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  • posted a message on [Deck] UBx Mill
    There's a lot of people who prefer Esper over U/B. Until pros decide to pick up this deck and tune it the debate will probably never end.



    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Surgical/Leyline of the Void have more flexibility than a card that helps us in only one matchup. Hopefully wizards will print more conditional sol lands with this card in print creating some new archtypes etc...
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Don't forget to attack (when applicable) with Crab/Scribe with your Orbs out!
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    If only Magic the Gathering could be explained in a simple vaccuum like above
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    I wouldn't beat yourself up over the duress call. You only have 15 cards. You can obviously make the Living End and Storm matchups better with more grave hate and it's ok that you didn't.

    Congrats on the finish.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    yea, i guess its more like a zero mana brainstorm where you never get locked every turn.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Ironically, the mill player lost to the Jeskai Control player because Cryptic Command bounced the bridge back to his hand. Welding Jar would have done nothing. After looking at his sideboard of 4x Leyline 1x Surgical and 10x anti creature cards it's not hard to see why he got steamrolled.

    Interestingly, the announcer Simon wanted Dario to board in Leyline of the Void which I thought that was interesting as I had never considered that card for the Jeskai matchup. I assume he was correct though.

    Also, with his sideboard configuration he can take bridge out after G1 and bring in a fistful of cards that are good in the matchups where bridge is likely bad (2x dismember, 2x set adrift, 1x echoing truth, 1x damnation, 1x devour flesh, 1x crypt incursion, 2x night of souls betrayl).

    Wouldn't Mesmeric Orb make Jace's ability literally Ancestral Recall because they would have the ability to mill the top of their deck giving them 3 new cards to look at each activation etc...?
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    I agree, the sideboard is way too narrow. I don't think I've ever seen a deck win/top 8 a serious tournament with a sideboard configuration of 4/4/4/3. Modern is just too diverse and you need more cards to cover more matchups.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    I played it online a little. I think it's the strongest build of mill I've ever played.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Depends on your build for the deck. In that build it looked really good.

    Now that I think about it... I believe this is the Pesistratos build or whatever his name is.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    Affinity (G1 on the draw, didn't board out traps and board crypt incursion in until game 3)
    Grixis Control (absolute slaughter)
    B/R Hollow One (this matchup looks very hard)
    Shadow Traverse
    Living End (11 hate cards out of the sideboard lol)

    A subscriber donated the deck and the sideboarding could have been a little tighter but the 4x shelldocks worked very well with Darkness. It's the prior day's stream. Fun games to watch.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    With the new data on MTGO as of today they showed a Mill deck that was literally a burn deck 5-0 against a bunch of Jace decks because those are the only decks being played online.

    If Lantern is getting hated out that also means Affinity is getting hated out. These Jace decks will be running 3+ Kologhans Command.

    Is anyone here a UW control guru? Will Jace replace Gideon of the Trials as a win condition?
    Posted in: Aggro & Tempo
  • posted a message on Treefolk!
    We can throw this deck in the trash can until they re-ban Jace because we are never beating that card.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] UBx Mill
    You're definitely too paranoid about Eldrazi. Think of it this way... Name decks that play Emrakul in the maindeck/sideboard...

    Krark Klan Ironworks (not all versions play Emrakul as a win condition I believe so you might get lucky)
    Jeskai Nahiri (why would you play Nahiri when you can play Jace?)
    U/R Breach -> only legit deck i can think of
    Sun and Moon -> see comment above about Nahiri and Jace
    Blue Moon -> similar to U/R breach

    I just don't think you will run into those at a GP and if you do then it's ok to have bad matchups. I think we need some good control cards in the sideboard against the upcoming Jace meta. Repetitive mill sources like Ashiok/Mesmeric Orb. Hell, maybe our best answer is to have Jace in our sideboard so we can grind as much as them.

