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  • posted a message on Finally a block/set without any bolas interference
    Quote from Barinellos
    And angels can't be walkers. They're created beings and created beings have artificial souls. Artificial souls don't get sparks.


    *cough* Karn *cough* Serra *cough*
    Posted in: Speculation
  • posted a message on wait, so venser died?
    Maybe then we can hope for a Bolas Slave of Venser. As much as he was a whiney fellow back in TS, i grew to like him. When they brought him back in Scars I was excited. When I found out he was an drug addict and then killed off...Their first neowalker, I think it was dumb, hopefully we can get him back. Hell, Ajani is great in the soul business...
    Posted in: Magic Storyline
  • posted a message on Geosurge in the Belcher Deck
    Only works on creature and artifact spells
    Posted in: New Card Discussion
  • posted a message on [SoM] SCG Preview -- Indomitable Archangel
    Holy hell, thats insane. Nice card there
    Posted in: The Rumor Mill
  • posted a message on Set Makeup
    What makes an offical MTG set good and balanced? What are those types of cards you see in every big set? I'm trying to figure this out to make a good custom MTG set. Any help would be appricated.
    Posted in: Custom Card Creation
  • posted a message on New LAND SUBTYPE - Battlefield
    You can always tap this again the moment it untaps to dick over other players, but they'll do the same to you.
    Posted in: Custom Card Creation
  • posted a message on Some Final Fantasy Cards
    Quote from Sir Aureus
    Perhaps a better implementation would be:

    Paradigm Shift Lightning - WW (WW: Shuffle this card into your library, then search your library for a card with Paradigm Shift Lightning with a different name and put it onto the battlefield.)


    I like this idea a lot but should you have more than one lightning out at the same time? Maybe add some type of legend rule to the Paradigm Shift.

    Or possibly have multiple cards that all have the same name, but with different stats.
    Like

    Lightning, Medic :symw::symw::symw:
    Legendary Creature - Human Cleric (R)
    Treat this card's name as Lightning.
    WWW, T: Put target legendary creature from your graveyard onto the battlefield tapped.
    Paradigm Shift WW
    2/3
    Posted in: Custom Card Creation
  • posted a message on [ARC] Archenemy Scheme Cards, Product Image and Format Rules
    Quote from Trancebam
    Yeah, cuz you know, Magic sales haven't been going up exponentially since M10 or anything.



    No. As I stated before, the rules flip over the top card of the Archenemy deck (exactly like in Planechase). While an ongoing scheme is in motion, it will still be on top of the Archenemy deck, preventing any other schemes from being set in motion until the ongoing scheme is abandoned.

    http://twitter.com/dailymtg

    Nope, you can keep scheming as much as you can.
    Posted in: The Rumor Mill
  • posted a message on Reaction Magic
    Yeah, one could think of it like that. But the spending of the reaction points represent physical excession. That way you cant abuse them.
    Posted in: Custom Card Creation
  • posted a message on Reaction Magic
    For the longest time, I have tried to create a variant of Magic that showcased a Planeswalkers physical attributes. You can think of them as feats for your planeswalker. Now they should be free to obtain as your Planeswalker already has these non-magical abilities. For Reaction Magic, you obtain one reaction point at the beginning of your upkeep. You spend your reaction points on your attributes.

    Examples:

    Combat Dodge
    Attribute
    Spend 1 RP: Prevent all damage from a creature with power 3 or less.
    Spend 3 RP: Prevent all combat damage that would be dealt to you this turn.

    Quick Thinking
    Attribute
    Spend 3 RP: Whenever you cast a spell this turn, draw a card.

    Any help developing this idea would be greatly appritated.
    Posted in: Custom Card Creation
  • posted a message on Linked abilities
    Neat idea, only problem is though those abilities can be next to nothing in limited...
    Posted in: Custom Card Creation
  • posted a message on StarCraft Set Continuation Thread
    More cards being added to the Card Garage to get finished up.

    Large Queen :3mana::symg::symg:
    Unit-Zerg Queen
    Devour 1, Horde, Flying
    Remove 4 counters from ~: Search your library for a zerg structure and put it in your hand.
    0/3

    Foretelling Dragoon 4WU
    Unit-Protoss Dragoon
    Abzorb 1, reach
    Whenever ~ abzorbs damage, scry 2.
    3/3

    Negation Cannon 4W
    Development-building
    Stronghold 3
    Buildings you control gain abzorb 1.

