The funniest part in family guy: (however you need to see it to laugh)
Peter: Quick, brian, put up this horse costume.
Brian: Umm why?
Peter: Because I want to bale Lois on the physicals.
Brian: Okay..
*Peter and brian inside a horse costume walk across Lois to the door*
Peter: Lois, I'm going to my physicals.
Lois: Okay, peter.
*Later in the car*
*Quiet*
Brian: Hell, I'll just ask it. Why did we need the costume for?
Geyser of Knowledge- I don't think non of it shouls be white. The suspend should be blue as well. Considering that, it's quite unusefull; 9-mana card for starts are almost always bad. This is no exeption. Second, the suspend sucks; you suspend it turn 4 (or 3) and then waits 3 turns wich you can't draw cards in them. Sounds like a bad deal to me.
Unreal RealityUUU
Enchantment (R)
Cumulative upkeep- 1
Mana produced by any means produces 1 instead of its normal type.
I'm just curious of wich of the following games (if more than one) do yo play/own.
I own Descent and LotR: The Confrontation Deluxe Edition. The first one is an amazingly designed game, both componentwise and gamewise. Although it does require random card draw (treasures and overlord cards) and dice roll, it still more of a strategic game than luck one. The second, however, is 99% (if not 100%) pure inteligence; no dice roll, no random card draw, only pure strategy. The only luck thing about it is guessing wich character is in wich location of the opposing player, wich can alsaw be solved if both players are extremly wise. While the Descent takes about 4-7 hours of gameplay, LOTR takes no more than 30 minuts. (By the way: the art on LotR: The Conf. is absolutley amazing. It's even bettern than Magic's.) I for one recomment both of them.
Ok, so I would settle for another Survivor show where they take previous players and start a new game with them. Even if Rob still won't win, it still fun to see him play.
Shame they didn't do a second million granted by the audience votes. (what season was that? 7, right?) Because if they do, Rob would almost defintally won it.
But you know what's ironic thing about Jenna wining and Rob doesn't? That if he wanted (at early stages), Rob could easly have Jenna out if he just wanted to. Ofcours back then he didn't take her for a threat, wich is realy too bad.
Steam Factory
Land (R)
When Steam Factory comes into play, target opponent gains control of it.
At the begining of your upkeep, Steam Factory deals 1 damage to you. T: Add 1 to your mana pool. "The steam factory is basically a modern Trojan horse." -Libraries of the new age
Why broken- It's not legendary, meaning that if you manage to get even two of those to the opponent, he will suffer a massive life loss of 2 damage per turn. More than 2? all the better.
Why underpowered- First you lose a land drop, second you give your opponent a free mana-producing land, and if that not enough this card is usualy one that you would perfer not to have in your opening hand.
So far I've only seen seven seasons of Survivor (1-7) and I honestly think that Rob (season 6) is the single best player and I don't think that my mind will change after I'll see the other seasons. Yes, I know he didn't won (wich realy pissed me off, because he deserved to win) but he was still the best player and he still played the best. Even though he stabbed everyone, I realy think that if Jenna had picked him instead of Mathew to the finals he would've won (he could easly pursue the tribal council [or atleast 4 of them] to vote him as the winner). It realy seemed unfair that he didn't even won the 2nd prize. Anyway, who do you think is the best player of Survivor ever and what do you think about Rob's play?
False Order6G
Instant (R)
You may reveal seven forests in your hand rather than pay False Order's mana cost.
Change the target of target spell with a single target.
When False Order resolves, if you played it by revealing seven foesrst, draw seven cards. Otherwise, draw a card.
Paddy Field- Balanced, but should defintally be a rare. I would love to see such card gets printed (and ofcours such cards to other colors).
Breaking the Skies G
Sorcery (R)
Creatures loses flying. (This effect doesn't end at end of turn. This effect alsaw applies to creatures that would later come into play.) "Where do you fly when the skies are gone?"
Prison of IceU
Enchantment-Aura (R)
Enchant creature
As ~ comes into play, you may pay X.
When ~ comes into play, remove this and enchanted creature from the game each with X time counters on them. They both gain "Suspend X".
Peter: Quick, brian, put up this horse costume.
Brian: Umm why?
Peter: Because I want to bale Lois on the physicals.
Brian: Okay..
*Peter and brian inside a horse costume walk across Lois to the door*
Peter: Lois, I'm going to my physicals.
Lois: Okay, peter.
*Later in the car*
*Quiet*
Brian: Hell, I'll just ask it. Why did we need the costume for?
Sorcery (R)
As an additional cost to play ~, sacrifice a land and pay 2 life.
Draw two cards.
Unreal Reality UUU
Enchantment (R)
Cumulative upkeep- 1
Mana produced by any means produces 1 instead of its normal type.
I own Descent and LotR: The Confrontation Deluxe Edition. The first one is an amazingly designed game, both componentwise and gamewise. Although it does require random card draw (treasures and overlord cards) and dice roll, it still more of a strategic game than luck one. The second, however, is 99% (if not 100%) pure inteligence; no dice roll, no random card draw, only pure strategy. The only luck thing about it is guessing wich character is in wich location of the opposing player, wich can alsaw be solved if both players are extremly wise. While the Descent takes about 4-7 hours of gameplay, LOTR takes no more than 30 minuts. (By the way: the art on LotR: The Conf. is absolutley amazing. It's even bettern than Magic's.) I for one recomment both of them.
Land (R)
When Steam Factory comes into play, target opponent gains control of it.
At the begining of your upkeep, Steam Factory deals 1 damage to you.
T: Add 1 to your mana pool.
"The steam factory is basically a modern Trojan horse." -Libraries of the new age
Why broken- It's not legendary, meaning that if you manage to get even two of those to the opponent, he will suffer a massive life loss of 2 damage per turn. More than 2? all the better.
Why underpowered- First you lose a land drop, second you give your opponent a free mana-producing land, and if that not enough this card is usualy one that you would perfer not to have in your opening hand.
Suggestions? thougts?
Instant (R)
You may reveal seven forests in your hand rather than pay False Order's mana cost.
Change the target of target spell with a single target.
When False Order resolves, if you played it by revealing seven foesrst, draw seven cards. Otherwise, draw a card.
Next: A mono white hard counterspell.
Next: Flash
Breaking the Skies G
Sorcery (R)
Creatures loses flying. (This effect doesn't end at end of turn. This effect alsaw applies to creatures that would later come into play.)
"Where do you fly when the skies are gone?"
Enchantment-Aura (R)
Enchant creature
As ~ comes into play, you may pay X.
When ~ comes into play, remove this and enchanted creature from the game each with X time counters on them. They both gain "Suspend X".
Next: A blue life loss.