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  • posted a message on Mothership spoilers 3/4 - NARSET! And many many more!
    That narset is going straight into my patriot deck, this is a wonderful day for control!
    Posted in: Rumor Mill Archive
  • posted a message on [DTK] Narset, Planeswalker?
    I just hope she is both: some combination of URW colors, and is 4 cmc or less and able to compete with Ajani for patriot in modern. Fingers crossed she involves card drawing/cheating them out like her khan version

    Edit: I know this is unlikely but after the slew of junk colored love modern has been getting a control player can dream
    Posted in: Speculation
  • posted a message on Mothership spoilers 3/3 - Intro pack rares! New "Command"! More!
    I like the command a lot for Patriot Control, it definitely is the best poor man's replacement to cryptic and could be more mainboard hate for annoying burn.

    Edit: also it could count as snapcasters 5-6 or 8-10 depending on the amount of restos you are running
    Posted in: The Rumor Mill
  • posted a message on How To Fix Modern?
    I agree wholeheartedly with your post, moderns biggest problem is that people flock to one deck and make it look like said deck needs to have something banned. I really don't know how we go about fixing this problem though apart from chugging along wit our non-conforming decks and still placing.
    Posted in: Modern
  • posted a message on [Primer] Living End
    Thanks Second_Sunrise,

    Here's the list I won last week with:

    non-creatures:

    x3 Living End
    x4 Violent Outburst
    x4 Demonic Dread
    x4 Beast Within

    creatures:

    x4 Avalanche Riders
    x1 Fulminator Mage (budget restrictions, I would like more)
    x3 Simian Spirit Guide (MVP of the event)
    x2 Pale Recluse
    x4 Monstrous Carabid
    x4 Deadshot Minotaur
    x4 Street Wraith
    x2 Architects of will

    lands:

    x4 wooded foothills
    x3 bloodstained mire
    x1 marsh flats
    x2 overgrown tomb
    x1 stomping ground
    x1 sacred foundry
    x2 blood crypt
    x1 urborg, tomb of yawgmoth
    x1 mountain
    x1 forest
    x1 swamp
    x2 Copperline Gorge

    The FNM had 5 rounds:

    Round 1: bye (win)
    this was really disappointing because the only reason I was running living end was to test it out against other peoples decks and to have fun, and nothing is more boring then a bye

    Round 2: burn (win)
    this round was the hardest of that night's, I won game one off of using two simian spirit guides to fill the graveyard and wipe his board by turn two letting me out race him. Game two I did something really stupid were my friend group wanted to see if siding out the ends for COP:red would work, and since I was just there to have fun I thought I'd try it, it did not work. Game 3 was really close but again I got to use the simian spirit guides and street wraith into street wraith into monstrous carabid allowing me to swing for lethal on my next turn.

    Round 3: Mono Green Stompy (win)
    this round was pretty easy, the boardwipe plus the land denial brought about two easy wins

    Round 4: U/R Storm (win)
    this is a match up I normally do not like because, at least when testing against my friends deck, they can combo off before me more often than not, luckily for me I managed to get a game one win thanks to simian into turn two fulminator and another simian into turn three avalanche rider to keep them off of their lands. Game two I again tried something silly and put in the canonist instead of living ends and managed to shut them down with that plus land denial.

    Round 5: Podless Pod (win)
    say what you want, podless pod is a decent deck that can get really hard to win against when they can sac all of their crap in response to a living end, coincidentally this is how I lost game 1, game 2 I managed to get 3 avalanche riders out in a row (thanks to simian) starting at turn 3 and proceeded to bring them all back keeping their land count at zero. Game 3 played in a similar way coupled with me actually getting a good living end off.

    Overall I love this deck and I love how land denial is a legitament route to take if the living end way looks blocked.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I won the FNM at my local card shop last Friday with living end and my first and hardest match was against burn, but after the 3 games I learned some really important ways that my deck beats them. Game 1 and 3 were won off of the back of simian spirit guide no if's and's or but's about it that card was the only reason I was able to beat them. Both games the guide allowed me to fill my graveyard and turn two living end to be able to out race them thanks to street wraith. I've never posted a decklist on these forums before so I need to figure out how to do the hyperlink thingy but after living ending I followed up with fulminator mage and avalanche rider to keep them off of threatening mana and was able to win.
    Posted in: Modern Archives - Proven
  • posted a message on Jeskai Mill Deck
    I might try something other then Purphoros, maybe the blue white god so as to get you more card draw power to find your combo faster. I guess it depends on how much you want to focus on the counter spell.

    edit: also thassa could help with scrying
    Posted in: Standard Archives
  • posted a message on Jeskai Mill Deck
    Seems pretty solid, have you tested it out yet? I'm not big into standard so I don't know what kind of search effects you have but I feel dig through time is probably pretty solid at finding your pieces as well as the constant draw from the ascendancy.
    Posted in: Standard Archives
  • posted a message on Missing cards/duplicate cards found in Peer through time blue Precon
    I don't know who you could contact but people have been reporting this problem, you are not alone my friend.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Patriot Scepter - Competitive Deck for the Upcoming Modern Season
    With the decline in abrupt decays being played I feel like scepter is getting better in the main
    Posted in: Deck Creation (Modern)
  • posted a message on Fate Reforged Compiled Info
    That would be sweet if there was an alternate art for every fetch depicting the land with living dragons, instead of bones.
    Posted in: The Rumor Mill
  • posted a message on Why Does Sarkhan Not Simply Bring Dragons From Another Plane to Tarkir?
    What about Urza and Xantcha? She wasn't a planewalker but Urza built a device to allow here to survive planeswalking? Couldn't he do something similar?
    Posted in: Magic Storyline
  • posted a message on Why doesn't Nicol Bolas try to become a god on Theros?
    I am by no way knowledgeable of the story line but I feel like the gods of Theros are stuck there on Theros, so Nicol would be stuck on a plane that doesn't seem like one he would personally enjoy.
    Posted in: Magic Storyline
  • posted a message on [[Official]] Modern Metagame Discussion Thread (Updated 6/12/2016)
    While the format being dominated by burn and delver isn't great, I am happy that some different decks are getting the spotlight instead of pod, jund, junk, or twins. Personally I am fine with this meta because Patriot (my favorite) seems to have decent match ups against both.
    Posted in: Modern Archives
  • posted a message on [Deck] Mono Blue Pod
    I love this deck so much, seeing this tread makes me so happy to be a modern player!
    Posted in: Deck Creation (Modern)
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