    Zergling green mana
    Unit- Zerg
    1/2

    Raging Zergling red mana
    Unit- Zerg
    2/1

    Thrashing Zergling black mana
    Unit- Zerg
    At the beginning of your upkeep, ~ deals 1 damage to you.
    2/2

    Premature Hydralisk :symr::symg:
    Unit- Zerg Beast
    First Strike
    2/1

    Mirror Carapace Hydralisk :symr::symg::symg:
    Unit- Zerg Beast
    Shroud, Hast
    2/3

    Mutalisk :2mana::symr::symr:
    Unit- Zerg ???
    Flying, Swarm
    ~ get's +1/+0 for each swarm counter.
    2/3

    Ultralisk :1mana::symr::symg::symg:
    Unit- Zerg Beast
    Trample
    5/4

    Diseased Mutalisk :1mana::symb::symr:
    Unit- Zerg ???
    Swarm
    When ~ deals combat damage to a player, you may remove X swarm counters and place X disease counters on up to X target creatures (X is the damage dealt). Creatures with disease counters have "Pay 1 mana during your upkeep or sacrifice this creature." and "At the beginning of your upkeep, this creature deals 1 damage to you." (These effects continue, even if ~ leaves play.)
    1/2

    Evolved Mutalisk :2mana::symr::symr::symg:
    Unit- Zerg ???
    Flying
    Whenever ~ deals combat damage (to a creature)* you may have it deal (1,2) damage to up to (2,3) other creatures.
    4/3

    Agile Soldier :1mana::symr:
    Unit - Terran Marine (U)
    First Strike
    Phalanx (When this unit attacks, if one or more other units with Phalanx are attacking the same player this unit gets +1/+1 until the end of turn.)
    2/1

    Guardian Dragoon :xmana::symw::symw:
    Unit - Protoss Dragoon (U)
    Absorb X (If a source would deal damage to this unit, prevent X of that damage.)
    Reach
    X/3

    Command Center :1mana::symr::symw::symu:
    Development- Structure
    Stronghold 6
    Terran units you control get +1/+1
    :2mana:, : Put a 0/1 SCV token into play with ": Add 1 mana to your mana pool."
    :2mana::symu:: Draw a card.

    Stargate :4mana::symu::symu:
    Development-Building
    Stronghold 5
    Units in your deck and hand have a Warp cost equal to their mana cost.

    Naive Zealot white mana
    Unit- Protoss Soldier
    Abzorb 1
    1/1

    __________* :1mana::symw::symw::symu:
    Legendary Unit- Protoss Templar
    Abzorb 10
    ~ can block any number of creatures.
    Whenever ~ deals combat damage, draw a card.
    1/1

    Rouge Ghost :symu::symu::symr:
    Unit- Human Assassin
    :symu:: ~ gains Cloaking until the end of turn.
    :symr:: ~ deals one damage to target creature
    2/1

    Wraith :2mana::symr::symw:
    Artifact Unit-Terran Wraith
    Flying, Double Strike
    1/3

    **Thrashing Ultralisk :2mana::symb::symb:
    Unit- Zerg Beast
    At the beginning of your upkeep, ~ deals 1 damage to you.
    5/5
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Good Stuff (Designers, Come Hither!)
    Quote from Kollaps
    Since we're all too rare-heavy, how about a few commons? Anyone for a quick-dying 0-drop?

    ~ 0
    Creature - (type) (C)
    ~ is (color).
    Fading 2
    1/1

    Something else I've been working on: an upgraded basic Reach creature:

    (needs a name) 2G
    Creature - Spider (C)
    Reach; first strike
    2/1

    We do need a few generics for a set, so why not modify them a little?

    Totally didnt see your first card at all...haha
    Posted in: Custom Set Creation and Discussion
  • posted a message on StarCraft Set Continuation Thread
    Ok People, if you wish to join it is fine by me. Interest in this Set has kinda died and we can use whatever help we can.

    Precog Facility 2UUU
    Development-Building
    Stronghold 4
    T: Draw 3 cards.
    2UU: Return ~ to your hand. You may only use this ability once per turn.
    rare

    Silent Ghost 1UB
    Unit- Terran Ghost
    2: ~ is cloaked until end of turn. (Cloaked units are unblockable and cant be the target of spell's or abilities opponents control.)
    2/2
    uncommon

    Wizened Archivist 2U
    Unit- Protoss Templar
    Abzorb 2
    When ~ enters the battlefield, you may draw two cards, then discard three cards unless you put a land card from your hand on top of your library.
    1/1
    rare (already submitted)

    Dominion Barracks 3RW
    Development - Building
    Stronghold 4
    When ~ enters the battlefield, put in play one 2/2 red and white Marine token.
    During the beginning of your upkeep, put in play one 2/2 red and white Marine token.
    rare (already submitted)

    Bulkly Overlord 2GGG
    Unit- Zerg Overlord
    Defender
    Zerg spells cost 1 less to deploy.
    GGGG, T: Units you control get +1/+1 until end of turn for each Swarm counter on them.
    0/6
    rare (already submitted)

    Stim-Infused Marine RW
    Unit - Terran Marine
    Reach
    :0mana:: ~ gains Double Strike until the end of the turn. Put a -1/-1 counter on it at the beginning of the end step.
    2/2
    uncommon (already submitted)

    Stivek's Decree BBB
    Tactic/Instant
    Each other player sacrifices each unit they control that was dealt combat damage this turn.
    rare (already submitted)
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Good Stuff (Designers, Come Hither!)
    ToyBot 0
    Artifact Creature- Construct U
    1/1

    Flaming Vulture 2R
    Creature-Elemental Bird U
    Firebreathing R, Flying
    1/2
    Posted in: Custom Set Creation and Discussion
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