Quote from clockwork_revolutionary2213 »I'm dusting off Faeries after a long break, so I'd like some comments on the list I'm throwing together. I don't have the sideboard nailed down yet.
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Creature4 Spellstutter Sprite4 Snapcaster Mage2 Vendilion Clique1 Mistbind Clique2 Fallen ShinobiEnchantment4 BitterblossomLand3 Watery Grave4 Mutavault2 Creeping Tar Pit4 Darkslick Shores3 Island2 Flooded Strand4 Polluted Delta2 SwampArtifact2 Nihil SpellbombInstant2 Remand4 Cryptic Command1 Mana Leak4 Fatal Push1 Cast DownSorcery4 Inquisition of Kozilek1 Thoughtseize
Quote from Roggers666 »hi all, I got second place in a pptq last weekend (45 people), here's a recap:
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creatures:4 spellstutter sprite2 vendilion clique1 mistbind clique3 snapcaster magespells:3 fatal push1 cast down1 go for the throat1 murderous cut2 mana leak3 cryptic command2 inquistion of kozilek2 thoughtseize2 collective brutality4 bitterblossom2 ancestral visionplaneswalkers:2 liliana, the last hope1 jace, the mind sculptorlands:4 island1 swamp2 watery grave4 polluted delta3 mutavault1 field of ruin2 darkslick shores3 creeping tar pit2 drowned catacomb2 river of tearssideboard:2 ceremonious rejection1 nimble obstructionist1 mistbind clique2 damnation1 kalitas, traitor of ghet3 leyline of the void2 countersquall1 engineered explosives1 sword of light and shadow
round 1: BW eldrazi (2-0). We both start both games with a lot of hand disruption. So we don't have much action. However I draw a vendilion clique to put the pressure on. He finally gets to remove it with fatal push which means my manlands can finally be used. Jace from the top to fateseal his draws of 2 turns puts the nail in the coffin. Disruption against disruption: manlands for the win. Game 2 starts of similar but a lot of his discard is in the form of collective brutality. My liliana resolves on turn 3 and with the help of some chumpblocking spellstutters and mutavaults she ultimates which gives me te win.
round 2: UW control (0-2). This was against 1 of my friends in the tournament. I kept some bad hands, wondering if this had something to do with the fact that we had to play each other this soon in the tournament. Normally I have the feeling that control is a fine matchup (however the UW control decks are more difficult than the jeskai control decks) since bitterblossom is so good and on turn 2 there aren't many things that can counter it. Both games I lost to the same mistake: no mulligans. Game 1 I had a hand with lots of removal and no counterspells. Game 2 I had a hand with everything I wanted except for a second land. I took a gamble here and got punished, only drew my second land on turn 4. However since I had bitterblossom, inquisition, mana leak, countersquall and spellstutter this one actually got pretty close.
round 3: Mardu pyromancer (2-0). This feels like the mirror. hand disruption and 1/1 flyers on both sides. Game 1 I have bitterblossom and my opponent has blood moon. I only have removal in my hand so I fetch for a swamp. I draw a second bitterblossom and my flying horde gets bitter then his so I win. Game 2 my opponent gets flooded and just loses.
round 4: mardu pyromancer (2-0). No idea what just happened in game 1. Game 2 my opponent has 4 lingering souls so I didn't think I would win this one. However I resolve a spellstutter without countering something and have sword of light and shadow. The sword made it so I gained enough life to survive, he can't block with his tokens and the combination of a second spellstutter sprite/mutavault makes it so that I can counter the last few lingering souls, chumpblock with the spell stutter, return it with the sword and my opponent just gets stuck in this loop. This is why I just LOVE sword of light and shadow!
round 5: GR eldrazi (2-0). Don't know how these games played out but both of them were won by my planeswalkers. Liliana to keep his army small and rebuy the snapcasters and jace just did everything. Brainstorm for answers, bouncing scavenging oozes and matter reshapers. Fatesealing when I had the chance to stall a bit. Only 1 jace but he was the MVP of this round. Biggest problem in game 2 was that I got to 9 life and my opponent had 2 bolts and bloodbraid elf/matter reshapers. So I couldn't afford to take any hits. However that made it so that my opponent didn't want to use his bolts on my jace. That was his mistake.
