I ran Raging River in a retired Iroas, God of Victory voltron deck, since it's devotion +2, it plays nicely with Iroas's menace, and I like playing with janky cards that make my opponents go "what?". Unfortunately, when Zurgo Helmsmasher was printed, I no longer had the need for devotion, and Raging River no longer made the cut.
I made a design like Transmogrify almost eight years ago except it was 1U and -4/-0. Not sure if that's the right level for current Magic. I made a blog post with some off-color Entwine with some other designs as well.
I also like the fighting deathtouch token spell a lot.
With the release of Conspiracy, which brought Hero-like effects to the cube world, I wonder if opinions on using Hero cards are different today.
As a novice cube builder, I came across my Hero card collection today and wondered if some of them could have a place. In addition to the Theros ones, the one-shot Born of the Gods heroes look interesting (could they help aggro?), as does Journey Into Nyx's The Vanquisher (Opening hand size and max hand size +1), which seems like a tamer Backup Plan.
...Then if we want to get into the truly broken realm, there are the Journey Into Nyx's equipment, especially if you put an enhancement sticker on one. Some stickers have triggers upon dealing damage, which can make Bow of the Hunter (Equipped creature has "T: This creature deals 2 damage to target creature or player.") insane. My favorite is the untap two target lands sticker.
The rules state: in addition to the ability to put the Commander back into the Command Zone if it would go to the graveyard or be exiled, you may do so also if it would be put into your library.
I don't know where you found that information, but that is not correct. If an effect puts your commander into your library, you can't send it to the command zone instead.
Duel Commander (1v1) has different rules from multiplayer Commander. Duel Commander lets you command zone a commander headed to the library.
I think 6v9 is 3-3, since if my understanding of the basic land rule is right, sockfresh can't have W turn 2 for the Familiar and then GUU turn 3 for the Snake. Therefore, I should be able to lock out on the play, but I am indeed toast on the draw.
Skylasher was such a garbage third card. I thought I'd see more Hushwing Gryffs to hold off ETB effects (and Sliver aggro). It's sad that even a second Llawan would have done me better, or the super narrow Gaea's Herald.
1v3 in that chart is inconsistent - it looks like a 3-0 in 3's favor right now (I think it's because tom has it as 0-6 and you say 3-3). I have no idea what the actual score of that matchup is, but the chart right now isn't it.
I'm still pretty sure my deck (4) can't beat 3 when 3 goes first because Perplexing Chimera makes my Reweave a liability. And then Brigand + Daze stops my swarm after that.
EDIT: I think I might be able to 6-0 tom...
When I'm on the draw:
T1: Grove, Zenith me to 11
E1: Island, Reweave Grove (tom should Revival his land to the top)
T2: draw and play Grove
E2: make lots of saprolings
T3: draw and cast Zenith (I'd be at 2)
E3: swing for the win?
Am I missing something? (Beast Within is dead in this matchup since I can use the Beast token to convoke saprolings instantly)
1: 3-3. We're the same speed. Red Sun's Zenith is awesome and I really wanted to play it. Sprout Swarm just tested better for me against what I thought I'd see, though.
2: I believe this is 6-0 for me. I contend this is in my favor because I play the Island first. If you try to get my Island, thanks to Reweave, you'd have to use all your LD to do so (Reaper King, Reaper King 2, I respond by Reweaving Reaper King 1 while the second is on the stack, Metamorph takes out my land), and I think even if Harbor ETBT (and you're out of LD), I can Sprout Swarm you faster than a Reaper King can kill me. If you hold for the Harbor, the Harbor will enter untapped, and with it I can create an arbitrarily large number of Saprolings off buying back Swarm repeatedly before you can LD it.
3: 3-3. On the play, I can force out Daze by responding to whichever spell you cast T1 with casting Reweave targeting your Island. I believe Perplexing Chimera doesn't bother Sprout Swarm very much thanks to buyback, so I think I can combo out before your creatures can kill me. On the draw, however, you can drop the Chimera before my first turn, rendering my Reweave useless (or worse). You can then take out my Island with the Brigand, leaving Daze free to counter any attempt to cast Sprout Swarm.
5: 2-2. You can counter my Swarm, but if you do, I can Reweave your Reaper King.
6: 0-6. Complete loss. I'm not sure there's much worthwhile that can stop this short of Foil.
7: 6-0. I can Reweave a creature, letting me win the race.
Very interesting meta here. I thought I was going to see a lot of Iona, Sprout Swarm, and Leyline of Singularity + Karakas setups.
Here's what I think is going on with my deck, number 6:
1-6: 3-3: Agree with tom; whoever's on the play wins.
2-6: 2-2: I believe whamme's best approach in this match is to sit there and wait. If he plays the Hangar, I can use my copy of it to power out my own Phage first with Mana Drain backup. If he doesn't, I wouldn't be able to cast Phage without it being countered and setting up his Phage. So if he doesn't play the Hangar, it's also in my best interest to do nothing.
3-6: 6-0: My Phage is faster.
