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  • posted a message on New Sol Ring promo
    They just grabbed a card back and it happened to be the wrong one. CFB has already stated that it isn't the right back of the card.

    Ok, the card back for that Sol Ring was an error, but isn't the existence itself of that back proving that WotC have plans for an additional purple color in Magic? If not, why they ever made that back in the first place then?
    Posted in: The Rumor Mill
  • posted a message on Should WotC Let EDH Players "Vote" on Themes?
    No. I trust them to listen when they need to listen and follow their own north star the rest of the time. I don't have the requisite hubris to try to dictate a creative process that's way over my head.

    Is it hubris if the community just ask, for example, to finish the damn cycle of colors combination? Because the fact that the ally combo is the only one missing is seriously annoying me, and I'm sure I'm not alone in this.
    Posted in: Commander (EDH)
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Quote from Liblin »
    This card would have been soooo much better if it read "Whenever you discard a card, you may exile that card from your graveyard." As it is, its presence percludes the use of graveyard strategies with looting mechanics. Its a shame...

    Also, first comment on the platform. Hello everybody!

    What a pity that you registered in that moment were everybody are about to leave this site...
    Posted in: The Rumor Mill
  • posted a message on Commander 2019 Theme Speculation
    Quote from krishnath »
    Quote from Creedmoor »

    Quote from SpeedGrapher »
    I think they are going to do tribal commander. The core set has a lot of tribal cards. Then we will have more cards that we wish where in modern for about a year and then surprise when modern horizons 2 is printed all of those cards will be included. Or you could use all of the multi color legends in the core set as your color map for the commander decks. I still think it's odd that these two sets Horizons and Core 2020 could easily be booster drafted together and you could have a commander themed draft.

    I would be fine with Tribal as long as we could stray from the "big" tribes. Give me Pirates, Rogues, Treefolk, Knights, etc. Please no elves, merfolk, etc.

    If we get tribal we can expect two popular tribes and two that WotC thinks would be fun. Last time we got Dragons and Vampires (popular), as well as Wizards and Cats (wizards because of Dominaria's minor wizard tribal theme, and cats because it seemed like fun).

    For the popular tribes, I could see Slivers and maybe Angels, for the two others, just about anything goes.

    I think it would be really cool to see officially supported very cool and powerful but EDH orphans creature tribes like Avatars or Horrors (or more with sea monsters).
    Posted in: Speculation
  • posted a message on Full spoiler is up
    Quote from Ritokure »
    Quote from void_nothing »
    Master Splicer has the same art in every printing...
    Eh, it's not so bad. It hasn't gotten to Child of Night levels of ridicule yet, which had the same art in ten printings in a row.

    No, he was reffering about the guy that theorize of a "new art" because it looks from Innistrad to him.
    Posted in: The Rumor Mill
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    You can reanimate things in instand speed, since the trigger ability of exiling goes to stack while the card is in the grave. Could Grishoalbrand be interested as additional copies of Faithless Looting ?
    Posted in: The Rumor Mill
  • posted a message on Lightning Stormkin - Eurogamer.de
    Quote from Raptorchan »
    Quote from fluxje »
    Quote from RewM8 »
    Quote from fluxje » »

    the most disgusting example of power creep

    Isn't that a bit over the top wave of vitriolic?

    Though I appreciate the jest, no it isnt.
    Of all the vanilla keywords, flying AND haste are far above the rest in value. Haste even more so than flying. Haste because it for all intents and purposes makes a creature cost 1 mana less, and flying because its the best form of evasion (unblockable is not really a vanilla keyword).
    This is something R&D very well knows, and having either of the keywords will affect the CMC AND the rarity.

    There have been 3 2/2 fliers printed for 2 cmc WITHOUT any drawback in the history of magic.
    Gaea's Skyfolk is green and only has flying.
    Azorius First-Wing pretty much is a 2/2 flier for all intents and purposes.
    Sky Terror now this is the only card with multiple keywords AND printed very recently. However it has flying AND menace, which can almost read unblockable but not quite yet. They are 2 keywords that make eachother relatively redundant so to speak.

    Now Goblin Guide is still a mainstay card in modern and even sees some fringe play in legacy goblins. It is THE de-facto card of how much creatures should cost. Even though the down-side is quite substantial if your opponent hits, the power of a 2/2 haste for 1 is so high, its downside doesnt matter.
    There have been 0 cards that come even close to GG, aside from Monastery Swiftspear which is honestly a mistake on its own, but at least scales with the powerlevel of a format.

    This is just pure and simple Powercreep, and not on a small scale.
    Its the same as printing a 1 cmc watchwolf without drawback. It sets precedent for all other cards

    Technically speaking, Jhessian Infiltrator also does the same.

    What bothers me the most is the fact that UR has more efficent creature than RW when Blue is supposed to have weaker creatures.

    Who ever said blue is supposed to have alwyays weaker creatures? Stuff like Goliath Sphinx, Stormtide Leviathan, Curator of Mysteries or Sphinx of Foresight actually shows that blue got efficent creatures compared to their mana cost.

    That's also true for low-cmc creatures (True-Name Nemesis, Delver of Secrets, Coralhelm Commander to name a few)

    So, maybe blue doesn't have efficent creatures at the same high rate of green, but it sure is allowed to have pushed creatures if the set needs it.

    Posted in: The Rumor Mill
  • posted a message on Embodiment of Agonies (Amaz Preview)
    It is just me, or is a real shame that a card with this name doesn't have an "Avatar" or "Incarnation" subtype?
    Posted in: The Rumor Mill
  • posted a message on Bloodsoaked Altar (ashlizzle preview)
    Ok, the card it's a bit crappy, but let's do for a second the Devil's Advocate (which is fitting given the card lol).

