- die_treppe
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Member for 10 years, 2 months, and 19 days
Last active Tue, Dec, 25 2018 06:39:37
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Chickmagnet handle Wampa1 posted a message on Bone Dragon Channel FireballHis ability requires 5 mana, 7 cards, entering tapped, on an underwhelming 5/4 body? Blech. With that costly of a recursion cost at least give it an ETB ability.Posted in: The Rumor Mill -
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k0no posted a message on Arena ModernPosted in: The Rumor MillQuote from Colt47 »I said this over in the other products thread, but they literally can't create modern or legacy with that game. MTGO already has some trouble with certain decks that combo off or do a lot of complex interactions at once. Arena would just fall over and die trying to deal with dredge or a super big stack of various triggers. I'm sure they may fix this later, but until that point I think that there's just a lot of old files sitting around leftover from development that may still need cleaning up.
Interesting how you reached this conclusion.
So far, we know that arena runs a rules engine, that allows new or old cards to be 'plug and play', quite different from mtgo where everything has to be coded as its own unique rules entity.
So from their description, it seems they've effectively future-proofed the engine to effortlessly run cards from alpha into the distant future.
And now they've implemented proper timings, priority on abilities/spells and stops on phases etc I see no reason why arena couldn't support modern.
Remember arena is currently (in its beta phase) just a tech demo for a powerful game engine and its the engine that we care about. What gave you the idea that the engine couldn't handle modern? -
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secretgiant posted a message on Dominaria FAQ leak threadThis leak is truly a shame.Posted in: The Rumor Mill -
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smoresnbacon posted a message on Sultai MidrangeHere's where I'm currently at with Jace:Posted in: Midrange
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (23)
2x Blooming Marsh
1x Breeding Pool
2x Creeping Tar Pit
2x Darkslick Shores
1x Forest
2x Island
4x Misty Rainforest
2x Overgrown Tomb
4x Polluted Delta
2x Swamp
1x Watery Grave
Creature (11)
3x Jace, Vryn's Prodigy
2x Scavenging Ooze
4x Tarmogoyf
2x Tireless TrackerInstant (7)
2x Abrupt Decay
1x Dismember
4x Fatal Push
Planeswalker (7)
3x Jace, the Mind Sculptor
3x Liliana of the Veil
1x Liliana, the Last Hope
Enchantment (3)
3x Search for Azcanta
Sorcery (9)
1x Collective Brutality
3x Inquisition of Kozilek
2x Maelstrom Pulse
3x ThoughtseizeSideboard (15)
1x Collective Brutality
3x Disdainful Stroke
3x Fulminator Mage
1x Kitchen Finks
1x Liliana, the Last Hope
3x Negate
3x Nihil Spellbomb
For those who haven't played Jace, Vryn's Prodigy, I encourage you to sleeve him up and give him a shot. I truly believe he works better in this shell than Snapcaster Mage a large majority of the time, since we're tapping out on our turn often.
22 lands my also seem a bit greedy in a shell without cantrips, but Search for Azcanta and Jace looting help us filter through the deck very quickly to find what we need.
Also, how does everyone feel about Courser of Kruphix in this meta? It blocks BBE well and has some great synergy with JtMS. -
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420bootywizard posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)Hey guys let's un-ban Stoneforge since there aren't any good white decks amirite.Posted in: Modern Archives -
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ktkenshinx posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)Re: Shadow results at the GPPosted in: Modern Archives
If Shadow has similar results to the Open, Wizards should act. They should not immediately ban, because basically every one of their dominance bans except Eye has dethroned one top deck and left another top deck in its place for summary banning. Bans just lead to more bans in Modern, and this ban would likely lead to a repeat of the late 2016 linear nightmare with slightly new decks: Dredge, Eldrazi Tron, Storm, Affinity, etc.
Wizards SHOULD unban SFM instead. It incentivizes interactive decks, addresses color imbalance, and fights both linear decks and DS decks. I have minimal confidence that Wizards will do that, but it's the right thing to do. -
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ktkenshinx posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)Posted in: Modern ArchivesQuote from acc95 »You are a blue deck when your lands tap for blue mana and you cast blue spells.
I really find amusing that now that blue has multiple Tier 1 decks the "blue sucks" crowd's narrative shifts into "it's UB, not UR", "it's not pure control", "it's not blue" and other gems. I guess some people just want to complain... and that's fine as long as this thread isn't completely hijacked.