4-6: 2-2: Angel's Grace stops my Phage cold. Likewise, I can Mana Drain the Sneak Attack. This looks like another stalemate.
5-6: 0-6: I'm all tangled up.
6-7: 0-6: You have more counters than I do.
6-8: 2-2: You can just sit on Denial.
6-9: 0-6: I can't counter Emrakul!
Whoever combos out first loses, but as they sit there, Cog would eventually be able to cast Obelisk and gain combat superiority with a finite number of thopters. The 2/4 thopter army should be able to beat out 0/2 blockers.
Highlights: Groundswell, Vampire Nighthawk, 2 Forked Bolt
Mystical Tutor is banned.
The French version of that page makes mention of something about a Tuck Rule, but I don't understand French.
Lazav, Dimir Mastermind
Ghost Council of Orzhova
Korlash, Heir to Blackblade
Wydwen, the Biting Gale
I also like the fighting deathtouch token spell a lot.
As a novice cube builder, I came across my Hero card collection today and wondered if some of them could have a place. In addition to the Theros ones, the one-shot Born of the Gods heroes look interesting (could they help aggro?), as does Journey Into Nyx's The Vanquisher (Opening hand size and max hand size +1), which seems like a tamer Backup Plan.
...Then if we want to get into the truly broken realm, there are the Journey Into Nyx's equipment, especially if you put an enhancement sticker on one. Some stickers have triggers upon dealing damage, which can make Bow of the Hunter (Equipped creature has "T: This creature deals 2 damage to target creature or player.") insane. My favorite is the untap two target lands sticker.
Duel Commander (1v1) has different rules from multiplayer Commander. Duel Commander lets you command zone a commander headed to the library.
Skylasher was such a garbage third card. I thought I'd see more Hushwing Gryffs to hold off ETB effects (and Sliver aggro). It's sad that even a second Llawan would have done me better, or the super narrow Gaea's Herald.
I'm still pretty sure my deck (4) can't beat 3 when 3 goes first because Perplexing Chimera makes my Reweave a liability. And then Brigand + Daze stops my swarm after that.
EDIT: I think I might be able to 6-0 tom...
When I'm on the draw:
T1: Grove, Zenith me to 11
E1: Island, Reweave Grove (tom should Revival his land to the top)
T2: draw and play Grove
E2: make lots of saprolings
T3: draw and cast Zenith (I'd be at 2)
E3: swing for the win?
Am I missing something? (Beast Within is dead in this matchup since I can use the Beast token to convoke saprolings instantly)
4 | 3 6 3 X 2 0 6
1: 3-3. We're the same speed. Red Sun's Zenith is awesome and I really wanted to play it. Sprout Swarm just tested better for me against what I thought I'd see, though.
2: I believe this is 6-0 for me. I contend this is in my favor because I play the Island first. If you try to get my Island, thanks to Reweave, you'd have to use all your LD to do so (Reaper King, Reaper King 2, I respond by Reweaving Reaper King 1 while the second is on the stack, Metamorph takes out my land), and I think even if Harbor ETBT (and you're out of LD), I can Sprout Swarm you faster than a Reaper King can kill me. If you hold for the Harbor, the Harbor will enter untapped, and with it I can create an arbitrarily large number of Saprolings off buying back Swarm repeatedly before you can LD it.
3: 3-3. On the play, I can force out Daze by responding to whichever spell you cast T1 with casting Reweave targeting your Island. I believe Perplexing Chimera doesn't bother Sprout Swarm very much thanks to buyback, so I think I can combo out before your creatures can kill me. On the draw, however, you can drop the Chimera before my first turn, rendering my Reweave useless (or worse). You can then take out my Island with the Brigand, leaving Daze free to counter any attempt to cast Sprout Swarm.
5: 2-2. You can counter my Swarm, but if you do, I can Reweave your Reaper King.
6: 0-6. Complete loss. I'm not sure there's much worthwhile that can stop this short of Foil.
7: 6-0. I can Reweave a creature, letting me win the race.
Very interesting meta here. I thought I was going to see a lot of Iona, Sprout Swarm, and Leyline of Singularity + Karakas setups.
1-6: 3-3: Agree with tom; whoever's on the play wins.
2-6: 2-2: I believe whamme's best approach in this match is to sit there and wait. If he plays the Hangar, I can use my copy of it to power out my own Phage first with Mana Drain backup. If he doesn't, I wouldn't be able to cast Phage without it being countered and setting up his Phage. So if he doesn't play the Hangar, it's also in my best interest to do nothing.
3-6: 6-0: My Phage is faster.
4-6: 2-2: Angel's Grace stops my Phage cold. Likewise, I can Mana Drain the Sneak Attack. This looks like another stalemate.
5-6: 0-6: I'm all tangled up.
6-7: 0-6: You have more counters than I do.
6-8: 2-2: You can just sit on Denial.
6-9: 0-6: I can't counter Emrakul!
X | 1 2 3 4 5 6 7 8 9
6 | 3 2 6 2 0 X 0 2 0 | 14 | 175
This format made my head spin.