    I see this card working very well in Karador, talking about EDH. Discard a dude, sacrifice a guy with an ETB or LTB ability, then reanimate both with the sacrified creature, Karador or any other reanimation spell to abuse the ETB ability, and then repeat the process as you wish. The fact that you spend zero mana for activate the ability is not to understimate either. This way the artifact works as a sac and discard engine with a nice bonus of the demon token, without having real card disadvantage given the nature of the deck. Sacrifing a Mindslicer and having a fatty flying demon after that, seems a pretty strong move to do. Also you can use it immediately the same turn you casted which is not to understimate also.
    Posted in: The Rumor Mill
  • posted a message on Bloodsoaked Altar (ashlizzle preview)
    Quote from Buffsam89 »
    Quote from FunkyDragon »
    Quote from Buffsam89 »
    Ok, let’s get something straight here.

    Everything is good in EDH. It’s a singleton, casual format. High, CMC cards are allowed to thrive because they are mostly redundant versions of similar, cheaper cards, and the casual draw is also there.
    Assembly Hall
    Hint of Insanity
    Pack Hunt
    Doubling Chant
    Harness the Storm
    Verdant Succession

    ...and Tarmogoyf. Yeah, not everything is good in EDH.

    I agree with you, though. I'm also sick of people saying "good in EDH." And people should explain why something is good. I've seen way too many comments declaring something good in EDH that is actually pretty garbage. EDH is the format where more cards are allowed to shine than in any other format. But we still have standards.

    Well, I figured cards that don’t function mechanically due to the format restrictions was a given, but you’re right.

    My main point is that you are likely to see Wood Elemental hit the board and do something relatively dumb in this format. And, not be surprised in the slightest. Whether it due to a limited collection, your general play-style, or just because it reminds you of your grandmothers kitty Mr. Tinkles, people will play whatever makes them happy. In that regard, the expectation should already be “this card is good in EDH”.

    Only because EDH is not usually played as a sanctioned format. Nobody sane would ever play the Wood Elemental in a tournament setting ever. Unless is a masochist that likes to lose and waste money for nothing. That said, I'm a CEDH player, so "it's good in EDH" has a much more serious meaning within my parameters.
    Posted in: The Rumor Mill
  • posted a message on Vraska, Ruler of Death
    Maybe you're right, the card in undercosted. Probably should feel appropriate at 2BBB or even 3BBB, in that case all the loyalty costs and effects are fair right?
    Posted in: Custom Card Creation
  • posted a message on Vraska, Ruler of Death
    Vraska, Ruler of Death 1BBB
    Legendary Planeswalker - Vraska
    Whenever a creature dies, put a loyalty counter on Vraska
    +2: Create two 1/1 black Assassin creature tokens with deathtouch
    -2: Destroy target creature or planeswalker
    -12: Each opponent gets an Emblem with "Whenever you're dealt combat damage, you lose the game."
    Loyalty: 3

    I think this is one of my best designs. Clean, clear and simple, all abilities synergistic and connected in a elegant way with each other and perfectly in flavor with the character. In the beginning I tried to make it cost BBGG since she's Golgari, but this design doesn't have nothing that would justify the green part. So I choose a Vraska in her typical assassin mode, we know she can be monoblack sometimes (like the Scheming Gorgon version) if she wants. I love the extreme paranoia that gives the emblem, not only every creature on the battlefield is basically a Phage killer (but you can laugh maniacally), but in EDH the emblem remains (and so the terror and paranoia) even when you leave the game, which is still a pretty sweet vendetta if you still didn't manage to win after a planeswalker ultimate.
    Posted in: Custom Card Creation
  • posted a message on Kethis The Hidden Hand Mana Source Preview
    Now I really want a Mycosynt Lattice that is actually a Leyline of Singularity
    Posted in: The Rumor Mill
  • posted a message on Ral Zarek, Izzet Guildmaster
    Quote from void_nothing »
    I just misread the draw emblem at first, fixed my wording fix.

    Triggering off drawing multiple cards at once is unprecedented in part because cards are drawn once at a time. "Whenever an effect causes you to draw two or more cards" maybe?

    Isn't stuff like Military Intelligence or Sidisi and all the "whenever one or more" templating kinda the same concept?
    Yeah it's unprecedent for card draw but should do doable. Shouldn't be "whenever you draw two or more cards" templating doable as well?
    Posted in: Custom Card Creation
  • posted a message on Ral Zarek, Izzet Guildmaster
    Some of this needs rewording (especially because players don't deal combat damage);

    Ahh right, thank you for the fixing forgot that.

    -9: You get an emblem with "Whenever a source you control deals noncombat damage, draw a card."

    But isn't with this wording only 1 card that I draw if I cast a Lightning Bolt? What I want is that for every single point of damage I draw a card, so that a Bolt means Ancestral Recall, and with the other emblem, an Ancestral Recall is also a Bolt.

    However, two different emblems on the same planeswalker might be inviting memory issues.

    I don't think so, since Tokens for emblems exist and even if don't, you can always write the emblems on a piece of paper. It's no different issue of when in any game you have many different tokens, or if you play superfriends, different emblems to remember.

    "Whenever you draw a card other than the first card you draw in a turn or a source you control deals 2 or more noncombat damage, put a loyalty counter on Ral.

    I actually want that Ral only triggers with stuff like Divination (or bigger draw spells) or Shock (or bigger burn spells). I don't want that you can abuse the ability with stuff like cantrips or gut shot. How I should write the ability in that case?
    Posted in: Custom Card Creation
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