I'm trying to reply to two different posts with quotes, but I keep getting told that "Non Latin Unicode characters are temporarily not allowed." Uh...?
I personally never owned a PS2, but I knew enough people that did so I was able to get a good dose of what the action was like when it was fresh, but I still missed out on most of the online hype because I was fanboying Xbox and hoping for clan support in Halo 3 so that KSI wouldn't go into the dumpster. (Spoiler: We did).
I've been emulating PS2 games on my phone (Note 4, 3 gigs of ram) and it's been running pretty smoothly. //.hack GU is my current fix.
I have a guilty pleasure for original Xbox games. I think the original Xbox really lost the battle against PS2, but there are some very unique games that you just won't find on any other console. Particularly, Jet Set Radio Future, Gladius, Jade Empire, Azurik, and Munch's Odyssey. I know that Jet Grind Radio and Abe's Odyssey/Exodus exist, but the gameplay is different enough that you can say that they're entirely different games. It's not like comparing Dynasty Warriors games.
If my profile could be updated just a bit, I'm 24 now, and Nether Void should be added to the "favorite cards" category. Also, since I heard this was the cool thing to do:
The desert is still dry, but it's been getting cool and foggy at night now. Most of my off time doesn't have internet, and that is spent playing Dark Souls II and it is certainly the mightiest of challenges.
The desert is hot. Everyone, naturally, will hang out where there's AC. Where there's AC, there's a little bit of wi-fi. Where there's a little bit of wi-fi, there are a lot of people. Where there are a lot of people, there's little bandwidth. Where there's little bandwidth, I can't successfully stay logged into any servers on Cockatrice. When I can't practice on Cockatrice, I get rusty at Magic. When I get rusty at Magic, I start thinking about using bad cards. When I start thinking about using bad cards, I second-guess buying Mishra's Workshop, The Tabernacle at Pendrell Vale, and Mana Crypt. When I second-guess buying cards that I intended to buy with this deployment money I'm getting, I start thinking about how I'll have to deploy again for more money to buy the cards that I want. When I start thinking about deploying again, it makes me wonder if I'll have to re-enlist. When I think about re-enlisting, it makes me think that I'll never have time for Magic, vidya games, or "herbal remedies" like I used to.
I think I share an appreciation of old formats now. Standard was all about simplicity for me, but most of my favorite sets are in antiquity now, and my most stylish decks. I only play constructed casual though. Limited I take seriously, but is obviously current.
I generally haven't been enjoying standard since Innistrad rotated out. Not one bit. Standard rotations like Lorwyn, Urza's, 7th, and Zendikar are what make enjoy it. Khans might be right up there, but it doesn't have cards like Ponder, Memory Lapse, Mana Leak, Lightning Bolt, Smallpox, Clique, Flickerwisp, Goblin Guide, Acridian, Bereavement, etc. that make standard worth playing for me. I like powerful cards. I do NOT like picking the "slightly-most-powerful cards in some situations but hardly in others" like RTR/Theros standard. While we don't have absurd cards like Ponder, with Khans we have fetchlands, Thoughtseize, Despise, Void Snare, and other cheap cards to feed into Delve. More efficient plays are on the way with Khans!
I've been stocking Ashioks. There are a lot of 4 and 5 mana creatures that will be pretty dominant in the slower post-rotation standard. It's perfect for Ashiok to run in a control list in order to exile-mill and steal them the turn after, most likely BUG. Thoughts?
My LGS only ordered 2 Japanese boxes of KTK, so that's how many I preordered. I would have liked 3, but I like my chances on at least one foil fetchland from 2.
are you just gonna rip into them? or are you gonna draft them with friends or something?
I don't really draft. I'm just going to crack packs until I get what I want. Plus, this LGS likes to do open table showcasing of opening boxes where someone sits across from the owner and ships away everything they don't want. The store then gives you packs of your choice equal to the store credit value of the cards you're shipping. I've done it a few times, and it's continuous until I decide to stop. The most extra packs I've pulled were 179, and the record is 205.
My LGS only ordered 2 Japanese boxes of KTK, so that's how many I preordered. I would have liked 3, but I like my chances on at least one foil fetchland from 2.
I exist, I swear. The best excuse I have is that my opponent didn't want to scoop to my control locks, so I've been occupied. I've mostly been mourning the death of Top Control in Modern. It never really fit in the meta, but now it fits even less. With each set release, I hope for a new cheap card to help my lock. The biggest problems I have are that I need to run 16-18 land (+4 Mox Opal) to save room for a diverse array of oppression, so I need cheap control pieces, and they can't be creatures. I recently tried to raise the number of copies of Academy Ruins in the deck to 3 or 4, then add 3-4 Counterbalance as well. With that, I needed to fudge numbers and add 2-3 Life from the Loam. Other Dredge cards wouldn't fit the no-hand policy for Ensnaring Bridge, and not many are cheap. Even Life from the Loam was too much mana. To effectively run Counterbalance, Academy Ruins in Modern seems like the only legitimate strategy, and Dredging hardly even makes it possible. (Side note: the deck already runs Codex Shredder and Lantern of Insight. It's one of the main card advantage strategies used to give my opponent terrible draws, and to fix my own when I have the room. It would also help with Counterbalance, but even through tenuous testing,I haven't been able to produce effective results in the current meta).
Luckily, I have a nice paper version of Lands on which to fall back for playing Legacy. Lands really is pinnacle of control via answering all aspects of the board, recursion for repeatable answers and toolbox strategies/win-cons, and frustration for my opponent as he witnesses the cards I'm about to Loam/Academy Ruins/Volrath's Stronghold and jam back into their experience of the match.
Is D&T what fits your Legacy budget, or does it just seem appealing? If sky's the limit, I could suggest Lands
I've been emulating PS2 games on my phone (Note 4, 3 gigs of ram) and it's been running pretty smoothly. //.hack GU is my current fix.
If my profile could be updated just a bit, I'm 24 now, and Nether Void should be added to the "favorite cards" category. Also, since I heard this was the cool thing to do:
I know cards I don't own like the back of my ha-- MY HAND IS GONE!!
What I don't know is Pauper anything.
I'm think about all that.
And the desert is hot.
I'm thirsty.
Since 2002
I generally haven't been enjoying standard since Innistrad rotated out. Not one bit. Standard rotations like Lorwyn, Urza's, 7th, and Zendikar are what make enjoy it. Khans might be right up there, but it doesn't have cards like Ponder, Memory Lapse, Mana Leak, Lightning Bolt, Smallpox, Clique, Flickerwisp, Goblin Guide, Acridian, Bereavement, etc. that make standard worth playing for me. I like powerful cards. I do NOT like picking the "slightly-most-powerful cards in some situations but hardly in others" like RTR/Theros standard. While we don't have absurd cards like Ponder, with Khans we have fetchlands, Thoughtseize, Despise, Void Snare, and other cheap cards to feed into Delve. More efficient plays are on the way with Khans!
I don't really draft. I'm just going to crack packs until I get what I want. Plus, this LGS likes to do open table showcasing of opening boxes where someone sits across from the owner and ships away everything they don't want. The store then gives you packs of your choice equal to the store credit value of the cards you're shipping. I've done it a few times, and it's continuous until I decide to stop. The most extra packs I've pulled were 179, and the record is 205.
Luckily, I have a nice paper version of Lands on which to fall back for playing Legacy. Lands really is pinnacle of control via answering all aspects of the board, recursion for repeatable answers and toolbox strategies/win-cons, and frustration for my opponent as he witnesses the cards I'm about to Loam/Academy Ruins/Volrath's Stronghold and jam back into their experience of the match.