Cool idea! What really makes the list work are the bicycle lands, allowing you chain super long cycles together. Where I see this deck flopping is if you don't get New Perspectives and you're stuck with a bunch of over-costed under valued cycles cards. With that in mind, making it consistent sounds like the next step.
After some testing with the standard version I find that you can often draw into it pretty consistently - but I know that modern is a turn 4 format. I wonder if something manamorphose could work better
I was gonna make a fancy image-filled primer...
But I am lazy.
So check it... Resounding Thunder is a part of a cycle from Shards of Alara that have super expensive cycle costs, but a decent pay-off. With Amonkhet around the corner we have a new tool for just such an occasion in the form of New Perspectives.
For a further explanation:
The goal is to get a new perspectives out and cycle through our deck. If you start to run out of gas you can use shadow of the grave to refill the hand. By doing this we should be able to play a stupid amount of resounding thunders for 6 damage each. If you need to untap for mana you have the sojourner and viziers to untap your lands. Pacts are protection, and the odd amount of creature cyclers also aid disrupting shoals.
Not quite sure how to get the perspectives out before turn 5... it's already very fragile as it is.
I think the UR lists are terrible now with a lack of removal since we lost Anger and radiant fountains. I run Grixis. Took out archive and threw in some languish and dark deal. I'm currently testing painful truths. THe meta is VERY aggro right now so we need board wipes and removal to go along with it. UR as it is is WAY too slow I think.
I don't get the Bring to Light hype at all. Card itself has potential but standard card pool just doesn't have any worthwhile payoff cards (at least currently), getting siege rhinos, 1-for-1 removal or even sweeper like languish is underwhelming to say the least.
This is true.
You can basically assume there will be an aggro deck. Possibly in the form of the landfall deck. Probably still a RDW. UW Control. Ramp. Aristocrats.
Not sure what else.
I think 1 archive is because drawing multiples of a 5 mana legendary is pointless - especially early game. If you play ascendency that means your turn 3 is taken up by playing that instead. Ascendency and Tutelage are both great cards but I honestly think they are two completely different deck concepts. it's like trying to play mono red goblins with only islands instead. archive isn't always an "i win". it's an "i win faster". Personally in BFZ I have taken it out since it only made good for life gain against aggro.
I think Starfield needs it's own deck too. It's very left field - almost like playing UR delver and siding in twin combo. Like - too many ideas going. Pick one and support it. As for the recursion that it gives... play 4 tutelage and if you know there is removal don't ever have more than one on the field. that simple. hold one in your hand instead of waiting for a 6 drop that is off color to attempt to return it.
I still think grixis is the way to go. Turn 3 tutelage t4 dark deal is too good.
I'm new to this deck but i have a pPTQ on the 4th of October and after rotation i built a deck based n the 'old' cuneo's list playing UWR colours.
here's my current list
Next STD we will have to deal with Devoid right? How we will survive?
But I think the slower meta will be on our side.
And the Grixis list is looking good. I will try to test it TMR.
TY
Devoid could be a pain in the bum, but I doubt it will be any different than facing the artifact decks or decks that have SO MUCH LAND (or is it just me that sees this? - I'll put like 6 triggers on the stack and ITS ALWAYS LAND they mill).
edit: as for the life gain if you're really worried about it that much (and I don't think burn will be a big deck - I thik red sligh will and languish will help) then you could look into a white splash for healing hands or Ojuitai's Command
Moricacil, you say "Playing a control deck without inevitability sucks, whats the point of making the game go longer if you arent sure to win a long game? Risky at best, stupid at worse... ". I think the mistake is that you play this like a control deck. This is an aggro deck: your opponent has 53 life, and your draw spells are your burn. You have to burn them out asp. I have had success playing this deck as if it was aggro burn. You want to get the game over asap.
this is how I play too. All out draw as much as I can as fast as I can
Welp, I identified a couple of issues, not sure yet how to deal with them.
For the midrange and control matchups, things stay more or less similar, so thats fine.
But so far in testing, the ramp decks are problematic.
Before, they were ramping into gen hydra, atarka and so on, which were big dudes, but relatively easily dealt with, and not really problematic to our plan. And we had thoughtseize.
Now they are ramping with noncreatures (hedron archives, explosive vegetation) which makes it much harder to stop their ramp, and ramping into ugin and/or ulamog, which are not only harder to deal with, but also take out tutelages, making it much harder to race.
As for the aggro decks, well our tool stay similar (radiant flames is fine, fiery impulse is great), but our manabase is way more painful, with more fetches needed for the new duals, and radiant fountain lost. We need some way to gain life, or same as in the ramp matchups, we find ourselves in a race or die situation im not confident about.
Also worth noting that the better manabases makes for more multicolored decks, and that along with the devoid spells means it takes more triggers on average to mill people.
