I like cube, so it doesn't matter that I know what riot does offhand. I need the card to tell people what it does who may not have been playing at exactly the moment riot came out, or may not remember since it was a random one-off mechanic. I can tell you for a fact if my sister saw riot without reminder text, she'd groan, roll her eyes, and say in an annoyed tone "okay, so what hell is riot?" I don't like annoying my players, alienating less experienced players, or making players give away information.
This is the most practical way to handle everything in this game.
Having the rules on the card seem a little more practical than fiddling with your phone lol
Or better yet, why don't they just write what the (nonevergreen ex mentor, etc..) mechanics do on the extra card in each pack instead of a marketing card?
The 12/07/23 random card of the day is Tasigur, the Golden Fang. If you have any comments, combos or a decklist involving this card, feel free to share.
A worse gurmag angler in legacy due to karakas but with some graveyard manipulation like Bow of Nylea or other "delve" cards, you can easily control what cards you can get back. Also a good political card in multiplayer formats.
Disregarding if the card could ever see print, it should either have you "surveil 3" or "scry 3", draw a card. The option to do either is overpowered for 1 mana value.
I'm currently very pro-bounceland in my commander setting. It's a lot of value with extra land drop effects or ketchup ramp, and not a lot of people want to fire off their strip mine on a land that just makes mana on curve in a multiplayer game, when Field of the Dead or Cabal Coffers will take over a game.
Bouncelands are definitely a lesson in virtual card advantage. It's pretty easy to translate a bounceland play into "I played a tapland and drew a card," but the same advantage is given when you play an Ancient Tomb. Not a lot of people will be able to identify an Ancient Tomb as card advantage when asked, they usually just see it as fast mana, but as long as you're willing to spend a card to put a land into play, spending a card to put two mana sources into play will make your card resources go further. In Legacy this mostly means you get to trim land count from your deck. In Commander it means your curve may be a little higher.
One advantage is to pick up MDFC like Agadeem's Awakening if you needed early land drops since bouncelands let you use the back of the MDFC.
Or better yet, why don't they just write what the (nonevergreen ex mentor, etc..) mechanics do on the extra card in each pack instead of a marketing card?
A bit of a flavor fail for the Billy goats gruff as they are now satyrs.
The original zendikar manlands like Raging Ravine are most popular but I still have a soft spot for the original manland Mishra's Factory
Isn't this effect more of a white ability?
I do think you need to edit the wording regardless as it will also make you destroy your own things like Rowan, Fearless Sparkmage.
Its a fair way to punish players for ramping.
A worse gurmag angler in legacy due to karakas but with some graveyard manipulation like Bow of Nylea or other "delve" cards, you can easily control what cards you can get back. Also a good political card in multiplayer formats.
Kai Budde was in the prior set.This was relegated to draft fodder.
Criminal Past with hermit druid could enable some combos.
It occurs to me that they can make 5 extra secret lairs of 5 of one basic, ex 5 mountains, 5 islands, etc...
I think this was the first instant x spell that could damage players. fireball and the others were all sorceries.
1 hapless researcher
1 breakthrough
1 diplomatic escort
https://magic.wizards.com/en/news/feature/collecting-the-lost-caverns-of-ixalan
One advantage is to pick up MDFC like Agadeem's Awakening if you needed early land drops since bouncelands let you use the back of the MDFC.