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  • posted a message on 8Rack
    So this thread is just garbage now, is that what we are doing?
    Posted in: Control
  • posted a message on [Primer] Death Cloud
    Quote from BucChoy »

    Yeah Caleb Durward is one of my favorite MTG grinders. He ended up playing around five hours more of this version of Death Cloud on his Twitch Channel because he enjoyed playing the deck so much. I highly recommend checking it out!


    Thanks for that link, really enjoyed those matches. I found this playlist as well from channel fireball. I am building this deck in paper, does exactly what I want in a way I couldn't get to in BG Deathcloud lists.
    Posted in: Deck Creation (Modern)
  • posted a message on Dredge
    Quote from Eseph »


    I just saw it on there, and the 4 Haunted Dead seems like a real oddball. Especially over draw sources 9-12, though clearly they worked well enough.


    Arid Mesa seems like an odd choice as well, last minute deck build?
    Posted in: Combo
  • posted a message on Dredge
    Is a Steam Vents worth running in a Jund based land build just in case you need to hard cast a Narcomeba or Amalgam? I've seen games on the Youtubes that would have been losses without being able to do so.
    Posted in: Combo
  • posted a message on Dredge
    Quote from daviusminimus »
    Could be wrong, but is it worth considering?


    With Faithless Looting and Neonate? I don't think it is necessary. A single looting can be much more explosive than a discard to 7 + Street Wraith.
    Posted in: Combo
  • posted a message on Dredge
    Quote from Garindan »

    I added Flame Jab because I wanted a 1-of removal or something similar, it won over Lightning Axe because it can be cast from the graveyard and the deck dredges really hard G1.


    Darkblast seems to be much better at this. You can get it every turn you need it or instantly off a draw ability.
    Posted in: Combo
  • posted a message on 8Rack
    Quote from FearDReaper »

    random discard is pretty awesome. I wonder how this compares to Wrench Mind. could it replace it? imo 1 at random is almost just as good as 2 nonrandom or 1 artifact. If we can activate delierium quickly and reliably I think this is an auto include. If not then idk, maybe wrench is a bit better.


    Not needing two black on the second turn is relevant as well.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Dredge
    Worth a look? Seems Dredge would get much more value from the activation. Coloreless may be a deal breaker.
    Posted in: Combo
  • posted a message on 8Rack
    Quote from FearDReaper »


    If she made it an non-issue then he wouldn't of had the issue in the first place, but he did...so she doesn't


    You don't think a card that consistently empties your hand helps you empty your hand? Amazing. I can't believe you would post this.
    Posted in: Modern Archives - Deck Creation
  • posted a message on 8Rack
    Quote from funkrusher »
    what sucks about sea gate wreckage. Some cards in our deck may hinder us to get into top-deck mode rendering sea gate useless in some situations. For example: I played against a scapeshift deck which had no creatures on the table. But i had a victim of night in hand and was not able to discard it and therefore not use sea gate. Ah but i forgot i could have targeted myself for discard lol. But such situtations are stupid.


    Liliana makes this a non-issue.
    Posted in: Modern Archives - Deck Creation
  • posted a message on <>Bx Eldrazi Processors
    Quote from Slarg232 »
    Has anyone tried Phyrexian Obliterator in the mono-B version?


    Maybe if the deck was actually mono black, but it being B<> makes getting four black on curve iffy. Not much synergy with eldrazi lands either.
    Posted in: Modern Archives
  • posted a message on [Primer] Lantern Control
    Quote from Be_lakor »


    - 2 Abrupt Decay (hits just Snapcaster)
    - 1 Pithing Needle (only good against fetchlands)
    - 1 Spellskite (good against Cryptic Command, but Jar is faster and better in most other cases)


    Grixis Control has LotV, Engineered Explosives and flip Jace. Flip Jace will mill you out quickly if he ultimates and you don't have Academy Ruins online. Are you sure dropping Abrupt Decay and Pithing Needle are the way to go?

    Also, Jar does nothing to stop bounces from Cryptic Command. Spellskite can be very important here.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from ivorcosta »
    How do you guys play/side against grixis control?
    For me is one of the hardest matchups, their decks have too many problematic cards:


    I got beat up by this deck this week. The game I did pull out was when I opened with multiple discard spells. Often it seemed their opening hand or their first few draws gave them the key cards needed to win. I think next time I will try siding in lay lines since their first turn discard was often back breaking for me.

    EDIT: Also, their ability to source their graveyard was highly effective. Kolaghan to get back a snap caster you milled that lets them recast the Vandalblast you milled, ugggghhhh.
    Posted in: Control
  • posted a message on 8Rack
    How does it take more time/effort? (Serious question) I see a lot in common.


    Both are very similar in that you need to know your opponents deck and make the correct decisions to win. I've found that Lantern is far more punishing when you choose wrong and clunky draws are tougher to win with. Lantern really needs tight play, if you get in a instant draw battle you have to sequence your mill effects perfectly. I've lost more games with lantern due to inexperience than I did with 8rack.
    Posted in: Modern Archives - Deck Creation
  • posted a message on 8Rack


    Much as I hate to say this, the spike in me encourages stock list players to switch to Lantern Control, which just took down GPOKC.


    As a warning, Latern takes much more time/effort to be good at than 8rack does. But, it can lock out a game in ways 8rack wishes it could.
    Posted in: Modern Archives - Deck Creation
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