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  • posted a message on Fate Reforged is up on Gatherer
    Comments have been broken since shortly before M15 went up. So no cards including or since M15 have comments. But for a while card rating was working... you could rate cards in the summer and even for a very short time after Khans got added. But then that got borked too, and cards since (namely Commander 2014 and now FRF) have no ratings.
    Posted in: The Rumor Mill
  • posted a message on Prerelase, release, game day & buy-a-box promo cards and stuff
    Quote from Caranthir »
    Quote from thatmarkguy »


    We know of one colorless-artifact rare so far, and while it COULD be forced Jeskai, it is colorless and non-watermarked, so it probably won't be.


    I think that the Scroll is a part of a megacycle of clan-related artifacts. Sultai has Altar of the Brood and Mardu has Dragon Throne of Tarkir. I expect the "Abzan" and "Temur" ones to show up in DTK.


    The other card that gums up the "7 rares per clan" math is Crucible of the Spirit Dragon. There's truly no clan to associate with that one (nor any prerelease participant who would be happy to get that as their promo)
    Posted in: The Rumor Mill
  • posted a message on Prerelase, release, game day & buy-a-box promo cards and stuff
    Quote from Wildfire393 »

    Likely:
    Clan Mythic (Soulfire Grand Master cycle)
    Khan
    Dragon
    Siege
    "Choose One" rare (Crux of Fate cycle)
    Intro Pack Rare
    2 other rares per clan

    Note that this would mean that every rare and 5 of the 10 mythics would be available as the pre-release promo.


    On the last two small set pre-re's (when the rares weren't promos but they were preseeded), they just doubled up on some color-specific rares rather than stuffed colorless cards into seeded packs, right?

    In the JNX pre-re, there were two distinct White seeded packs where the rare was Aegis of the Gods, and another two distinct White seeded packs where the rare was Launch the Fleet. They didn't, say, shoehorn Mana Confluence into any seeded packs.

    I expect some promos will be more common than others because some will be in 2/8 of their clan packs while some (including the mythic) will only be in 1/8.

    We know of one colorless-artifact rare so far, and while it COULD be forced Jeskai, it is colorless and non-watermarked, so it probably won't be.
    Posted in: The Rumor Mill
  • posted a message on Alternate Art Ugin, the Spirit Dragon, Mastery of the Unseen, Soul Summons, Reality Shift, and More!
    You get an 'Ugin's Fate' promo booster at prerelease (officially as a reward for completing those tasks/achievements everybody throws away, most stores will likely just give them out). It contains one new-art basic land, one token, and two new/alt art cards from KTK and/or FRF. After that you just gotta hope you luck out and get Ugin as one of those two cards; if you don't you gotta hope someone you meet does and hope you can afford the likely-three-digit asking price.

    Posted in: The Rumor Mill
  • posted a message on PureMTGO Preview - Neutralizing Blast
    Quote from j_ruth »
    I'm thinking they're going to reveal some three mana or less multicolor (hybrid??) cycle that will make this somewhat relevant.
    Quote from AvalonAurora »
    I'm hoping we'll get some permanent cards with hybrid in the main cost to cast them, which are good for devotion decks.


    The numbercrunchers have already boxed in the multicolor content of this set... there are just 10 multicolor cards in FRF, the 5 common enemy-color instants and the five rare allied-color dragons.
    Posted in: The Rumor Mill
  • posted a message on Reality Shift - Blue gets hard-removal now?
    Quote from J.Do »
    In what universe is this a 2-for-1? I'm honestly wondering because this seems to be the major misconception about this card.


    There are at least two participants in this thread who still operate under the fallacy "If I remove the top card from their library I've deprived them a valuable asset" - these people are counting both the exiled creature, and the (if they're lucky noncreature) card that gets manifested as a double win, because they continue to count a "mill 1" as a win when it is, at best, a push (and in many cases not even that good). They very specifically see "I manifested GoodCard, which means one less copy of GoodCard in their deck so they're less likely to be able to cast GoodCard" - they don't consider the fact that every other card in the deck is now coming one turn sooner and unless some stacking/scrying/peeking happened there is absolutely no assurance that the card manifested is any more relevant than the one promoted to next draw as a result.
    Posted in: New Card Discussion
  • posted a message on Reality Shift - Blue gets hard-removal now?
    I think the best analogue to what's being discussed here is Temporal isolation.