round 6: UW control miracles (draw). I'm in the 7the spot so I only need a draw to advance to top 8. My opponent however needs the win to advance so we have to play. Game 1 I start with bitterblossom and I'm pulling ahead. I know he has terminus in his hands so have to find a way to play around that. My 1 mana leak seems fine at that moment. He topdecks entreat the angels with 7 mana available. Casts it for 3 angels keeping 2 mana up for his logic knot. Suddenly my mana leak doesn't feel that great. With 3 angels on the board I'm suddenly losing pretty hard but my opponent is playing pretty slow, which is odd since a draw is only in my favor. After about 30 min in the round and he's still not killing me I scoop to go to game 2. Game 2 starts off in my favor but I can't really pressure him but I have a lot of card advantage (jace). After about 15 min my opponent says that I have to play faster. I can't kill him right away and he scoops when he realizes that he's not winning this game and needs to win game 3. I turns out that there are only 2.30 min left on the clock so if he had just played the game out I might not have won game 2 since I couldn't pressure him enough. Game 3 ends in a draw: I advance.
round 7: GR eldrazi (2-1). Game 1 my opponent casts matter reshaper with noble hierarch and 2 stomping grounds. After calling the judge it appears that this is his third warning: game loss. Game 2 his cavern of souls, eldrazi temple, 2 thought-knot seer and reality smasher win him the game easily. Game 3 my 1 field of ruin gets his cavern of souls on turn 3, I search for an island and keep ceremonious rejection up. snapcaster to get recast the ceremonius rejection buys me some time. I draw kalitas and with my 1 mutavault wich acts as a zombie I get to make it big enough to win the game.
round 8: UR pyromancers ascenscion (2-1). Never played against this deck and I must say it looks scary. Game 1 my opponent starts off with thing in the ice. I look in his hand and see bedlam reveler. By now I still don't realize what the biggest threat is (the ascencion combo). However Jace TMS saves my ass by bouncing things in the ice and even the bedlam reveler so I can swing in for the win. Game 2 the ascenscion combo gets revealed and he gains too much life to kill him with my creatures, loss. Game 3 I now know what I'm up against and realized that he has no clear way to kill mistbind clique (except for bolt - bolt or something like that). The clique and bitterblossom put a lot of pressure and even though he manages to gain 9 life with his lightning helixes the mistbind eventually kills him.
round 9: RG hollow one (0-2). Never seen this deck, never heard of it. It's a strange mix between hollow one and the dredgevine deck that was a thing for a moment. Game 1 I get overrun like I'm used to by dredge/vengevine decks. Game 2 I start the game with leyline of the void. It keeps me alive untill I find damnation and we both go in topdeck mode. I draw my second leyline, my third leyline and bitterblossom. My opponent finds a insolent neonate and noose constrictor and gets to kill me. Don't know what I have to think about this deck. It plays a lot like BR hollow one but instead of the bloodghasts it has vengevines and instead of burning inquiry he plays insolent neonate. He went undefeated with it so maybe this is just a less "random" hollow one deck. If this is more consistent then BR hollow one then it might just be a lot better. (cards in the deck, all 4 offs I believe: goblin lore, street wraith, flamewake phoenix, insolent neonate, flameblade adept, vengevine, noose constrictor, lightning bolt and faithless looting)
things I want to change: the 1 field of ruin has been so awesome I'm gonna add a second one. That would put me up to 5 colorless lands. Don't know just how far we can push that.
Cutting 2 river of tears: the land is great for turn 1 discard, but not for turn 1 AV. It's also when you are a bit mana screwed. The land is great when you have enough land drops. You can always choose to get black or blue mana then. I "only" have 5 basics, I'm wondering if the second river of tears should become a fetchland, a swamp or a drowned catacomb. Personally I believe 5 basics is enough, but my control playing friends didn't seem to agree.
Quote from FaeKeeler »Quote from Metillon » Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.
Somewhat rhetorically, why would someone ever play serum visions over Opt in this deck? Instant and scry before draw are way more powerful than sorcery and scry afterwards, regardless of the extra scried card.
Quote from Metillon » Other than discard, value planeswalkers and bitterblossom itself, I always try to exclude sorcery options as much as possible. It is why in my view Serum Visions has no place in this deck, for example.
Quote from idSurge »lol timely, I hadnt seen this posted.
Quote from FirefoxMetzger »Now that we have Jace, could it be a good idea to try Sword of Feast and Famine again? As a replacement for Mistbind
I mean it's a (tiny) bit of relieve to our mana curve and free to equip if it connects. It also allows us to animate our Tar Pits earlier due to the land untap.
At the same time it will push towards the +2 Jace softlock and give one of our quirky dudes some beef.
Question is how easy it is to protect...