Kagemaro and Prophet are obvious as they're creatures so we can recur them every turn. Kagemaro has no problem in my build, regularly being at least a 4/4 and quite easily being 7+. No lie though, I mostly added him in as a recurrable way to deal with Animar decks. Prophet on the other hand lets us exile all creatures every single turn if we have to, which of course the exile clause is the biggest thing so we can fight other reanimation better. Notice both get around indestructiblity.
O-Stone and Deeds are both recurrable with Sun Titan and if played early with no answers can cause opponents to try to play around them. You can make your opponent staggers their plays, which might buy you more time than actually popping them.
Austere Command can hit so many options it would be criminal to play without it in a white deck. And of course, the same could be said about Toxic Deluge in a black deck as well. The ability to sweep away your opponents' threats and leave your own in play is one helluva swing.
Has anyone even looked at Gate to the Afterlife?
I know we have Haruspex and a few other draw engines, but this one does something that as far as I recall others can't: Ditch things into the graveyard for easier access. There have been a few times where I had infinite draw, but couldn't do anything with it cuz everything was in my hand.
It's obviously not a replacement for Haruspex since it's not a creature, but it definitely deserves a fair run, don't you guys agree?
Have you ever though about Fiend Hunter? He's a combo piece with the big three: Sun Titan, Karmic Guide and Reveillark. Plus he can always be used to exile something from your opponents as well, even permanently if you have a sac outlet available.
I'd say Yisan. Over the last few days of looking at your list it has basically been the weakest thing I've noticed. He's too slow if you're not going to abuse him. Iwouldn't cut a dork. You only have 8, feel like less would be detrimental to your speed.
I'd stay away from Sidisi. Sure, she's unconditional every turn tutor, but that's a huge mana investment that could be better spent elsewhere.
How useful is the cradle? I wouldn't figure you'd be getting a lot of mana off it really, but you do have a lot of cheap creatures, so I can't really gauge it by just looking at a list. I would figure opponents wouldn't let you keep a lot of dudes.
Yahenni's Expertise is another wipe that is pretty powerful in competitive fields I'd say. Course it's also more of a meta pick.
No High Market? That's an absolute sin. Horizon Canopy is fairly useful as a cheap draw later on in the game.
With your mana base you could probably get Necropotence to stick early enough to be a major game changer. I could see you winning the game easily off drawing 20+ cards. Tarnished Citadel is another all color pain land. The 3 life doesn't mean much to a combo deck. Scroll Rack is very powerful, but I'm not sure how strong it'd be in a deck that tries to be this fast. Still, it's amazing when you get stalled out, especially with things like Necropotence, Sylvan Library and fetch lands. Cabal Therapy is often a criminally underused card in combo decks and it's especially useful here since it can function as another sac outlet.
Corpse Dance is effectively Necromancy #2 if you have a sac outlet available. It's buyback also allows you to keep doing things if for some reason you can't win on the spot either. Pretty sure you could find a cut for it, it's always pulled its weight in my own list.
Activating Grandeur by discarding the creature to its own ability:
Activate Words of Wind.
Activate a Grandeur ability while Suppression Field is on the board.
Use Chromatic Sphere or a card from the eggs cycle (Skycloud Egg, etc.) as part of paying the mana cost to activate Grandeur.
The card draw is replaced with bouncing a permanent (bounce the Granduer creature).
Discard the Grandeur creature to finish paying for the Grandeur ability.
Uh...no. Pretty sure it's impossible to do other things while at the same time trying to pay for something else.
It doesn't die, it exiles itself. The flavor is that it jumps back into hiding behind her (or up her sleeve, or in her pants, or inside her hat, or wherever mischievous monkeys go when they aren't attacking)
but yes it does trigger revolt!
It totally dies if you chump the monkey, hence the Pirates reference.
Well, the majority of the flashback cards had minor effects with very high costs to flashback. I feel like if you keep them similar, these cards would be pretty okay to print. Sure, a few would be strong, but reined in by their costs.
Technically even the one posted by the other guy would get no time counters, as you would cast it during declare blockers step, then get exiled by its own effect before any damage is prevented.
