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  • posted a message on [C20] Commander deck names
    Symbiotic Swarm
    Enhanced Evolution

    Bout time we get some Zerg decks.
    Posted in: The Rumor Mill
  • posted a message on Repeating Saga's Final Ability
    714.4: "If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack."

    Is it possible to remove a chapter counter in response to the final trigger, to prevent it from being sacrificed. Example: The Birth of Meletis/Thrull Parasite?
    Posted in: Magic Rulings
  • posted a message on Dousing Balance
    I think it would have to say,

    Crusade for Balance XXW
    Sorcery
    Each opponent sacrifices a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you. Each opponent discards cards and exiles cards from their graveyard the same way. Repeat this process up to X times.
    "Fight with all your might my son! Never cease your advance! A man's power is his output. When you cease to fight, you will soon after cease to exist."


    This is the best I can do. It's basically the same as what you had, just an extra step for coherence. It would probably be way more functional as a single instance effect though.

    Solemn Judgement 1W
    Sorcery
    Each opponent sacrifices a permanent of each type among artifact, creature, land, enchantment, and planeswalker if that player controls more permanents of that type than you.
    "Our effort must be almost overwhelming. Our vigilance must be enduring. A man's power lies in his output. Yet beware of that output. The moment you fight for what's wrong, you mine as well cease to exist."


    Amazing how rearranging the words would make a card more understandable. Thx much!
    Posted in: Custom Card Creation
  • posted a message on Helm of the Host and Evil Twin
    Thank you!
    Posted in: Magic Rulings
  • posted a message on Dousing Balance
    It costs too much (for what it aspires to do). It actually doesn't do that either.

    You're instructing players to sacrifice a number of permanents down to an equal portion as you, which can bypass and exceed the value of X.


    How would you word it so it does what it was intended?

    What if I change the text to something similar to Torment of Hailfire:

    "Repeat the following process X times. Each opponent sacrifices a permanent of each type unless they control equal or fewer permanents as you do of that type. Each opponent discards cards and exiles cards in their graveyard the same way."

    With this new wording, it would require players to sacrifice X cards, but automatically stopped if they control the same number as you do.
    Posted in: Custom Card Creation
  • posted a message on Dousing Balance
    Dousing Balance
    XXW
    Sorcery

    Each opponent sacrifices up to X artifacts until they have the same number of artifacts you control. Repeat this process for creature, enchantment, land, and planeswalker. Each opponent discards cards and exiles cards in their graveyard the same way.
    ———

    Reference: Balance/Balancing Act/Magus of the Balance/Equipoise

    Akin to the spirit of White, Dousing Balance brings everyone down to your level. The keywords here are “up to X”, which means: 1) If your opponent is one card in hand ahead of you and X=2, you cannot make him discard more than one card, 2) If your opponent is three cards ahead and X=2, he’d still end up with one card ahead.

    In short, Dousing Balance is an expensive spell that doesn’t really “gain” you anything unless you’re running behind, and it might not even remove troublesome permanents you’re eyeing on, which is why I take the liberty of making its effect massive and only affects opponents.

    I’m not too worried about the LD aspect here, consider how expensive this spell is, you’d probably have a lot of lands and/or mana rocks already, which means your opponent likely won’t sacrifice that much mana at all.
    Posted in: Custom Card Creation
  • posted a message on Helm of the Host and Evil Twin
    Helm of the Host/Evil Twin

    Helm's ruling indicates that if it's equipped to a clone, then it will produce tokens of whatever creature that clone was copying. Evil Twin however also gives himself an additional ability. Does Helm copies that ability as well?
    Posted in: Magic Rulings
  • posted a message on Ghostly Prison and Bloodthirsty Blade: Order of Payment
    Thx for answers!
    Posted in: Magic Rulings
  • posted a message on Ghostly Prison and Bloodthirsty Blade: Order of Payment
    Ghostly Prison/Bloodthirsty Blade

    To my knowledge, if an opponent cannot pay 2 for Prison, none of his creatures could attack me even if one of them equips Bloodthirsty Blade or has similar effect on it.

    So assuming my opponent has two mana open and initiates combat, he has creature A and creature B (goaded), can he pay for just A and claim that he runs out of mana, therefore cannot attack with B?
    Posted in: Magic Rulings
  • posted a message on Issac the Bitter
    Quote from user_938036 »
    That's neat but despite how you dress it up that is definitely a black ability. More specifically it appears to reasonably be mono-black or at least demand black to get access to discard.

