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  • posted a message on BG Eternity
    Well, Scarab really pidgeon holes you into only taking creatures. Multrotha gives you the opportunity to recur lands that are blown up or journeys that get fizzled.
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Muldrotha is greater value in my opinion. You don't have to pay for its effect and you can return more cards to the battlefield. This gives your walkers recursion and gives protection to your journeys if people board in against them

    And with eternity it is essentially the same casting cost as scarab
    Posted in: Standard Archives
  • posted a message on BG Eternity
    What does everyone think of adding Muldrotha to this deck? It seems to me that it is a great value engine to add to all of our other values engines
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Whatever makes you happy. Magic is a game of variety after all
    Posted in: Standard Archives
  • posted a message on BG Eternity
    No need to get defensive and testy. You play magic however you want. Im just trying to understand why you think its a good idea.... Jesus.....
    Posted in: Standard Archives
  • posted a message on UW Approach
    Just wanted to mention here my current build. It falls under the approach heading only after board BUT that is really my point.

    I was wondering about how to get around the second game hate for Approach in game 2 but it really occurred to me..... "What if they don't know about approach UNTIL game 2?"

    So I came up with this ideal. The game plan game 1 is to us a mixture of Azor's Gateway and Walking Ballista along with a generalized U/W shell to attempt a game 1 win. With enough counters and overall removal alongside the life gain returns from Fumigate a flipped Gateway can easily give a 15+ mana return in the late game. So, once flipped I go into dropping massive ballistas with negate protection against countermagic. If they then attempt to kill a ballista, I just smack them in the mouth with it. This approach works well against decks with not a lot of life gain (which people seem to not be running these days).

    Game 2 my opponent will most likely side in enchantment hate and will even leave in creature removal to attempt to kill my ballistas. The problem with that type of boarding is I will instantly drop x3 Gateway and x4 Ballista in order to swap IN 4x opt and 3x Approach. This has really set my opponents off balance. As they have been thinking about how to kill my azor's/ballista combination I cast approach and essentially laugh.

    I realize transitional sideboards aren't anything new but I'd love to hear opinions about this ideal. It seems to work well in my testing and using Azor's gateway is a blast.

    Here's my list:

    Posted in: Standard Archives
  • posted a message on BG Eternity
    Sticks around but easily removed at only 2 loyalty if you -2 him on entry..... How prevalent is red in your meta?
    Posted in: Standard Archives
  • posted a message on BG Eternity
    seems to me that Vraska's Contempt fills the same role as Ajani. Whats the point then of white ?
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Poly is partially for fun and partially against aggro.

    I can stay up enough to get to turn 6 against aggro and once you start popping out 5/5s at the rapid rate that game is over.

    Honestly, I should probably drop it down to a one of as that is all I ever sideboard in. The sideboard is still in a bit of a flux at the moment. I'm not sure what all to include.
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Hey all, Ive got a FNM report with this deck!

    Here's what I'm running.



    Went for 4 rounds and I got the 1st round buy.

    First actual game I played against a B/W Vamps deck running Legion Lieutenant, Adanto Vanguard, and Paladin of Atonement.

    Went 2-1 here with two of the games being very close and the other game I was mana screwed at 4 until I died.

    Comments here:
    1. The deck struggles a bit when they go wide with things such as call to the feast and buffing all of those tokens with Radiant Destiny. This is a bit specific but it was a chore to get ahead of that wide of the board. Glad I put Yahenni's Expertise in and have since added the Bontu's Last Reckoning.
    2. Obviously fatal push is amazing here so keep the 4 of.


    The second game I went against was a B/U/G energy list using Bristling Hydra, Hadana's Climb and key removal. I went 0-2 here. Couldn't get past the damn hydras because I couldn't target them and they kept removing all of my Gifted Aetherborns. Literally just got trounced repeatedly. Yet another reason to add Bontu's Last Reckoning.

    Comments here:
    1. Hydras kill all. Run Bontu's Last Reckoning (unless we get another pure sweeper in color). It will save your life.


    The third game I played was against U/B control. This deck destroyed U/B control. I went 2-1 here, only losing the first game because my opponent had 4 Essence Scatter and 2 Torrential Gearhulk in the first 6-7 turns. It literally had me tilted as hell. Couldn't get on board and when my opponent hit his second Gearhulk I just scooped.

    Post Board this deck destroyed without my opponent hitting the nut draw and adding in 2x Lost legacy, (I played both targeting The Scarab God and Essence Scatter) 3x Prowling Serpopard, and 2x Vraska's Contempt. My opponent had no response to my ability to drop creatures and once I hit both of my Dryads it was a route.

    Comments Here:
    1. You shouldn't worry about control, at least with my setup. I know we're gonna lose Serpopard after rotation but until then it makes this game a breeze.
    2. Maybe finding room for 2 Blossoming Defense might be an ideal? Im not really sure its worth it.


    Overall, this deck was a blast. I would say Tendershoot Dryad is a MUST in this deck. Yes it is expensive and easily removed but with all of our recursion it is completely worth it especially after you hit ascend. Getting a 3/3 every upkeep is nasty especially against control and it stemmed the tide against go wide strategies. I realized that 4x Journey to Eternity was too many so I moved 1x Vraska's Contempt from the side to the main and I'll be figuring what else to add to the board later. Other than the one mana screw I never had problems keeping good mana flow or curving. I might also go down 1x Yahenni, Undying Partisan as cutting 1 from the main was always the move when boarding. Not sure what I'll go with instead.

    Any questions feel free to ask.
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Heaven//Earth is dead on one side though. Maybe a one of in a matchup with a flier heavy match but other than that it seems too situational.
    Posted in: Standard Archives
  • posted a message on BG Eternity
    I had forgotten about spider to be completely honest. Would make glorybringers smaller too
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Id suggest running 2-3 plummet in the board. That's what im doing at least. The amount of removal in this deck can be good against fliers but of course some get through if given enough time. Couple more options against fliers seems good in my opinion
    Posted in: Standard Archives
  • posted a message on BG Eternity
    Sadly I didn't have a chance to take it this week. Ill be sure to update if I do though
    Posted in: Standard Archives
  • posted a message on R/U Thopter Ballista
    Pia only puts out 1 extra artifact while aether theorist and bauble put fourth more energy for whirler virtuoso to put out even more. Plus the scry on bauble is helpful. Renegade map would definitely be more helpful in a 3 color setup as its only real job is to get sacked anyway. Module also helps with the virtuoso plan. Drop a thopter, reap some reward. Every 4th thopter is essentially free with 1 module out.

    I've been thinking about this as a whole and im really coming to the conclusion that maybe storm the vault is not going to be efficient in doing what i want.

    Do you think going control with Azor's Gateway would work?
    Posted in: Standard Archives
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