This is broken, as you want it, it is so powerful that the cost to cast from exile would have to be so high that the cards are near unplayable; it is too easy to simply endlessly cast this from exile. Exile is supposed to be the place to get rid of things permanently, this mechanic is just another step in the dangerous direction of having exile becoming just another graveyard.
Endlessly cast from exile? You realize if you cast it from exile it just ends up back in the graveyard, right? Or were you referring to the guy above you and not the OP?
Flavor seems off on Beruna and Thannai. Killing everything then having soldiers show up later doesn't sound like a victory. Hatching a forest sounds more like it would have something to do with searching out lands. Perhaps switch Beruna to destroy all tapped creatures? Sounds much more like a victory to me.
Resurrection seems like it should cost about 2BBB.
Discovery feels weak at drawing only 3, but if it had flash it'd be a lot better.
Don't really like the idea of legendary enchantments with etbs. In actual gameplay you're just going to have people play multiple copies over and over. And since you're trying to capture the feel of an important moment in history, well it looks like everyone will be doing the timewarp lol
Could go with a few of the will of the council cards from conspiracy, as well as Eye of Doom. Cruel Entertainment could also make the list. This deck is about using your opponents against themselves, so why not use the card that does it the most?
Kagemaro and Prophet are obvious as they're creatures so we can recur them every turn. Kagemaro has no problem in my build, regularly being at least a 4/4 and quite easily being 7+. No lie though, I mostly added him in as a recurrable way to deal with Animar decks. Prophet on the other hand lets us exile all creatures every single turn if we have to, which of course the exile clause is the biggest thing so we can fight other reanimation better. Notice both get around indestructiblity.
O-Stone and Deeds are both recurrable with Sun Titan and if played early with no answers can cause opponents to try to play around them. You can make your opponent staggers their plays, which might buy you more time than actually popping them.
Austere Command can hit so many options it would be criminal to play without it in a white deck. And of course, the same could be said about Toxic Deluge in a black deck as well. The ability to sweep away your opponents' threats and leave your own in play is one helluva swing.
I know we have Haruspex and a few other draw engines, but this one does something that as far as I recall others can't: Ditch things into the graveyard for easier access. There have been a few times where I had infinite draw, but couldn't do anything with it cuz everything was in my hand.
It's obviously not a replacement for Haruspex since it's not a creature, but it definitely deserves a fair run, don't you guys agree?
I'd stay away from Sidisi. Sure, she's unconditional every turn tutor, but that's a huge mana investment that could be better spent elsewhere.
How useful is the cradle? I wouldn't figure you'd be getting a lot of mana off it really, but you do have a lot of cheap creatures, so I can't really gauge it by just looking at a list. I would figure opponents wouldn't let you keep a lot of dudes.
Yahenni's Expertise is another wipe that is pretty powerful in competitive fields I'd say. Course it's also more of a meta pick.
Horizon Canopy is fairly useful as a cheap draw later on in the game.
With your mana base you could probably get Necropotence to stick early enough to be a major game changer. I could see you winning the game easily off drawing 20+ cards.
Tarnished Citadel is another all color pain land. The 3 life doesn't mean much to a combo deck.
Scroll Rack is very powerful, but I'm not sure how strong it'd be in a deck that tries to be this fast. Still, it's amazing when you get stalled out, especially with things like Necropotence, Sylvan Library and fetch lands.
Cabal Therapy is often a criminally underused card in combo decks and it's especially useful here since it can function as another sac outlet.
Yugi, King of Cheaters W
Legendary Creature - Douche Gamer
If a player tries to tell you what you're doing doesn't work, it works.
"Ever seen a soldier attack the moon?"
1/1
Uh...no. Pretty sure it's impossible to do other things while at the same time trying to pay for something else.
It totally dies if you chump the monkey, hence the Pirates reference.
Endlessly cast from exile? You realize if you cast it from exile it just ends up back in the graveyard, right? Or were you referring to the guy above you and not the OP?
Resurrection seems like it should cost about 2BBB.
Discovery feels weak at drawing only 3, but if it had flash it'd be a lot better.
Don't really like the idea of legendary enchantments with etbs. In actual gameplay you're just going to have people play multiple copies over and over. And since you're trying to capture the feel of an important moment in history, well it looks like everyone will be doing the timewarp lol
Cruel Entertainment could also make the list. This deck is about using your opponents against themselves, so why not use the card that does it the most?