Quote from HaileSelassieII »How is Vexing Devil not an automatic four-of in Legacy burn? They take the burn, great- it's the most powerful one-mana burn spell in the game. They don't take the burn, that's cool too- that means they're either an idiot or have removal, which is a 1-1 trade on card advantage. Oh darn, I wasted a turn frying your ass to death while you wasted a turn killing my one-drop juggernaut and we're even on hand size.
Edit: if you're playing Legacy burn and your opponent has a survivable blocker up when you draw the Devil, you're either not playing the deck right or are very unlucky regarding which deck you're playing against.
Son of Edit: okay, you soundly beat me by main-decking a Circle of Protection: Red. Good game. Let me just sideboard in Larry Niven's disc.
Quote from Id, Demon of Elru »
Making a straight forward, brick to the face beater a Mythic rare is either lazy design or cash grab design.
Quote from Shodai »Sin Prodder reminds me of Tasigur, the Golden Fang.
People, myself included, thought he was bad because your opponent got to choose the card.
Yeah, but you're still getting a card.
Quote from hucka »if his statement is an EXPLICIT answer to the question "are there fetchs?", then why didnt simply said "no"?
also this is such a huge PR thing, the chance of him having an error in there is like zero
Quote from timfreilly »I think my feedback may have been misunderstood. Rather than making individual commons "more exciting", I was suggesting you put your set mechanics on more cards. Khans, for example, has 7 blue cards using set mechanics, plus 3 gold-blue commons using set mechanics. The use of set mechanics is part of what gives a set its feel, especially in the absence of flavor. CU14 is certainly powerful. I'd imagine there should be more than one board-impacting Lore card (and more than 2 overall). While Lore says "please play lots of cheap spells", there aren't many Lore cards to reward you for doing so.
Quote from Honor Basquiat »CU11 1U
Target attacking creatures get -3/-0 until end of turn.
Draw a card
Blue usually doesn't get fog effects that are this good. This would probably cost one more.
Quote from Honor Basquiat »
Put three 0/1 blue creature tokens with defender into play.
This is very strong color pie violation. Blue is literally 5th in token creation, it can't get 3 bodies for 2 mana at common.
Quote from timfreilly »I don't get any of the feel of your set from these commons. The cards are very core set-y and defensive. Two cheap common walls and an 0/1 defender maker seems excessive.
On these cards, Lore is just random upside, which might be why these cards feel so much like core set cards. Usually you want the commons that have your set mechanics to be the exciting. If you want blue to be defensive, give it some cool things to do when it buys that extra time. I feel like a blue commons deck would lose to a couple mid-sized creatures.