I just realized... is Archmage Charm a cycle? Because if so I am very excited to see the other ones. They would be a great incentive to be mono coloured in a format with fetches and shocks
An absolute beast of a card, but the mana cost is very harsh. You're probably going to have to choose between the playset of field of ruin and this since it requires 23 blue sources to cast on curve
Holy crap the cmc 3 slot for UW is HIGHLY contested now. For the people complaining that UW is the only control option, arcmage charm asks for a whopping 23 blue sources to cast on turn so you get to barely splash a second color if you want to play that. Probably cements UW as the prime control combination even further.
The last mode seems a lot stronger than it sounds at first, just looking through established decks. There's obvious stuff like stealing a Death's Shadow, but even stealing something like a mana dork can be very strong.
Flipped thing in the ice.
No, they changed that ruling, flipped tiddy is still cmc2
No idea how to rate Wrenn and Six, you could tell me it's utterly broken or draft chaff and I'd believe both. Retracing any spell is pretty nuts if you can get there.
Sling-Gang Leutenant seems like if there is a goblin deck, that one's in it. Turn 4 swing with the team, play sling-gang and yeet all your goblins at them seems like a good finisher card similar to Shaman of the Pack
Why can't those people enjoy the good stuff and deal with it ? One can enjoy :
1- what's gonna be the limited environment of MH1,
4- the flavour of many cards (text, call back),
5- the Commander extra support,
6- the Pauper extra support.
The problem with these 4 points is that this should be Modern Horizons. Aegraen put it pretty well that, for months now, Modern Horizons has been used as a wavehand argument that it should fix "everything wrong with Modern". I've always been skeptical of this as I do not know what kind of card you could print that would universally boost interaction in modern with how wide the scope of linear decks is. However, my hope really was for a set specifically designed for your points 2 and 3, interesting additions to lower tier decks. Which they have largely delivered on, BUT as I said in my previous post on the matter, I am more disappointed by the marketing; there is a boatload of stuff in this set that at least asks for testing in Modern, but we are clearly sharing the spotlight with Commander after months of hypinig up a set specifically for "us Modern players". Again, if this was "Rainbow Masters" I'd be giving a standing ovation for the horizon lands alone, but as THE Modern set I'm currently giving it a lukewarm 7/10.
Plague Engineer and Winds of Abandon seem promising; I think UW might want Winds over stuff like Oust and Condemn. Declaration in Stone doesn't see play but that potentially draws the opponent real cards, and the Overload is very relevant for UW.
I think Jeskai isn't really popular now because we got Narset and little Teferi taking up a bunch of slots, and it's tough to fit in the red cards. However having bolt and helix to deal with walkers is of course a huge boon. The most relevant percentage loss of jeskai over UW is vs tron.
If I'd go to a large tournament expecting a lot of UW and little tron, I'd sleeve jeskai I think.
If what we've seen so far is an indicator of the ratio of modern playable vs limited/commander cards the set will have, I will be disappointed. There were rumours floating around that this set had a lot of designs taken over from a scrapped WUBRG commander product and between the First Sliver, Sisay and Morophon I am starting to believe that.
If they didn't advertise this set as being specifically for Modern, I'd be less soured. If this was like, "Rainbow Masters" or whatever, I wouldn't groan with every obvious commanderbait card, and cute references like Ponder Mage would actually be charming instead of just draft fodder for the pile. Eyeballing it I'm at a ~25 out of 93 cards that might be interesting for modern, which is absurdly high for any other product, but disappointing after the marketing.
Modern Horizons was our birthday party and now it turns out we have to share the presents with the Commander people.
Control has been mainboarding Negate for years now. Almost all the creature decks run some combination of Cavern of Souls/Aether Vial/Collected Company. Against creature decks, if your counterspells can counter creatures, there's a very big chance you side them out regardless.
I'm unsure if Flusterstorm will be played much if at all. Dovin's Veto kind of broke the counterspell mirrors into having to be able to counter the thing you're actually fighting over (i.e. planeswalkers) instead of countering counterspells.
I sort of automatically assumed Scour All Possibilities had a flashback of 3 to be a Think Twice-Preordain hybrid, but at flashback 5 it's not playable.
Collected Conjuring makes me sour because the creaturecasters get instant speed and us poor spellslingers are stuck with sorcery
White Force.. I expected nothing and was still disappointed.
Gives of Runes and Regrowth might have a spot somewhere? Not sure where.
I'm still excited to see that cycle completed though
No, they changed that ruling, flipped tiddy is still cmc2
Sling-Gang Leutenant seems like if there is a goblin deck, that one's in it. Turn 4 swing with the team, play sling-gang and yeet all your goblins at them seems like a good finisher card similar to Shaman of the Pack
The problem with these 4 points is that this should be Modern Horizons. Aegraen put it pretty well that, for months now, Modern Horizons has been used as a wavehand argument that it should fix "everything wrong with Modern". I've always been skeptical of this as I do not know what kind of card you could print that would universally boost interaction in modern with how wide the scope of linear decks is. However, my hope really was for a set specifically designed for your points 2 and 3, interesting additions to lower tier decks. Which they have largely delivered on, BUT as I said in my previous post on the matter, I am more disappointed by the marketing; there is a boatload of stuff in this set that at least asks for testing in Modern, but we are clearly sharing the spotlight with Commander after months of hypinig up a set specifically for "us Modern players". Again, if this was "Rainbow Masters" I'd be giving a standing ovation for the horizon lands alone, but as THE Modern set I'm currently giving it a lukewarm 7/10.
If I'd go to a large tournament expecting a lot of UW and little tron, I'd sleeve jeskai I think.
If they didn't advertise this set as being specifically for Modern, I'd be less soured. If this was like, "Rainbow Masters" or whatever, I wouldn't groan with every obvious commanderbait card, and cute references like Ponder Mage would actually be charming instead of just draft fodder for the pile. Eyeballing it I'm at a ~25 out of 93 cards that might be interesting for modern, which is absurdly high for any other product, but disappointing after the marketing.
Modern Horizons was our birthday party and now it turns out we have to share the presents with the Commander people.
Honestly if I ever get T1'd by Neoform one day and their wincon is OCEAN OF BEARS then all is forgiven
What ungodly all-encompassing magic card are you comparing Force of Negation to now that can stop all of that? Cause I need like 4 playsets
I *strongly* disagree, especially on the last point. If you get two Brainstorms and a shuffle in, the game is over.
Collected Conjuring makes me sour because the creaturecasters get instant speed and us poor spellslingers are stuck with sorcery
White Force.. I expected nothing and was still disappointed.
Gives of Runes and Regrowth might have a spot somewhere? Not sure where.
With the white hair and considering she's a Mother of Runes reference card, it would not surprise me if she is indeed a Mother of Dragons homage.