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    posted a message on April MCC Round 3 - "A clan reborn"
    Design (6.5/10):
    Creativity: Lure effects are usually done as activated abilities, so that's a bit of a twist. Nothing else is too crazy.
    Elegance: The design itself is very clean and simple. They attack, you have a good blocker for it. That mana cost sticks out like sore thumb. It would have been cleaner to just have the cost be 1UWR.
    Potential: I don't see tons of potential for this card, though I imagine it will appeal to Spike who want to get the most out of this as possible.

    Development (8.5/10):
    Viability: While the mana cost is a bit of a mess, it is pretty appropriate given the abilities on the card. Pretty sure rare is correct for this, especially since this messes up combat a lot.
    Balance: I like the power level that this card is at. Obviously this is a house for something like limited, but even in constructed it is very good at playing defense and can make combat a nightmare for your opponent. It clearly doesn't do anything too busted, but it does enough interesting things to probably make it playable.
    Creative Writing: The flavor text comes across as a bit more serious than I would like given the general flavoring of the card (the Kaisham being tricksters and all that). The name fits pretty well with the card, and the flavor text is OK on it's own, but they don't really come together.

    Polish:
    Challenge (2/2): Good.
    Quality (2.5/3): Should be "At the beginning of combat on each opponent's turn, ..."

    Total: 19.5/25
    Design (7/10):
    Creativity: Soul Warden + Deathgreeter. Nothing crazy, but an interesting combination.
    Elegance: Card is very clean and simple, and I can a creature caring about both life and death, so this works. One small issue I have is that it should probably be "Whenever another creature ..." for clarity.
    Potential: If there is a use for Soul Warden, there is a use for this, so I could see some people wanting this.

    Development (8.5/10):
    Viability: While this would be perfectly fine as WB, these effect should up in green enough that this being Abzan is fine. Plus it plays nicely with the flavor of the clan.
    Balance: I really like the power level of this card, especially for an uncommon. Obviously it's good in limited, as all 3 mana 3/3's are, since it's ability makes up for it's difficult mana cost. However, even in constructed I could see this being good against aggressive decks since it's body is relevant in combat and gives you incidental life gain. Very good.
    Creative Writing: I wish the name were a bit more evocative, but it isn't too bad. The flavor text is good but I feel like it should be quoted by someone.

    Polish:
    Challenge (2/2): Good.
    Quality (3/3): Good.

    Total: 20.5/25

    Design (7/10):
    Creativity: Neither ability is completely original (pump and tutoring), but both do have their own unique twist on it.
    Elegance: This feels more like a collection of abilities on a card rather than a cohesive idea for a design. They all fit the Naya theme pretty nicely (aside from the fact that this has first strike cuz), but nothing really goes together.
    Potential: TIMMMMMMMMY!!!

    Development (3/10):
    Viability: I'm not the biggest fan of hybrid mixed with normal costs, but it's not too egregious here. I'm not entirely convinced that this couldn't be mythic, since it does some pretty crazy stuff.
    Balance: One ability is busted for limited, the other is busted for constructed. The +5/+5 pump is way too good on an early drop, and essentially makes attacking and blocking with this thing on the field impossible (it's already pretty difficult since this is a 3/2 with first strike). The second ability is way too cheap and easy to just go plop an Emrakul, the Aeons Torn onto the battlefield.
    Creative Writing: Name sounds a bit silly, though it does convey what the card does fairly well. The lack of flavor text hurts (I know there's no room for it, but still), since the flavor doesn't come through the design particularly well.

    Polish:
    Challenge (2/2): Good.
    Quality (2.5/3): The "afterwards" is unnecessary.

    Total: 14.5/25
    Design (5/10):
    Creativity: I mean...it's kind of just Sublime Archangel with vigilance, right?
    Elegance: The card is very clean and simple, especially compared to Sublime Archangel, which comes across as a bit more clunky. It also fits the Bant shard very well.
    Potential: People like Sublime Archangel, so...

    Development (6.5/10):
    Viability: Though this could be mono-white (like Sublime Archangel), the fact that this round is based on shards makes Bant acceptable. Could be mythic, but rare is fine.
    Balance: Sublime Archangel didn't break anything, and this is more expensive and more difficult to cast for not as much upside. This wouldn't do much in constructed, and would of course be a house in limited.
    Creative Writing: Name is good if a bit generic, but the flavor text is a home run.

    Polish:
    Challenge (2/2): Good.
    Quality (2.5/3): Needs "until end of turn" at the end.

    Total: 16/25

    FortuitousEntity: 19.5/25
    PsyOp: 20.5/25

    L0ng5h0t: 14.5/25
    Ninja Caterpie: 16/25
    Posted in: Monthly Contests Archive
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    posted a message on April MCC Judge Signups
    I will gladly judge again.
    Posted in: Monthly Contests Archive
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    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Anyone know what admiral's been up to? He still hasn't judged for November.
    Posted in: Custom Card Contests and Games
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    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Critiques here. Sorry these took so long, I've been super busy. Round 2 will most likely be up some time tomorrow afternoon.
    Posted in: Custom Card Contests and Games
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    posted a message on Temur Ascendency
    This in play, Genesis Hydra for X=4, hit Polukranos, World Eater, draw 2 and swing for 9? Sign me up.

    I think that my favorite part about this card is the fact that, unlike Hammer of Purphoros, multiples are actually pretty good. Definitely a card I can get excited about.
    Posted in: New Card Discussion
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    posted a message on Custom Card Quest
    Listen, we didn't walk all the way to this volcano just to be scared off by a dragon and a cloud.

    Option A:
    Rebounded Fury 4RW
    Instant (R)
    Until end of turn, if a creature would deal damage to another creature or player, it deals that damage to itself instead.
    The dragon saw a perfect opportunity to strike. The mage saw a perfect opportunity to strike back.

    I really wanted to make the flavor text Stop hitting yourself.
    Posted in: Custom Card Contests and Games
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    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Your first point is correct, and I will update my judging for later. As for your second point, I'll look into it more. You're right that my wording is incorrect, but I'm not sure what the correct wording for it would be.

    On a completely unrelated note, I'm not sure that I'm gonna be able to finish judging by tonight. I'll try my best, but it might get pushed back into tomorrow morning.
    Posted in: Custom Card Contests and Games
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