    Nice try, but this is a color pie break, through and through. Red just doesn't get that kind of discard, plain and simple. It's too discriminating, compared to the random looting and wheeling that are the extent of red disruptive discard. I don't see at all how those color pie philosophies you laid out tie into the mechanics you chose for this card.


    I disagree. It's easy to categorize card effect into specific colors, such as all land fetch must be green or all discard must be black, but it's possible to have similar effect in nontraditional colors by having a twist. For example, black traditionally don't have artifact/enchantment removal but it could be done with effect such as Gate to Phyrexia, Phyrexian Tribute, Mire in Misery, and Pharika's Libation. Similarly, red could draw cards via effect like Risk Factor and Browbeat.

    Not to mention, this card is a multicolor card that could incorporate different facets into one.

    White traditionally has universal discard effect like Balance, Balancing Act, and Restore Balance, and they have effects that would "tax" people to prevent, such as Smothering Tithe/Leonin Arbiter, resource suppression base on card type via cards like Cataclysm/ Limited Resources. Red has punishment effect that make people pay, such as Skullscorch and Breaking Point, discard effect like Sirocco or discard to pay a price such as Chain of Plasma, and effect that make people sacrifice permanents such as Crack the Earth, Rite of Ruin, and Whims of the Fates .

    It may seem odd at first, but in reality Issac isn't doing anything outside of Naya pie, he merely combining what's already there. In fact, he could be complete Boros and it'd still make sense, with enough cards from the past to back it up.

    The only ability that I'm not completely satisfied with is his activation ability. It is a little off to have a mana dump via discard. I will remove that one.
    Posted in: Custom Card Creation
  • posted a message on Players Tour Series 2 Qualifiers Promos
    Is the color of Surgical Extraction a bit “light” compare to the original?
    Posted in: The Rumor Mill
  • posted a message on Issac the Bitter
    Issac the Bitter
    WRG
    Legendary Creature - Human Advisor
    2/4

    At the beginning of each player’s upkeep, that player may pay 2. If they don’t, they reveal their hand. If three or more cards of the same card type are revealed this way, that player discards one of those cards unless they sacrifice a permanent of that type.

    ”Survival requires both truth and lies.”

    ———————

    Flavor/Lore

    Issac is a middleman between nobles and peasants, sometimes a messenger, sometimes a collector. He did his job begrudgingly and inevitably led to suffering of many, including his own family (whom he frequently paid the nobles to spare). Occasionally, he’d hide vital information from his noble superiors so they don’t know what to steal from the commoners.

    W: Taxing
    R: Compassionate and going under the law
    G: Family oriented
    WR: Universal punishment
    WG: Dealing with the mass against the elites
    RG: Helping the lower castes
    WRG: Champion for the weak through roguish acts

    Mechanics

    Issac follows the popular WG trend of suppression, with R added showing his “in-between man” ability.

    The wording of Issac follows that of Invasion block Domain cards. If an opponent reveals 3+ cards of one permanent type, he either discard it or sacrifice one that shares its type. If it’s instant/sorcery that got revealed, then they have no choice but to discard one of those cards.

    Gameplay

    Not an easy card to build around, but ultimately benefit from WG’s ability to retrieve permanent cards, as well as R’s ability to cycle cards in hand. His activation ability is a useful political tool.


    EDIT 1: Removed the activation ability of Issac.
    Posted in: Custom Card Creation
  • posted a message on Experimental Frenzy and Madness
    Thank you!
    Posted in: Magic Rulings
  • posted a message on Takeshi Konda of Golden Era
    Thank you for your comment.

    For starter, I mentioned this was created as a lore card, depicting the ideal Kamigawa and Konda before he fell to his own obsession, as a wise ruler instead of a nonmalleable madman. In the Golden Era when everyone worships spirits, they receive their blessing in return, they were the core of Kamigawa's momentum.

    Saccing spirit being counterproductive, that was intended, because Konda did it for temporary power and never came back from that route, personally I enjoy cards with a lot of choice making. This version of Konda would no doubt be a creature-based deck, that too was intended, because it's a plane where people and spirits mingle, Konda's position as Shindo's chosen cannot be as aloof as King Kenrith is.
    Posted in: Custom Card Creation
  • posted a message on Experimental Frenzy and Madness
    Experimental Frenzy

    Given madness is a card you discarding, can you cast it under the influence of EF?
    Posted in: Magic Rulings
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