Even with a declaration of bias (that I attributed to it being the 'best deck in Modern'), saying people are not skilled enough is like...next level bias!
I fully admit its likely the most skill testing deck in the format, would be the hardest to play, and the hardest to pick up as its skills are less transferable, but I still think its a reach to say its not played because nobody has the skills to do so.
Most people are not even going to bother to learn it because like Tron, its simply impossible to stomach sitting down and playing, for many.
Either way, I think we agree that its the formats 'hard mode' I think we just put different emphasis on why it see's less play.
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idSurge posted a message on The State of Modern Thread (B&R 16/04/2018)Posted in: Modern Archives -
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ktkenshinx posted a message on The State of Modern Thread (B&R 16/04/2018)Posted in: Modern ArchivesQuote from AUTUMNTWILIGHT »So your argument is Teferi brought the hardcore fans back and made them more interested in playing the deck and trying to make it workable. So then has the power of the deck increased? the perception changed? or both?
Teferi and JTMS gave people an incentive to rep the deck and develop its shell. More players repping it means more finishes that get published. More finishes lead to more iteration. More iteration leads to better decks and increased success. -
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tronix posted a message on The State of Modern Thread (B&R 16/04/2018)yeah teferi may be an upgrade, but their is going to be a ceiling on what a 5 mana sorcery speed play can do. its the core of cheaper cards that do all the heavy lifting.Posted in: Modern Archives
this all ties into how much perception drives the format. certain decks fall in and out of favor for reasons that are separate from the strength of a deck itself. for instance humans may be classified as the best deck by some, and there may be some truth to that; however i think it is overrated as such. grixis death shadow, as far as i know, still holds more accolades than humans; but the deck fell off quicker and to a degree that cant easily be explained.
its ultimately why GPs and the pro-tour are important. they are the face of competitive play for magic, and that matters regardless of how closely it matches the truth of things. this is the case for any number of competitive games. people care about balance at the highest levels of play even if they dont play at that level themselves, for better or for worse. -
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papa_funk posted a message on Serra Ascendant needs to be bannedSerra Ascendant absolutely hits the "interacts problematically with the format" criteria. It is a card that gets a lot better because of the special rules associated with Commander.Posted in: Commander Rules Discussion Forum
That doesn't get it banned, though. It just gets it a lot more scrutiny. Ultimately, the interaction isn't all that problematic. Opponent life totals are also higher, so a 6/6 on turn 1 isn't the end of the world. What usually ends up happening is that it gets in for a couple hits, eats some removal, and the controller is now a target. As a later draw, it's actively bad if you've been dropped under 30 life.
The rules of Commander elevate it to "good card," but there are lots of good cards.
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ktkenshinx posted a message on The State of Modern Thread (B&R 10/02/18)Day 2 SCG results are in and the format remains super diverse. As usual, people will disparage these results as "not the T8" and, once the T8 is in an inevitably looks fine, "a glorified FNM." They will do the same when we get more MTGO results and those inevitably are also fine and the critics inevitably say the results are meaningless or non-representative. This will not actually mean the format is unhealthy. It just means the critics will continue to be unhappy. As more measured heads predicted from unban day 1, nothing is broken, all strategies appear viable, and Modern continues to be a healthy wherr you can play whatever you want and be successful.Posted in: Modern Archives
http://www.starcitygames.com/events/coverage/4284_day_2_metagame_breakdown.html
I will update the MWP comparison analysis after Round 15 is done and see if there is any impact on Modern vs. Legacy MWP and top player finishes. -
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javert posted a message on [[Official]] Modern Prices DiscussionPosted in: ModernQuote from ET1 »You all realize this set isn't specifically designed to appease modern players?
Sure, Chalice of the Void and Ensnaring Bridge at mythic rares just for the pure casual and Vintage nostalgia appeal. They were also perfectly content with Jace in there despite being modern banned...
It may not have "Modern" in its name but they expect Modern players to be the main ones buying it. Given how Legacy and Vintage are dead beyond salvation, it's the Modern players the ones with the competitive motivation to buy product like this. They know it, it's obvious but they're doing a token attempt at pretending it ain't so.
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ktkenshinx posted a message on The State of Modern Thread (B&R 10/02/18)Posted in: Modern ArchivesQuote from Shodai »I wish there was a way to keep Tron in check that wasn't Blood Moon. The card's power to end games instantly with no way to play around it a lot of the time is absurd.
No solution here, I just detest games with no interaction and early game lockouts on decks which aren't linear, just for playing non-basics. I would love for it to get banned, but then I'd just complain about how OP Tron was.
Like sicsmoo said, Moon isn't even that good against Tron. It has plenty of basics to grab, Spheres to filter into colored mana, and can naturally drop stuff like OStone to get ahead. Moon plus a clock is definitely strong, but many controlling decks don't have that capability.
As for Moon and Tron itself, there is nothing problematic about these cards. Moon barely sees play and Tron is just one of many strong top-tier Modern decks. If you're losing to Moon, learn to recognize Moon decks and fetch appropriately. I saw some absolutely atrocious autopiloted fetching at the recent SCG Opens and GP where a control player blindly grabbed shocks against decks that are known to play Moon. For instance, not playing around Moon against G2/G3 Grishoalbrand is just unacceptable. Same goes for Storm, Affinity, and Mardu. This is a prime example of some players not knowing metagames and decks, and as a result, losing to something that more experienced Moderners should know.
