Hmm don't know about War's toll. I tend to not like cards that are ineffective on their own in this deck.
War's Toll would provide some level of disruption on its own against any deck that wants to be able to do multiple of: increase board presence, attack with manlands, play combat tricks or interact on your turn. So basically every deck that's not Bogles. Of course it's easier for some to play around than others, but that's what layered defenses are for.
The War's Toll seems dirty with the Magus lock. I like the looks of it. I have also been thinking about a miser's Cloister, have you found it to be worth the slot?
LGS turnout was low this week so I only got two matches in since I ended up with a bye.
M1: Grixis Twin (interesting deck) 0-2:
G1: got comboed out since I thought he was on control.
G2: 3 discard spells + Liliana + Slaughter Games on my Resto Angels hurt rather a lot. Still, I got Halo down on Exarch and Pestermite so it was draw-go for a long time until he ult'd Liliana, forced me to sack all my lands and beat down with Bob and Snapcaster. While it was nice getting the Halo lock out, having no threats show up was not a great feeling. Obviously the game would have been different if I hadn't lost all my Angels, and this didn't feel like a terrible matchup, but some earlier resilient threats would have felt nice.
M2: Storm 2-0
G1: T2 Halo on Grapeshot, kid doesn't concede, he makes me kill all his Electromancers first.
G2: Anger away his T3 Empty the Warrens tokens, then go Halo on Grapeshot -> Blood Moon -> Trinisphere -> Assemble the Legion. And he still made me play it out I am not sure if this matchup is really as easy as it seemed considering I more or less had nut draws both games. Which I guess isn't that hard when your nut draw is a Halo and two lands.
Given the very small sample size I can't make many worthwhile observations other than it is really great seeing the look on your opponents face when your enchantments land. The locks feel fragile but that may just be inexperience since the deck is pretty redundant/resilient. I would like to find a resilient early threats but I am not sure what I would take out. I don't love Wall of Omens but it does what it needs to do to prevent just losing to aggro. May tweak the sideboard a bit.
War's Toll would provide some level of disruption on its own against any deck that wants to be able to do multiple of: increase board presence, attack with manlands, play combat tricks or interact on your turn. So basically every deck that's not Bogles. Of course it's easier for some to play around than others, but that's what layered defenses are for.
2x Anger of the Gods
2x Assemble the Legion
1x Batterskull
2x Blood Moon
3x Clifftop Retreat
2x Ghost Quarter
4x Ghostly Prison
2x Kiki-Jiki, Mirror Breaker
4x Lightning Bolt
4x Lightning Helix
3x Mountain
3x Oblivion Ring
7x Plains
4x Restoration Angel
3x Rugged Prairie
3x Runed Halo
3x Sacred Foundry
3x Temple of Triumph
4x Wall of Omens
1x Wrath of God
2x Dismember
3x Rest in Peace
3x Stony Silence
2x Defense Grid
1x Trinisphere
3x Wear / Tear
1x Wrath of God
LGS turnout was low this week so I only got two matches in since I ended up with a bye.
M1: Grixis Twin (interesting deck) 0-2:
G1: got comboed out since I thought he was on control.
G2: 3 discard spells + Liliana + Slaughter Games on my Resto Angels hurt rather a lot. Still, I got Halo down on Exarch and Pestermite so it was draw-go for a long time until he ult'd Liliana, forced me to sack all my lands and beat down with Bob and Snapcaster. While it was nice getting the Halo lock out, having no threats show up was not a great feeling. Obviously the game would have been different if I hadn't lost all my Angels, and this didn't feel like a terrible matchup, but some earlier resilient threats would have felt nice.
M2: Storm 2-0
G1: T2 Halo on Grapeshot, kid doesn't concede, he makes me kill all his Electromancers first.
G2: Anger away his T3 Empty the Warrens tokens, then go Halo on Grapeshot -> Blood Moon -> Trinisphere -> Assemble the Legion. And he still made me play it out I am not sure if this matchup is really as easy as it seemed considering I more or less had nut draws both games. Which I guess isn't that hard when your nut draw is a Halo and two lands.
Given the very small sample size I can't make many worthwhile observations other than it is really great seeing the look on your opponents face when your enchantments land. The locks feel fragile but that may just be inexperience since the deck is pretty redundant/resilient. I would like to find a resilient early threats but I am not sure what I would take out. I don't love Wall of Omens but it does what it needs to do to prevent just losing to aggro. May tweak the sideboard a bit.