    Temporal Isolation template plus Lignify-esque wording would be instant polymorph without exile.

    Posted in: New Card Discussion
  • posted a message on Mothership spoilers (1/6) - Atarka (RG Dragon) and Humble Defector
    Quote from DotMatrix »
    So what happens if you have no valid opponent to target for Humble Defector?
    Does it just completely fizzle?


    If there was no valid target opponent, you couldn't even activate the ability.

    If there was a valid target opponent when you activated the ability but that opponent became an illegal target by the time the ability resolves, then yes, the ability would 'fizzle' (be countered). No cards for you.
    Posted in: The Rumor Mill
  • posted a message on Wildcall
    Quote from Saidin311 »
    Quote from AliasBot »
    It's a sorcery, so it still fuels Delve.

    Wat?

    I feel like you're fishing here. Every card "fuels" delve if that's the case because at one point or another every card has a chance to end up in the graveyard. If you're casting this because you're just dying to fuel that treasure cruise then I feel you're not playing it right. Just me though.


    The theory is that a Call of the Conclave would be a better fit in a set with Delve than Watchwolf would be, because the CotC goes to the graveyard right after it's cast while the Watchwolf won't be able to help fuel a Delve until that 3/3 creature actually dies.

    Which is to say if you're playing delve card(s) in your deck, and you have the choice between a creature card (that just adds 1 permanent to the battlefield and 0 to your grave right away) and a sorcery creature-creator (that adds 1 permanent to the battlefield and puts a card in your graveyard right away), the latter is preferable.
    Posted in: The Rumor Mill
  • posted a message on Mothership spoilers (1/6) - Atarka (RG Dragon) and Humble Defector
    Quote from Wrathberry »
    weeelll, doublestrike^^ if she or another dragon can attack its gonna get nasty.. but 7 mana and probably no immediate impact is probably not good enough. she should cost 6.


    Crazy talk. 12 power's worth of flying trample... you think should cost 6?
    Posted in: The Rumor Mill
  • posted a message on Mothership previews (1/5/2015) - 9 new cards!
    I wasn't so much specifically referring to Lelu's post so much as the overall discussion of Warden, where people are dismissing its viability in general because of that dreaded 3 in the toughness in its first and second upgrade states, seemingly because people are mindlocked into '3 is a magic number of toughness' mode despite that being untrue in current-standard.
    Posted in: The Rumor Mill
  • posted a message on Mothership previews (1/5/2015) - 9 new cards!
    Why is 'Lightning bolt (/strike) range' considered an especially relevant thing in this standard that will now have its new-Shock and will continue to have Stoke the Flames? 3 toughness isn't a magic number in this standard. It's not flooded with viable spells that do 3 damage and a shortage of spells that do more or less.
    Posted in: The Rumor Mill
  • posted a message on Mothership previews (1/5/2015) - 9 new cards!
    I, for one, will definitely be running this in my Sidisi deck, and might even swap the two (play Tasigur as my commander and Sidisi in the 99) from time to time. It's a double edged sword that they're so similar - they coexist tremendously but they also support the same deck type (graveyard goodstuff) - while one might have hoped the new BUG legend would support a fundamentally different EDH deck style.
    Posted in: The Rumor Mill
  • posted a message on Mothership previews (1/5/2015) - 9 new cards!
    What I find amusing about Arcbond is that it's a red card whose best uses are with keyword abilities that are non-red. Like lifelink. And deathtouch.

    It's like the card was made not to be played in red decks, but splashed into non-red-creature decks.
    Posted in: The Rumor Mill
  • posted a message on Mothership previews (1/5/2015) - 9 new cards!
    Quote from Abe_Lincoln »
    But how does it stop? Damage is dealt, trigger, trigger resolves, damage is dealt, trigger, trigger resolves, damage is dealt, trigger... Gnome sayin?


    Because dealt damage will eventually cause something to die, and then that something won't be around to be dealt any further damage.

    If the two creatures had Indestructible, this would loop... until one of the players had 0 or less life, then the game would end. It would only be a draw if the players' life totals were close enough that the same iteration of the loop would put both players to-or-below 0 life in the same trigger resolution.

    If the two creatures were indestructible Platinum Angels (one controlled by each player), then yes, you would have a draw.
    Posted in: The Rumor Mill
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