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  • posted a message on [Speculation] Wizards Reprinting Fetchlands?
    Personally I think that having more fetchlands would be incredibly beneficial for the format. That mana fixing allows a deck like Enduring Ideal to exist, because they simply would not be able to ensure that they got the colors that they need when they needed them. It creates more diversity than it prevents, in my opinion.
    Posted in: Speculation
  • posted a message on [[JOU]] Journey into Nyx information
    I think that it would be kind of cool if Iroas is killed in some battle between him, Ajani, Elspeth, etc etc against the forces of Pharika and Phenax, and then Ajani once again is aligned to WR instead of just W.
    Posted in: The Rumor Mill
  • posted a message on Huey/Dewey/Louie confirmed new Plane
    Oh so them saying it automatically makes it true? I think the idea is that they don't want to cause speculation, not necessarily that they aren't actually doing it. Anyways I think Lorwyn may not have that successful because there was not a ton of balance, and a couple strategies were outright broken, which could easily be fixed in a new block.
    Posted in: The Rumor Mill
  • posted a message on Holy Kleptomaniacs featuring Jenara, Asura of War
    I'm not sure if it's actually in the deck at this point or if the one up there is the most current, but Elvish Piper is an absolute monstrosity when combined with Worldly Tutor. If you play a rock/dork T1/T2, then you can T3 Tutor and Piper, then just dump like an Avacyn or an Iona on T4, and that shuts off a lot of decks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Green the best EDH color?
    Quote from bigbearlyke
    Quote from ProficientNomad
    Quote from bigbearlyke
    Quote from ProficientNomad
    Personally I'd say that green is in fact the best color. The issue I have with Blue is that it generates card advantage, yes, but different kinds of card advantage. Green can generate massive card advantage on its own turn, and then save for a specific few spells, Blue can do little when it's facing a bunch of trampling 4/4 Saprolings and 7/7 Beasts.


    First of all, if the blue player lets you get that board state with those creatures then he isn't a very good blue player. Second of all he has plenty if answers if you do. Cyclonic Rift, Time Stop and Curse of the Swine just to name a few. I don't know what you mean by different kinds of card advantage...blue can draw in pretty much every way green can plus more. Black is the only color that comes close to matching blue in card draw.

    Green is the third and maybe even 4th best color in EDH. Green does big creatures and fast mana well. In EDH any color can come close to matching green's mana accel with all the rocks available. In a strong EDH meta creatures are extremely underpowered.

    Just look at what most people consider to be the top 3 color combinations: WUB, UBG and WUG. Yes, two of those include green. But if you look at the deck lists for the most competitive decks in those colors green is the least used color. With Sylvan banned a lot of those decks might even just cut out green since many ran it for the Deadeye/Sylvan combo. Blue is the most heavily used color in almost all the top decks in those colors.

    I would rank the colors as blue, black, white and green tied (though if I had to pick I'd go white) and finally red.


    When I said that green generates "different kinds of card advantage" I meant board state advantage. With the fringe exception of white, green can vomit out incredible board state like no other color. Plus, my point was that there are only a few ways that Blue has to stop something that Green does with dozens, if not hundreds of cards, and well at that.



    Quote from ProficientNomad
    Quote from bigbearlyke
    Quote from ProficientNomad
    Personally I'd say that green is in fact the best color. The issue I have with Blue is that it generates card advantage, yes, but different kinds of card advantage. Green can generate massive card advantage on its own turn, and then save for a specific few spells, Blue can do little when it's facing a bunch of trampling 4/4 Saprolings and 7/7 Beasts.


    First of all, if the blue player lets you get that board state with those creatures then he isn't a very good blue player. Second of all he has plenty if answers if you do. Cyclonic Rift, Time Stop and Curse of the Swine just to name a few. I don't know what you mean by different kinds of card advantage...blue can draw in pretty much every way green can plus more. Black is the only color that comes close to matching blue in card draw.

    Green is the third and maybe even 4th best color in EDH. Green does big creatures and fast mana well. In EDH any color can come close to matching green's mana accel with all the rocks available. In a strong EDH meta creatures are extremely underpowered.

    Just look at what most people consider to be the top 3 color combinations: WUB, UBG and WUG. Yes, two of those include green. But if you look at the deck lists for the most competitive decks in those colors green is the least used color. With Sylvan banned a lot of those decks might even just cut out green since many ran it for the Deadeye/Sylvan combo. Blue is the most heavily used color in almost all the top decks in those colors.

    I would rank the colors as blue, black, white and green tied (though if I had to pick I'd go white) and finally red.


    When I said that green generates "different kinds of card advantage" I meant board state advantage. With the fringe exception of white, green can vomit out incredible board state like no other color. Plus, my point was that there are only a few ways that Blue has to stop something that Green does with dozens, if not hundreds of cards, and well at that.



    I can agree that green can accomplish those things in weak to middle tier metas. In those metas it's a stronger color. In top metas the truly green decks, decks that are mostly green, end up with a bunch of cards in hand when the Ux player combos off. Or they end up with no hand and no board state other then a mass of useless lands.


    The way I see it, Green excels more in Multiplayer than it does in 1 v 1.
    Posted in: Commander (EDH)
  • posted a message on Green the best EDH color?
    Quote from bigbearlyke
    Quote from ProficientNomad
    Personally I'd say that green is in fact the best color. The issue I have with Blue is that it generates card advantage, yes, but different kinds of card advantage. Green can generate massive card advantage on its own turn, and then save for a specific few spells, Blue can do little when it's facing a bunch of trampling 4/4 Saprolings and 7/7 Beasts.


