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  • posted a message on [Primer] UB/x Faeries
    I'm dusting off Faeries after a long break, so I'd like some comments on the list I'm throwing together. I don't have the sideboard nailed down yet.

    Hi, welcome back!

    First of all, are the maindeck grave hates still necessary?
    Second, dont you feel to be curve heavy with so many 4-drops?
    I would always post lists including a sideboard.

    My 2 cents!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Hey Spellcheck!

    Good to see you back. Without Jaces, I would return to either MBC + Lilly lists or the Anthony Build with Swords. He claims to participate in the next Modern PT.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 21/01/2019)
    Faeries third! Grin .

    Yes, I am aware of the sidenotes!
    Posted in: Modern Archives
  • posted a message on [Primer] UB/x Faeries
    This list is one of mine that I currently play, next to Yuta's. I think you can easily sculp it to your available cardbase.

    3 Snapcaster Mage
    4 Spellstutter Sprite
    2 Vendilion Clique
    2 Mistbind Clique

    4 Bitterblossom
    4 Fatal Push
    3 Cryptic Command
    2 Opt
    2 Mana Leak
    2 Cast Down
    3 Island
    1 Swamp
    4 Polluted Delta
    2 Watery Grave
    3 Mutavault
    3 Creeping Tar Pit
    1 River of Tears
    4 Darkslick Shores
    2 Field of Ruin
    1 Scalding Tarn

    3 Liliana of the Veil

    3 Inquisition of Kozilek
    2 Thoughtseize

    SB: 3 Engineered Explosives
    SB: 3 Nihil Spellbomb
    SB: 2 Negate
    SB: 1 Spell Snare
    SB: 1 Spell Pierce
    SB: 2 Surgical Extraction
    SB: 1 Hero's Downfall
    SB: 1 Disdainful Stroke
    SB: 1 Liliana, the Last Hope
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Post a list for next friday? Smile . Please be more specific.

    And welcome back! We're picking up some steam, lately!
    Posted in: Aggro & Tempo
  • posted a message on Card advantage in control decks
    In contemporary Modern, discarding cards is more powerful than drawing cards.
    Posted in: Modern
  • posted a message on [Primer] UB/x Faeries

    If anyone can translate this :p (I already used Translate and know the content a bit, but if someone is able to make an account and login we could get more info)?
    It's good that Faeries finally made a GP Top 8!

    And props for Ymir to have found this link.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from Roggers666 »
    hi all, I got second place in a pptq last weekend (45 people), here's a recap:

    round 1: BW eldrazi (2-0). We both start both games with a lot of hand disruption. So we don't have much action. However I draw a vendilion clique to put the pressure on. He finally gets to remove it with fatal push which means my manlands can finally be used. Jace from the top to fateseal his draws of 2 turns puts the nail in the coffin. Disruption against disruption: manlands for the win. Game 2 starts of similar but a lot of his discard is in the form of collective brutality. My liliana resolves on turn 3 and with the help of some chumpblocking spellstutters and mutavaults she ultimates which gives me te win.

    round 2: UW control (0-2). This was against 1 of my friends in the tournament. I kept some bad hands, wondering if this had something to do with the fact that we had to play each other this soon in the tournament. Normally I have the feeling that control is a fine matchup (however the UW control decks are more difficult than the jeskai control decks) since bitterblossom is so good and on turn 2 there aren't many things that can counter it. Both games I lost to the same mistake: no mulligans. Game 1 I had a hand with lots of removal and no counterspells. Game 2 I had a hand with everything I wanted except for a second land. I took a gamble here and got punished, only drew my second land on turn 4. However since I had bitterblossom, inquisition, mana leak, countersquall and spellstutter this one actually got pretty close.

    round 3: Mardu pyromancer (2-0). This feels like the mirror. hand disruption and 1/1 flyers on both sides. Game 1 I have bitterblossom and my opponent has blood moon. I only have removal in my hand so I fetch for a swamp. I draw a second bitterblossom and my flying horde gets bitter then his so I win. Game 2 my opponent gets flooded and just loses.

    round 4: mardu pyromancer (2-0). No idea what just happened in game 1. Game 2 my opponent has 4 lingering souls so I didn't think I would win this one. However I resolve a spellstutter without countering something and have sword of light and shadow. The sword made it so I gained enough life to survive, he can't block with his tokens and the combination of a second spellstutter sprite/mutavault makes it so that I can counter the last few lingering souls, chumpblock with the spell stutter, return it with the sword and my opponent just gets stuck in this loop. This is why I just LOVE sword of light and shadow!

    round 5: GR eldrazi (2-0). Don't know how these games played out but both of them were won by my planeswalkers. Liliana to keep his army small and rebuy the snapcasters and jace just did everything. Brainstorm for answers, bouncing scavenging oozes and matter reshapers. Fatesealing when I had the chance to stall a bit. Only 1 jace but he was the MVP of this round. Biggest problem in game 2 was that I got to 9 life and my opponent had 2 bolts and bloodbraid elf/matter reshapers. So I couldn't afford to take any hits. However that made it so that my opponent didn't want to use his bolts on my jace. That was his mistake.

