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    posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from KOBossy52
    Well, never mind. I figured out Chalice-that's why Cavern of Souls comes in handy-your creatures are immune with it. Doesn't protect your spells, though. Depending on the match up, what is the ideal number to cast it on? 0 for Affinity, and 1 for Burn makes sense. Is two a bit too mana costly?

    Steel Sabotage...still on the fence about it. Won't do much of anything vs Affinity, but its great against single artifacts. Problem is...how often will I come across one that totally nerfs me? If I was playing from my graveyard, I'd say Relic or Grafdigger's Cage, but those don't really affect us. Batterskull? Can easily be returned to an opponent's hand. Wurmcoil? That'll just make 2 creatures instead, not get rid of it. It may be useful occasionally, but against the really problematic artifact match up, Hurkyl's is obviously better. Tough call.

    So if I cut those, and rearrange things around, I have one sideboard card left. Thoughts? Maybe Swan Song or Spell Snare, just for some extra countermagic? I already have 4 Spell Pierce (2 MD, 2 SB), as well as 4 MD Vapor Snag.


    You'll usually set Chalice on 0 or 1, it's not very useful for us to set it on 2. Against Affinity on the play a t1 chalice for 0 often makes them just scoop, and chalice 0 is also very good versus cascade decks and decks that use Lotus Bloom or Pacts. Chalice on 1 greatly hinders storm decks (you'd rather have it on 2 but that's usually too late), monoblack control, and some people say it's great against UWr to turn off Snare, Path and Bolt, but I haven't tried this myself much yet.

    For Steel Sabotage, the main reason you want artifact hate is Affinity against which Steel Sabotage is rather bad. Against what else would you run it? Tron is the only deck I can think of, against which youre better off holding them off tron and countering their pyroclasms. Chalice on 1 also destroys 20 cards in their deck, btw.

    As for countermagic, I like a singleton Swan Song. It's amazing to have a hard counter to Splinter Twin but do not underestimate a free 2/2 flyer against a deck that can race.


    Quote from hisbuchness
    I think gut shot would be a decent sideboard card.


    Gut Shot has been talked about a few times but it doesn't really hold up. Marrow Shards is pretty interesting against Affinity though
    Posted in: Modern Archives - Proven
  • 1

    posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from SaintA
    Just went 4-0 at an MTGO Daily. Phew Smile Some tough close games but now I am ready!

    Beat Delver, Storm, Twin, and finally UWR in the final.

    Nothing too spectacular to report except for one thing I have learned, 4 Merrow is too much. He is nice to have, but he can fill up your hand, give you false hope. Also, Phantasmal Image is good, but he's not 3 or 4 good. Against anything with removal (Electrolyze, yikes) he's pretty bad, but if you use him as a cantrip, he's very good.

    Chalice of the Void; is great if your deck is set up for it. I've played with this card ALOT and against some match ups it's awesome (8Rack!) and Delver and Boggles etc, but you can also wind up screwing yourself if you are not careful. I would run 2 Dismember over Snags if you have SB CotV.

    Coralhelm Commander; He is a meta choice. I think he's really good vs UWR (only need ONE guy out) and against Delver, a flipped Delver is a bolt a turn. Also good against slower match ups and he might get you there vs Pod.

    Good luck at the GP everyone and let's NEVER have a mirror match... now watch me shotgun Jund at the last minute :p


    I currently run 3 Reejereys and 3 Phantasmals and I can see what you mean. Both are fantastic in some situations but just so bad in others, especially when Phantasmal floods your hand. Reejerey is incredible to quickly get a huge board prescence but I often feel that if I'm using his abiity a lot I'm overextending; he does get us out of Anger range pretty fast however.

    I'm still not sold on Chalice, really. We can only effectivey put it on 0 or 1, and on 0 it is only good T1 on the play versus affinity and a dead draw after that, and good versus Living End which can just be gravehated and runs a large amount of artifact removal. On 1 it hits a lot of decks, but this includes ourselves and I hate how it nonbos with Spell Pierce, Snare, and Vapor Snag.

    Quote from KOBossy52
    Hi all, I just joined the site. I used to play ages ago but I'm back into the game and am more serious about it now, hoping to play a bit more competitively. I've already constructed a Merfolk deck for Modern that seems pretty competitive, but I see some ideas in this thread that I hadn't thought of and am not sure I understand the reasoning behind. So I was wondering if I could post what I've got so far and get some feedback and maybe tips. I do my research across the web so that I know what I'm doing to a certain level, but I'd like to fine tune that.

    First, just a couple questions. I have Steel Sabotage as a 3-of in my sideboard, for match ups against Affinity. Is Hurkyl's Recall also mandatory or can you live with one or the other? Also, what about Cavern of Souls? I see how it could be useful, but I also see some potential drawbacks to using it. Same question-mandatory or just nice to have?


    Affinity is a bad matchup no matter what you do. Resolving Hurkyl's Recall often takes the game however. Steel Sabotage is more versatile and can be used versus tron and pod as well but doesn't give enough power versus affinity to make much of a difference unless you manage to manascrew them by countering mox or something. Some merfolk players run 4 Hurkyl's Recall, some none and just lose to affinity to focus on other MUs. Cavern of course depends on how much control there is in your metagame, I myself currently run 2 but am considering getting a third one.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Kikurek
    I am not trying to be rude


    Well, you are being rude. Get off your high horse, getting some results does not make you king of magic. If you make unorthodox deck choices people will and should question them, I'd say they'd be fools if they didn't. You clearly know what you are talkng about (and thank you for the good UWr sideboard advice) but you do need to tone down the attitude.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Im gonna back up Slivortal here. I love Utron, it's very fun to play, but it's a fact that currently it just isn't that good; you can't just blame bad results on lack of popularity. Also, people like strong decks, might it possibly just not be that popular because it's not that powerful?
    Posted in: Control
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