    First of all, if the blue player lets you get that board state with those creatures then he isn't a very good blue player. Second of all he has plenty if answers if you do. Cyclonic Rift, Time Stop and Curse of the Swine just to name a few. I don't know what you mean by different kinds of card advantage...blue can draw in pretty much every way green can plus more. Black is the only color that comes close to matching blue in card draw.

    Green is the third and maybe even 4th best color in EDH. Green does big creatures and fast mana well. In EDH any color can come close to matching green's mana accel with all the rocks available. In a strong EDH meta creatures are extremely underpowered.

    Just look at what most people consider to be the top 3 color combinations: WUB, UBG and WUG. Yes, two of those include green. But if you look at the deck lists for the most competitive decks in those colors green is the least used color. With Sylvan banned a lot of those decks might even just cut out green since many ran it for the Deadeye/Sylvan combo. Blue is the most heavily used color in almost all the top decks in those colors.

    I would rank the colors as blue, black, white and green tied (though if I had to pick I'd go white) and finally red.


    When I said that green generates "different kinds of card advantage" I meant board state advantage. With the fringe exception of white, green can vomit out incredible board state like no other color. Plus, my point was that there are only a few ways that Blue has to stop something that Green does with dozens, if not hundreds of cards, and well at that.

    Posted in: Commander (EDH)
  • posted a message on Green the best EDH color?
    Personally I'd say that green is in fact the best color. The issue I have with Blue is that it generates card advantage, yes, but different kinds of card advantage. Green can generate massive card advantage on its own turn, and then save for a specific few spells, Blue can do little when it's facing a bunch of trampling 4/4 Saprolings and 7/7 Beasts.
    Posted in: Commander (EDH)
  • posted a message on [[FTV]] Announcing: From the Vault: Annihilation [Mothership]
    I definitely like the idea that Fracturing Gust will be in this, that card could REALLY use some new art, maybe something more relevant to everything besides Lorwyn.
    Posted in: The Rumor Mill
  • posted a message on Huey/Dewey/Louie confirmed new Plane
    Since Zendikar, every other block has been a re-visitation of a plane that an old block took place in, so it's a little disappointing to me that we aren't going back to Lorwyn, which would have seemed like the obvious choice. I want to play a Chameleon Colossus in Standard again Frown
    Posted in: The Rumor Mill
  • posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Quote from Victor Sant

    It's fun to see a comment on a SFM unban and "diversity". SFM is broken, even without Batteskull. Also Batterskull is played in decks without SFM, even if it's just a role player.


    Broken seems like a strong word to use here. It's a two mana tutor that realistically accelerates the game maaaaybe a turn.
    Posted in: Modern
  • posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Quote from Victor Sant

    It's fun to see a comment on a SFM unban and "diversity". SFM is broken, even without Batteskull. Also Batterskull is played in decks without SFM, even if it's just a role player.


    Broken seems like a strong word to use here. It's a two mana tutor that realistically accelerates the game maaaaybe a turn.
    Posted in: Modern
  • posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Quote from Valanarch
    Quote from parinoid
    Quote from ProficientNomad
    Personally I was really hoping that they would unban SFM. It would add some actual viability back to a Mono-White Death and Taxes list that right now has to hope it draws the right hate-bears in order to beat a deck like Jund. T1 Æther Vial to T2 Figure of Destiny + Stoneforge Mystic seems pretty fair, especially if the real target for the equipment is a creature like Mirran Crusader. The issue I have currently is that in order to keep up with some aggro decks, D&T has to play cards like Kitchen Finks maindeck, or at least sideboard, when it would rather just have 4 Crusaders between the two. With SFM back we would be able to reasonably survive without a Leonin Arbiter, and could actually combat a quick jund start without having to just pray that they can't stick a Liliana of the Veil because of the land hate. And I know that the decisions should not be made over a single archetype, but making a neat aggro-control deck like Death and Taxes more viable competitively (above a decent BGx and Tron matchup) would shake up the format just enough that Jund would have to keep us, and other Wx decks in its sideview mirrors, at least.


    Not a chance.
    Stoneforge allows you to tutor up a 2-mana, instand-speed, uncounterable 4/4 creature with vigilance, lifelink, and built in recursion. As well as any actual equipment you happen to run.


    You are right, but it is 4 mana over 2 turns and you can counter the Stoneforge Mystic.


    Then ban Batterskull!! It's virtually worthless without the Mystic, and banning the card with actual utility just hurts diversity.
    Posted in: Modern
  • posted a message on Temp Banlist Thread: DRS Banned, BB/Nacatl Unbanned!
    Personally I was really hoping that they would unban SFM. It would add some actual viability back to a Mono-White Death and Taxes list that right now has to hope it draws the right hate-bears in order to beat a deck like Jund. T1 Æther Vial to T2 Figure of Destiny + Stoneforge Mystic seems pretty fair, especially if the real target for the equipment is a creature like Mirran Crusader. The issue I have currently is that in order to keep up with some aggro decks, D&T has to play cards like Kitchen Finks maindeck, or at least sideboard, when it would rather just have 4 Crusaders between the two. With SFM back we would be able to reasonably survive without a Leonin Arbiter, and could actually combat a quick jund start without having to just pray that they can't stick a Liliana of the Veil because of the land hate. And I know that the decisions should not be made over a single archetype, but making a neat aggro-control deck like Death and Taxes more viable competitively (above a decent BGx and Tron matchup) would shake up the format just enough that Jund would have to keep us, and other Wx decks in its sideview mirrors, at least.
    Posted in: Modern
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