Quote from GloriousGoose »Dang, only 32 mana producing lands? That seems incredibly low. Do you find yourself consistently missing land drops in the early game? You do run the larger rocks that I don't, so maybe that mitigates missing the drops in the mid and late game a bit.Quote from dcovino »Mana-producing Lands
How have the bigger rocks like Dynamo and Lotus been working for you? I mean, obviously at least pretty decently since you still run them, but I've never tried them in Erebos. Outside of specific decks like Daretti and Paradox Engine combo. I'm a little skeptical about running expensive ramp since when I have 4-5 mana available is when I'm ready to start dropping permanents that affect the game state. All that said, the deck is very mana hungry and having big boosters that don't rely on lands could be very good.
Yea, some games I get stuck for a turn or two without a land drop and it is less than optimal. I up the land count every few games and then end up flooding out and cut it back down That said, I realized I left out a few lands in my list : Blighted Fen, Reliquary Tower, Westvale Abbey; these are in the midst of being replaced with....something else. Not sure what will go in those slots yet but they've been the weakest utility lands for me, historically. 36 lands are probably still on the low side but I'd rather have screw than flood (this week, at least).
I like the larger rocks a lot because they fuel the most impactful cards in my build. I also rely a lot upon things like Extraplanar Lens as well to get over the hump and typically they're the primary tutor targets, everything else being equal.