So yeah, burn decks can race you relatively easily, and ramp decks have inevitability over us again in the late game.
DUress?
edit: we can also get fancy and attempt a 4 or 5 color version that runs can trips in white and green. Might be too much though
edit:
I would like to find room for dispell.
Languish/radiant flames basically takes the place of Anger of the gods. Dark deal typically hits for a minimum of 4 triggers, dumps your hand, and is great when your opponent is trying to set themselves up with a DCommand.
Grave birthing is in there because it's instant speed draw - I thought it targeted GY removal but I obviously can't read. So I want to find something to fill it's spot.
After some testing with the standard version I find that you can often draw into it pretty consistently - but I know that modern is a turn 4 format. I wonder if something manamorphose could work better
But I am lazy.
So check it... Resounding Thunder is a part of a cycle from Shards of Alara that have super expensive cycle costs, but a decent pay-off. With Amonkhet around the corner we have a new tool for just such an occasion in the form of New Perspectives.
So here is my first conceptual list.
1 Esper Sojourners
1 Glassdust Hulk
4 Vizier of Tumbling Sands
4 Shefet Monitor
2 Street Wraith
4 Censor
2 Renowned Faith
2 Pact of Negation
2 Disrupting Shoal
4 Shadow of the Grave
4 Resounding Thunder
4 Scattered Grove
4 Fetid Pools
4 Canyon Slough
2 Irrigated Farmland
2 Sheltered Thicket
4 Gemstone Mines
2 Swamp
2 Island
For a further explanation:
The goal is to get a new perspectives out and cycle through our deck. If you start to run out of gas you can use shadow of the grave to refill the hand. By doing this we should be able to play a stupid amount of resounding thunders for 6 damage each. If you need to untap for mana you have the sojourner and viziers to untap your lands. Pacts are protection, and the odd amount of creature cyclers also aid disrupting shoals.
Not quite sure how to get the perspectives out before turn 5... it's already very fragile as it is.
Sideboard could include more Pact of Negation, Disrupting Shoal, Laboratory Manic, Resounding Scream, Silence, Autumn's Veil
I'm sure there is much more that could go into this... but it's just a thought. The only thing that is problematic is losing New Perspectives
Thoughts?
I've actually been testing a list this week that is UBG and cuts red altogether. Sultai Charm is a beast of a card...
you clearly never played a pod deck
especially if you were in the midst of an actual discussion about a deck and it's rotation. That is REALLY annoying.
You can basically assume there will be an aggro deck. Possibly in the form of the landfall deck. Probably still a RDW. UW Control. Ramp. Aristocrats.
Not sure what else.
I think Starfield needs it's own deck too. It's very left field - almost like playing UR delver and siding in twin combo. Like - too many ideas going. Pick one and support it. As for the recursion that it gives... play 4 tutelage and if you know there is removal don't ever have more than one on the field. that simple. hold one in your hand instead of waiting for a 6 drop that is off color to attempt to return it.
I still think grixis is the way to go. Turn 3 tutelage t4 dark deal is too good.
whelming wave definitely rotates...
Devoid could be a pain in the bum, but I doubt it will be any different than facing the artifact decks or decks that have SO MUCH LAND (or is it just me that sees this? - I'll put like 6 triggers on the stack and ITS ALWAYS LAND they mill).
edit: as for the life gain if you're really worried about it that much (and I don't think burn will be a big deck - I thik red sligh will and languish will help) then you could look into a white splash for healing hands or Ojuitai's Command
this is how I play too. All out draw as much as I can as fast as I can
DUress?
edit: we can also get fancy and attempt a 4 or 5 color version that runs can trips in white and green. Might be too much though
(sorry for bad formatting)
1 Send to Sleep
4 Tormenting Voice
4 Sphinx's Tutelage
1 Dig Through Time
4 Treasure Cruise
2 Island
3 Mountain
2 Swiftwater Cliffs
4 Jace, Vryn's Prodigy
4 Bloodstained Mire
3 Flooded Strand
2 Shivan Reef
3 Dark Deal
2 Radiant Flames
2 Languish
2 Grave Birthing
1 Roilmage's Trick
2 Dismal Backwater
1 Blighted Cataract
3 Smoldering Marsh
2 Sunken Hollow
1 Skyline Cascade
1 Swamp
2 Anticipate
1 Disperse
1 Encase in Ice
4 Negate
1 Seismic Rupture
4 Fiery Impulse
2 Radiant Flames
1 Crux of Fate
1 Aligned Hedron Network
edit:
I would like to find room for dispell.
Languish/radiant flames basically takes the place of Anger of the gods. Dark deal typically hits for a minimum of 4 triggers, dumps your hand, and is great when your opponent is trying to set themselves up with a DCommand.
Grave birthing is in there because it's instant speed draw - I thought it targeted GY removal but I obviously can't read. So I want to find something to fill it's spot.