The "blue sucks" narrative has taken many forms since Twin's banning. Ultimately, the only consistent argument behind the "blue sucks" camp is often "unban Twin because I want Twin," even if that narrative can go unspoken at times. There were certainly months where blue did suck, particularly from August 2016 through January 2017, but I imagine the narrative will continue until either Twin is unbanned or we get the equivalent of Modern Miracles. Personally, I just don't engage these posts if I want to talk about something else. Posters can only hijack a thread as much as one chooses to engage their arguments.
Watching Charlotte this weekend and the recent GP in the past, it's so puzzling to me that people still hold some odd Modern beliefs. There's the "ban Tron" camp, despite its negligent metagame presence. There's the "ban SSG" camp, despite its virtually nonexistent metagame presence. Then there's the "SFM too strong" camp, despite the far more powerful things most other top-tier decks are doing. Lots of strange cognitive dissonances in this format and its community. -
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acc95 posted a message on State of Modern Thread: bans, format health, metagame, and more! (3/13 update)You are a blue deck when your lands tap for blue mana and you cast blue spells.Posted in: Modern Archives
I really find amusing that now that blue has multiple Tier 1 decks the "blue sucks" crowd's narrative shifts into "it's UB, not UR", "it's not pure control", "it's not blue" and other gems. I guess some people just want to complain... and that's fine as long as this thread isn't completely hijacked.
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Jund is the most expensive deck by a margin and has been the target for the second most bans after Storm. Birthing Pod was mostly fair (it dropped the combo towards the end) and got banned, and it was a pretty expensive deck as well. I really don't see a bias towards the fair decks, and definately not towards or against deck prices.
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I am sorry to say this but your propositions are absurd and completely inconsistent. First and foremost having "fun" as a ban criteria is dangerous. Fun is inherently subjective and banning because of someone's subjective perception of what is fun is dangerously arbitrary. States have abolished arbitrary jurisdiction for good reason and reinstating that into a game you expect others to have faith in is very narrow minded. But on weg go.
You basically ban every fast aggro deck to death to make the format slow down, then buff Affinity to unknown levels of broken and carry on unbanning Chrome Mox. That card does a lot but slowing down a format is certainly not one of them. You want to unban it to make midrange etc even with the fast aggro decks which you conventienly just banned out of the format except for Affinity. You also state that Mox would go into basically every midrange, control and tempo deck, which kind of makes this a 56 card format. You seem to not notice or care, but having a card that is obligatory to every deck to compete is format warping and extremely unhealthy. Having Mox in your opening hand is also such a great advantage over others who do not that games often come down to exactly that. Games become more luck based and being on the play with a Mox becomes the most powerful play of Modern.
Banning cards like Stony Silence also doesn't achieve anything for other artifact decks. When Affinity runs rampant people will play artifact hate and other artifact decks will get to feel that. It doesn't matter if that's Stony Silence, an abundance of Ancient Grudges, Shatterstorm or Creeping Corrosion. Artifact decks will fold to that either way. It's similar with graveyard hate. Dredge is strong, and all graveyard decks will suffer from the hate. If Rest in Peace isn't that good against Dredge people will stop playing it anyway. No need to ban it. Also, being all-in on one strategy is generally a high risk - high reward play. You narrow down the ways you are vulnerable, but if someone packs the right hate you lose. That's why it is important to have multiple ways to win and the reason why decks like Jund aren't easily hated out through sideboard cards.
You seem to be stuck in the ages of Extended and ignore a lot of what has happened since then. The plans you have for Modern would not lead to the vision you have for it.
Also:
Good for you! *slow clap*
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To be fair, to date Jund had the most bannings of any deck besides Storm. Infect and Affinity only do busted stuff if you don't interact with them. Both decks push the meta towards interaction, which is definately a good thing. They also help keeping Dredge and Tron in check, which is also nice.
I agree that banning something from Dredge isn't neccessary yet. While I dislike Dredge a lot and would love it toned down a margin I believe a ban would be wrong at this point. Aether Revolt seems to be a promising set with many new toys for Modern and the metagame might adjust itself at some point.
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To 1)
Yes, counterspells are bad right now which is certainly a reason to play black over blue.
To 2)
The only cards that would excite me from these are AV and Clique. Jund often plays Blood Moon itself, so no point here and Shackles is a dead card if you draw it naturally, especially if you don't go deep into blue. It's also just not good right now. Serum Visions is very mediocre although probably one of the better hits in RUG and Clique is usually a two-of at most. Hitting a second one is also bad. Nothing here that could compensate for what you miss out on for playing blue over black.
To 3) I completely agree with you here. BBE creates far too much variance and adds even more luck to the game which I don't think helps but is actively bad. I'd keep it banned for this reason alone.
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