn't go to 2 Thunes if you're running 4x CoCo, since the reason you're playing CoCo is to get value and instantspeed assemble combo
Well, if you asked a judge already, what's your question?
The game has literally ends as soon as you opponent says "I concede", and as such you can't continue resolving spells from that game just as that you can't play another land or whatever after the opponent concedes
I'm curious though, how did it start? What's the meta like over there? It's kind of a closed book for me as there seems so little about duel commander out there versus multi, at least in the Anglophone internets.
The meta can be summed up by Combo (Yisan, Animar, Prossh), Control (Tasigur, V Clique) and aggro/beatdown (Anafenza etc) with the occasional stax list every now and then. At least that's my experience watching streams etc, and to some part playing it locally. I run sort of an in-betweener of a combo and a beatdown deck with my Sek'Kuar aristocrats, but that's just a homebrew and not tier 1.
Sell your horizon canopy and get 4-6 shocklands for the money, I'd say. Well, preferrably get all the shocks, but you get my point.
The shocks are so versitile and strong but relatively cheap compared to the ABUR duals. They also give you great flexibility in combination with cards such as Skyshroud Claim.
When you only can chord for x=3. Or when you can't chord because you only have a CoCo
I've done this but with commander decks, and I've come to realize that I'm truly a midrange/control player that enjoys the occasional combodeck.
I've just built a Marath, Will of the Wild tokens deck and I realized that I have a lot of incidental lifegains such as Trostani, Selesnya's Voice and 2x Soul sisters.
Are there any good Naya payoffs for lots of smaller lifegain triggers? Any payoffs for just having a big lifetotal? All I could think of was the "I win" cards such as Felidar Sovereign
Ooze is definitely worth it vs the mirror and various Snapcaster decks, as well as the fact that it's never a dead card.
My meta is currently kind of slanted towards aggressive decks such as naya burn, colorless eldrazi aggro and suicide zoo. Would this deck have any game against such decks g1, or do we at least have enough sideboard options to make us favored in games 2 and 3?
Also, I remember that before DTK came out the meta used to be very midrangey with some combo/control players as well as a small but not insignificant amount of burn. I believe that if/when an eldrazi ban happens the meta will shift back to more midrange, as many players here have more than one deck built.
Can this deck adapt to such shifts in momentum, or is it very meta-dependent? Also, what's the matchup against decks like Jund/Junk? I've really quite snowed in on 2x Rally the Ancestors in the SB for those grindy games, since it really gives us a possibility to go off at instant speed in the lategame, is this a bad call? Is it too slow or simply not necessary?
I wouldn't go to 2 Thunes if you're running 4x CoCo, since the reason you're playing CoCo is to get value and instantspeed assemble combo
The game has literally ends as soon as you opponent says "I concede", and as such you can't continue resolving spells from that game just as that you can't play another land or whatever after the opponent concedes
The meta can be summed up by Combo (Yisan, Animar, Prossh), Control (Tasigur, V Clique) and aggro/beatdown (Anafenza etc) with the occasional stax list every now and then. At least that's my experience watching streams etc, and to some part playing it locally. I run sort of an in-betweener of a combo and a beatdown deck with my Sek'Kuar aristocrats, but that's just a homebrew and not tier 1.
As a former legacyplayer; Swords to Plowshares modernlegal, no thanks. The life is way too miniscule of a difference in comparison to a (basic) land.
The shocks are so versitile and strong but relatively cheap compared to the ABUR duals. They also give you great flexibility in combination with cards such as Skyshroud Claim.
Haha, I quite enjoyed that pun even though it seems that it was unintentional
EDIT: On another note, does anyone have a post OGW B/R fairly run of the mill list? I've only seen pre-OGW lists