    On another note, from a mill standpoint just looking at all these Jace decks they all just durdle and play reactive cards with the idea of sticking a jace mid/late game and burying you in card advantage. Mill might actually be improved with all the slower Jace decks hating out aggro. Then again if you are just playing FNMs people are going to play whatever decks they already own so it won't change much at that level.
    Posted in: Aggro & Tempo
  • posted a message on [Deck] UBx Mill
    I wouldn't expect seeing Emrakul unless you are playing against U/R Breach and that matchup is quite miserable. Extirpate is the best card against them because they will counter surgical extraction and your spellbombs will not be able to extract all 4 Emrakuls at a time. With your configuration you will need to mull until you get a Leyline in order to win. I just try to dodge the matchup because even with the hate it still needs to resolve against a deck that never taps out. Also, just make a mental note that if you bring in Leyline of the Void it is going to shut off your visions of beyond/crypt incursion/fraying sanity so make sure those get out of your deck. I heard Tom Ross say he would side out 1 land when he brought Leylines in. I go back and forth with Leylines because it's such a dominating card when you are able to land it at the beginning of the game against Death Shadow and Storm. Bottom line, running an eldrazi for your FNM Tron deck may be smart but there is no way a competitive Tron list will run one when you can usually count on one hand the number of people playing Mill at a GP.

    The decks where Ensnaring Bridge is good against (Hollow One, Death Shadow, Eldrazi Tron, Tarmogoyfs, Boggles, etc...) are all bashing with 5+ power and getting under 5 cards in hand is pretty easy. The matchups where you need to get under 2-3 cards in hand (burn, affinity, infect, zoo, elves, merfolk, death and taxes, etc...) you should be taking the bridges out and bringing in better cards. The matchups you need Ensnaring Bridge it is by far the most important card in your deck. With exception to the Humans deck where bridge has been good for me, the go wide decks that play a high creature count are usually bad for the bridge but amazing for Crypt Incursion/Profane Memento.

    Echoing Truth > Winds of Rebuke. Echoing Truth actually has value in killing Lingering Souls/Pyromancer tokens and is a valid card against Empty the Warrens. Sometimes your opponent plays 2 Leylines on Turn 0 and you feel dumb having Winds of Rebuke in your hand. Due to your sideboard being small you will need to bring in cards like Set Adrift (big fan of Set Adrift) and Echoing Truth in matchups where you want more spot removal and have dead cards like Surgical and Crypt Incursion/Bridge that need to come out.

    I've played against Hallow One like 3x and have faced T1 Hallow One every game except for T1 Burning Inquiry where I discarded all my lands. Playing grave hate against Hallow One doesn't really work because they just beat you down with Hallow Ones and Gurmag Anglers which dodge Fatal Push. If you want to prioritize the matchup you would have to replace some copies of fatal push with dismember and/or splash white for Path. I found myself wanting to cast Damnation against them on T4 every game. I find myself happy to have a copy of Damnation or 2 in my sideboard.

    Against Tron you don't want to play Leyline of the Void. You want to Ghost Quarter/Field of Ruin/Glimpse the tron land they don't have on the battlefield and cut them off Tron for the rest of the game. You would board in your extra copies of Surgical and get rid of Fatal Push and Crypt Incursion. After you cut them off Tron if you draw another Surgical then extract Karn so they can't restart the game on you. Keep bridges in against Worldspine Wurm.

    Leyline of the Void is more powerful if you are able to get it on the field when the game starts and is quite worthless if you draw it. Against some matchups you need to mulligan until you get it so your kind of playing a lottery with it and will know if you won or lost the game before the game even starts which will turn people off it. It is really good against some of our bad matchups (Storm and Death Shadow) which are matchups where you need to draw your hate in order to win unless they keep a terrible hand. Since you are playing Fraying Sanity in the maindeck you may actually want Spellbombs over Leylines so you can still take advantage of your synergies. I prefer playing 5 surgical effects in my 75 as my grave hate but these cards have a powerful effect in the matchups you need them for.

    I don't think I like Mystical Teachings but have never tested it. If you use it to tutor for Crypt Incursion you won't be able to crypt until T5 vs Burn and you will most likely be dead. Against a Leyline if you are tapping out end of turn on t4 to tutor for a winds of rebuke to end of turn t5 bounce their leyline and then try to kill them on turn 6. Searching for surgical to extract a tron piece on T4 will work most of the time but is still risky. All in all it seems like if the combo deck is doing their thing you won't beat them with this card unless you have disrupted them prior (Burn/Ad Nauseum/Boggles/Living End/storm/Tron/etc...).
    Posted in: Aggro & Tempo
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