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  • posted a message on Death's Shadow Zoo
    What was the speed like in comparison to traditional builds? Were you getting turn 3 kills or was it slower because you don't have BI?

    What about the land count? 15 seems really low.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I haven't tried any charms, but Golgari seems interesting to prevent board wipes and targeted removal. Though 2cmc is high for countering a Terminate. While board wipes suck, generally you should recognize when you're up against a deck that runs board wipes and not over extend into them. So not sure if its worth running that card for such a narrow case. Rakdos could be an interesting alternative to Ancient Grudge since Dredge is popular. You lose the 2 artifact removal for a sideboard card that is relevant in more match ups.

    I'm trying the Jund focused 16 land build now. I like the more consistent mana, but haven't played enough games to really evaluate it.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Because a few notable pros have been playing it and winning with it recently. I suspect the price spike in Baubles and increased interest is because several people either won or top 8'd world qualifiers a couple weeks ago with the deck.

    The deck does degenerate things, and degenerate things do well in Modern.

    Edit: I've read that some say its doing better than last year because Twin is gone, which could repeatedly tap down your huge attackers, then win on the next turn.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Sucks for people who don't have their Bauble's yet. They're almost $40 now. Were just $8 a couple weeks ago.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I only watched the first 2 matches, but when he made a mistake he was pretty good to call out what he did wrong and alternate lines of play, or why he took an odd line of play to begin with.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Quote from rpapierski »
    Quote from tilzinger »
    0 is better than 1, yes, but its sorcery speed. Relic at least gives you the option of popping the yard in response to, lets say, a Finks trigger, or Goryo's Vengence cast. I'd rather play Cage or Relic.
    You can do all that with Tormod's Crypt too...


    Oops, I forgot the text on the card. I thought it was on etb.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    0 is better than 1, yes, but its sorcery speed. Relic at least gives you the option of popping the yard in response to, lets say, a Finks trigger, or Goryo's Vengence cast. I'd rather play Cage or Relic.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Quote from Roycoroi »
    Hi folks, why i dont see much gameplays of this deck in youtube? In my search i cant locate to analyses some matches.


    Look a few pages back. I linked to several SCG, ChannelFireball, and some other random tournament coverage videos.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    What about a 4c list with blue for Stubborn Denial and Sleight of Hand? No delve creatures or spells so Dryad will probably always be +2. Kiln fiend is slightly slower, but its combo with Stubborn Denial is pretty sweet. I only played 5-6 games with the traditional Grixis list and kind of liked it. This list could still run Mandrills and Ancient Grudge in the side.


    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I run Temple Garden because I want to be able to pair it with Crypt if I naturally draw crypt. 4 Catacombs, 4 Heaths, 2 Mires, 1 Foothills and 6 shocks has been fine for me.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Why Postmortem? For 1 more mana you get 3 creatures back permanently with Proclamation of Rebirth. If its intended for a longer grind then that 1 mana isn't really an issue, and you need those 3 creatures for the grind anyway.

    For those down on Steppe Lynx, I had a game earlier where it attacked for 16 on turn 2. Played turn 1. 2 Landfall triggers, 2 Mutagenic Growths, and a Battle Rage. With the right draws Kird Ape could do the same, but that extra natural 2 damage from Lynx turns into 4.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    I haven't played with Ape, but Lynx, even with its downsides, is built for burst damage, which is what the deck really tries to do. Its not uncommon to swing with an 6/7 and stick a Battle Rage on it.
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    @BecauseNiceThings can you explain this? " I faced Jund and took a game loss due to all of my cards being in one deck box"

    Every event I've been to everyone has a single box that their deck and SB are in.

    Edit: do you mean you had your deck in a box with other cards not registered?
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Quote from lfgcampos »
    Grats =)

    What would u use in place of Relic of Progenitus?


    Grafdigger's Cage, Surgical Extraction, or Nihil Spellbomb? Given the uptick in Dredge I wouldn't leave home without some sort of GY hate.

    Edit: I know that question wasn't directed at me, but thats my 2 cents. I am curious though if he were to forgo GY hate entirely what would be in its place. Is that what you were getting at, @lfgcampos?
    Posted in: Modern Archives - Proven
  • posted a message on Death's Shadow Zoo
    Grats on the top 8. I must say, that sideboard is... unique. What was your plan against Eldrazi? You don't have any Dismembers or anything to handle bigger creatures.
    Posted in: Modern Archives - Proven
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