    round 6: UW control miracles (draw). I'm in the 7the spot so I only need a draw to advance to top 8. My opponent however needs the win to advance so we have to play. Game 1 I start with bitterblossom and I'm pulling ahead. I know he has terminus in his hands so have to find a way to play around that. My 1 mana leak seems fine at that moment. He topdecks entreat the angels with 7 mana available. Casts it for 3 angels keeping 2 mana up for his logic knot. Suddenly my mana leak doesn't feel that great. With 3 angels on the board I'm suddenly losing pretty hard but my opponent is playing pretty slow, which is odd since a draw is only in my favor. After about 30 min in the round and he's still not killing me I scoop to go to game 2. Game 2 starts off in my favor but I can't really pressure him but I have a lot of card advantage (jace). After about 15 min my opponent says that I have to play faster. I can't kill him right away and he scoops when he realizes that he's not winning this game and needs to win game 3. I turns out that there are only 2.30 min left on the clock so if he had just played the game out I might not have won game 2 since I couldn't pressure him enough. Game 3 ends in a draw: I advance.

    round 7: GR eldrazi (2-1). Game 1 my opponent casts matter reshaper with noble hierarch and 2 stomping grounds. After calling the judge it appears that this is his third warning: game loss. Game 2 his cavern of souls, eldrazi temple, 2 thought-knot seer and reality smasher win him the game easily. Game 3 my 1 field of ruin gets his cavern of souls on turn 3, I search for an island and keep ceremonious rejection up. snapcaster to get recast the ceremonius rejection buys me some time. I draw kalitas and with my 1 mutavault wich acts as a zombie I get to make it big enough to win the game.

    round 8: UR pyromancers ascenscion (2-1). Never played against this deck and I must say it looks scary. Game 1 my opponent starts off with thing in the ice. I look in his hand and see bedlam reveler. By now I still don't realize what the biggest threat is (the ascencion combo). However Jace TMS saves my ass by bouncing things in the ice and even the bedlam reveler so I can swing in for the win. Game 2 the ascenscion combo gets revealed and he gains too much life to kill him with my creatures, loss. Game 3 I now know what I'm up against and realized that he has no clear way to kill mistbind clique (except for bolt - bolt or something like that). The clique and bitterblossom put a lot of pressure and even though he manages to gain 9 life with his lightning helixes the mistbind eventually kills him.

    round 9: RG hollow one (0-2). Never seen this deck, never heard of it. It's a strange mix between hollow one and the dredgevine deck that was a thing for a moment. Game 1 I get overrun like I'm used to by dredge/vengevine decks. Game 2 I start the game with leyline of the void. It keeps me alive untill I find damnation and we both go in topdeck mode. I draw my second leyline, my third leyline and bitterblossom. My opponent finds a insolent neonate and noose constrictor and gets to kill me. Don't know what I have to think about this deck. It plays a lot like BR hollow one but instead of the bloodghasts it has vengevines and instead of burning inquiry he plays insolent neonate. He went undefeated with it so maybe this is just a less "random" hollow one deck. If this is more consistent then BR hollow one then it might just be a lot better. (cards in the deck, all 4 offs I believe: goblin lore, street wraith, flamewake phoenix, insolent neonate, flameblade adept, vengevine, noose constrictor, lightning bolt and faithless looting)

    things I want to change: the 1 field of ruin has been so awesome I'm gonna add a second one. That would put me up to 5 colorless lands. Don't know just how far we can push that.
    Cutting 2 river of tears: the land is great for turn 1 discard, but not for turn 1 AV. It's also when you are a bit mana screwed. The land is great when you have enough land drops. You can always choose to get black or blue mana then. I "only" have 5 basics, I'm wondering if the second river of tears should become a fetchland, a swamp or a drowned catacomb. Personally I believe 5 basics is enough, but my control playing friends didn't seem to agree. Smile

    Love this list, strikes me as well-balanced!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Quote from FaeKeeler »
    Quote from Metillon »
    Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.

    Somewhat rhetorically, why would someone ever play serum visions over Opt in this deck? Instant and scry before draw are way more powerful than sorcery and scry afterwards, regardless of the extra scried card.

    I could be wrong, but my guess is that too many people compare Faeries with Control. But it is not. Indeed, your imposition neatly answers itself.

    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries

    I generally dislike Tasigurs. I like including more flash creatures in there, as indicated by the 3-off MBC and 2-off VC. This gives more options. Liliana of the Veil combined with MBC is murderous. Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.

    I highly doubt that jamming Jaces in place of AV would help Yuta's. Dropping Cryptics and extending the discard suit is probably better.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries
    Hey spellcheck,

    Love it that you performed well with that troll list sans smashers Wink .
    I 100% agree with you. Faeries is more Jund than UWR Control.

    Dont try to play the long game for too long. What do you think of Jaces?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] UB/x Faeries

    Nice result! Love the list. Must feel very balanced. Third Leak in a Jace meta is awesome.

    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 10/02/18)

    If you wish to see that being put in to practice...

    Watch the stream of Gabriel Nassif. The mediumness of Jace is pretty astonishing.
    Posted in: Modern Archives
  • posted a message on [Primer] UB/x Faeries
    Now that we have Jace, could it be a good idea to try Sword of Feast and Famine again? As a replacement for Mistbind
    I mean it's a (tiny) bit of relieve to our mana curve and free to equip if it connects. It also allows us to animate our Tar Pits earlier due to the land untap.
    At the same time it will push towards the +2 Jace softlock and give one of our quirky dudes some beef.

    Question is how easy it is to protect...

    Question is more; which m/u does this solve? MBC beats big mana decks, humans and helps us race. Not really sure where SoFaF really helps us, to be honest.
    Posted in: Aggro & Tempo
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