Unspeakable Revelations- broken beyond disbelief; once you have no cards in your hand this is one-mana tutor! (having not cards in hand is very easy for aggro.) my suggestion: change it to "as an additional cost to play ~, discard three cards."
Hometown
Land-Hometown (R)
When Hometown comes into play, target opponent chooses a land he or she controls. That land becomes a Hometown in addition to its other types.
Whenever a nonsacrificed land leaves play, its controller sacirifces a Hometown.
Whenever a nonsacrificed Hometown leaves play, its controller sacrifices a land.
There's a problem with that. What if you want to cast Terror on a creature? How do you know if it's black or not? How do you try to counter face down spells wth stuff like Muddle the Mixture, since you have no idea if they're instants or sorceries?
This is too messed up to work, I'd say.
In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
I've tried to make a game where no player knows what permanents or spells the other have, but all of those still acts as normal. (if you attack with a creature, you must prove the amount of damage it deals by revealing it, must prove that what you tapping right now is actually a land, and etc.) I'm sure there is a clean way of wording it. I'll think about it for a moment.
Upside Down Reality 1WUBRG
Legendary Enchantment (R)
When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
Each player may, at any time, look at and rearange the order of the permanents he or she controls.
Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
If a creature would deal damage, its controller must reveal the creature until the end of the turn.
Spells go on the stack face down, and revealed only on resolution.
Spells with additional costs must be revealed before they resolve.
When Upside Down Reality leaves play, turn all permanents face up.
So I have been an avid Smallville fan since it's 1st season debuted 5 years ago and am calling out to all the other 'Ville fans on MTGS.
With the most recent episode (The 6th Season Premiere), what do you think is going to happen?
Clark was released from the "Phantom Zone", Lex was released from Zodd's control, and the Phantoms from the zone are running rampant across the globe. Lex and Lana are in love, Sparks are flying between Clark and Lois, and Lionel is still the "Disciple of Jor-El".
I think this is going to be the most exciting season yet, and with only one season left after Season 6, the story should really start developing.
Will Lex finally turn against Clark for good? Hopefully.
Will Lana learn about Clark's secret? Likewise.
Will Lionel betray Clark and Martha's trust? Probably.
Will Jor-El really disappear for good? Possible.
What problems will the Phantoms bring to Earth? Nothing Clark can't handle.
What do you all think?
Answers in bold.
Oh, and you forgot one question: When Clark will fianlly fall inlove with Lois?
Teleportation Device5
Artifact (R) T: Put a teleport counter on ~. T, Remove a teleport counter from ~: Choose one- Return target creature from play or from a graveyard you control to its owner's hand; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. "We saw him and wondered, how did he get all the way here from Tuazix?"
Next:
"Impossible? dangerous? haunted? count me in." -Van Helsing, Vampire slayer
Tnx for the replies. What do you think about version 2 of the card?
Steam Factory
Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add one mana of any color to your mana pool. "The steam factory is basically a modern Trojan horse." -Libraries of the new age
Time Eater XUU
Creature-Leviathan (R)
When ~ comes into play, you skip your next 4-X turns. If X=4, put four -1/-1 counters on Time Eater.
Islandwalk "Time is a savage beast with a ruthless appetite." 10/10
How about: (BTW, the "you control" part is not necessary; you can't sacirifce permanents you con't control anyway.)
Fungal Mossbed Legendary Land-Forest (R) (: Add to your mana pool.)
When Fungal Mossbed comes into play, sacrifice a Forest.
Fungus you control have "Remove all spore counters from this creature: Put a 1/1 green Saproling creature token into play. Play this ability only if there's atleast one spore counter on this."
Legendary Creature-Sliver Rogue
Land-Hometown (R)
When Hometown comes into play, target opponent chooses a land he or she controls. That land becomes a Hometown in addition to its other types.
Whenever a nonsacrificed land leaves play, its controller sacirifces a Hometown.
Whenever a nonsacrificed Hometown leaves play, its controller sacrifices a land.
In all of those cases, if the target will find out to be illegal, the spell will be coutnered because of illegal targets.
I didn't get it... how that in some way reminds my card?
Enchantment
When ~ comes into play, draw seven cards.
Sacrifice ~:
Legendary Enchantment (R)
When Upside Down Reality comes into play, turn all permanents face down. Those permanents aren't considered as face-down morph creatures. (The morph ability has no effect.)
Each player may, at any time, look at and rearange the order of the permanents he or she controls.
Whenever a player uses ability or taps a land for mana, he must reveal the given card until the end of the turn.
If a creature would deal damage, its controller must reveal the creature until the end of the turn.
Spells go on the stack face down, and revealed only on resolution.
Spells with additional costs must be revealed before they resolve.
When Upside Down Reality leaves play, turn all permanents face up.
Creature - Sliver
All Slivers have "T, Sacrifice this Sliver, Pay 3 life: Counter target spell. It's controller gains 3 life."
Answers in bold.
Oh, and you forgot one question: When Clark will fianlly fall inlove with Lois?
Artifact (R)
T: Put a teleport counter on ~.
T, Remove a teleport counter from ~: Choose one- Return target creature from play or from a graveyard you control to its owner's hand; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
"We saw him and wondered, how did he get all the way here from Tuazix?"
Next:
"Impossible? dangerous? haunted? count me in." -Van Helsing, Vampire slayer
Next is a hard one: Flying
Steam Factory
Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add one mana of any color to your mana pool.
"The steam factory is basically a modern Trojan horse." -Libraries of the new age
Creature-Leviathan (R)
When ~ comes into play, you skip your next 4-X turns. If X=4, put four -1/-1 counters on Time Eater.
Islandwalk
"Time is a savage beast with a ruthless appetite."
10/10
Next:
The best defense is offence.
Fungal Mossbed
Legendary Land-Forest (R)
(: Add to your mana pool.)
When Fungal Mossbed comes into play, sacrifice a Forest.
Fungus you control have "Remove all spore counters from this creature: Put a 1/1 green Saproling creature token into play. Play this ability only if there's atleast one spore counter on this."