I'm not saying this is necessarily your experience. Maybe you live in an area with lots of zany Moon decks and you can't recognize them, leading to lots of losses that you couldn't identify beforehand. If so, that's a *****ty experience and scene to play in and I wish your meta was different, but it's so non-representative of the broader Modern world that it's not something for Wizards to fix. In my own experience, the vast majority of Moon complainers are like the vocal pros on Twitch. They stream to an audience, get distracted and on autopilot, fetch or play lands in a risky way, get wrecked by Moon, and then go full salt about it to their loyal viewers. Never mind that it was Affinity G2 and they are playing a control deck with 3 basics and should've known Moon was coming around the corner. Never mind that they autopiloted their fetchland cracks for EOT and weren't even using their mana to cast spells. It's all "Moon broken, typical Modern, linear goldfish gg." This kind of anti-Moon stance is ridiculous and it's one we should push back against.
As with previous issues, I urge anyone who has a Modern complaint to examine the period from July 2017 through February 2018. If your complaint was present during that period, then your complaint is part of the healthy and diverse vision of Modern and is probably not going to be addressed any time soon. -
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ktkenshinx posted a message on The State of Modern Thread (B&R 10/02/18)Posted in: Modern ArchivesQuote from h0lydiva »Decklists from the Modern Challenge are not good points. They are not points at all.
They are just a list of decks from a random online tournament that normally matters zero, and in a weekend in which about the 500 best players are playing paper tournaments it matters around -9000
I don't disagree with this. I definitely prefer larger datasets to smaller ones, and a single Challenge is only one datapoint as we enter the new era.
Here's what I don't understand. You justifiably suggest that you prefer larger datasets with more tournaments involved. I agree! So why do you insist on discounting the last 12+ months of data that show Tron was never a problem and the metagame went through various cycles of top decks? There are thousands of finishes in this period across small/medium/major events, and all point to an amazing picture of Modern health and diversity where Tron is not dominant and decks that Tron beat are viable and winning. We also have Wizards on record saying the format is healthy, and we have many GP and larger events showing plenty of diversity and viable interactive strategies. Given that large dataset, which I know you prefer, how can you say that Tron is a problem? Or, if you aren't explicitly saying that "Tron is a problem," why do you keep suggesting Tron is problematic?
It seems that many anti-Tron players are willing to pick apart any dataset to look for evidence that their hated nemesis needs banning or is unhealthy. I'm not sure if h0ly is doing this, but many others are. If the large datasets don't indicate Tron is dominant, they say "People just aren't playing it even though it's the best deck," or "Those large decks aren't representative of the true metagame." To be clear, I'm not necessarily trying to convince anti-Tron dissenters that they are wrong. I honestly don't know what will do that. I'm trying to show the people who are on the fence about Tron and newcomers to the format that these anti-Tron platforms are really flimsy and intellectually inconsistent. -
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draftguy2 posted a message on Why did Red gain some old Black mechanics like Rituals and graveyard stuff?Posted in: Magic GeneralQuote from genini2 »Quote from Hackworth »Free counter spells can break games, and lands that are also spells need to be balanced very carefully. I'm not surprised Denying Channel wasn't printed.
It's not supposed to be free. The part before the comma is blank in order to leave a variable cost for design to figure out. An uncounterable counterspell that also functions as a land would almost certainly be costed along the lines of 2UU
I am pretty sure the oringal was that, not a discard but a sacrfise. so you sac the land +4 mana to counter a spell. Still playable but not as crazy as force of will on steoids. -
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ktkenshinx posted a message on The State of Modern Thread (B&R 15/01/18)See my comparison:Posted in: Modern Archives
https://i.imgur.com/DSU0nmk.png
I strongly suspect this is fake. The right image is from the real MTGO client, the left is from the OP's alleged evidence. This seems like clear evidence that this was doctored. I posted to Reddit (which I haven't done in ages) to hopefully quell this rumor.
EDIT: And per popular request, here is the white-bordered comparison.
https://imgur.com/a/7mPf5
Unless the Beta changed that visual cue, that Reddit poster doctored the image and lied. - To post a comment, please login or register a new account.
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It will be Shivan Dragon and not Shivan Dragon Token
The token has the same name as the copied permanent (so no token part) because names are a copiable value.
Edit: Here is a link the the comprehensive rules changes from vow which may give you further help https://magic.wizards.com/en/articles/archive/news/comprehensive-rules-changes-2021-11-10
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The opponent can still add the protection, but at that point because it is already blocked it will remain blocked. However any damage dealt to it by a white creature (assuming they name white) will be prevented.
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It will not override it. Cards like Act of Treason have change of control effects which are applied in time stamp order so Bazaar Trader is applied last and thus overrides the previous ones. Effects like return to hand at end of turn are not affected at all.
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When you devour you do it all at once with no other actions or triggers resolving in between so in your situation you would choose to devour all 10 tokens and then Bloodspore Thrinax enters the field with 10 counters on it. At this point Reyhan, Last of the Abzan will trigger 10 times and you may move the counters onto any creature as you choose. Felisa only trigger on non-token creatures so she wouldn't trigger at all in this scenario. If you were to have devoured 10 non token creatures then Felisa would trigger 10 times and create tokens for each based on their counters at the same time that Reyhan triggered however because the tokens did not exist when Reyhan triggered you cannot place his counters on them.
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