Kanser, Elder Shaper (Rare)
Cost: 3GU
Legendary Creature - Human Druid Wizard
When Kanser enters the battlefield, you may return target permanent to it's owner's hand.
Whenever a permanent is returned to a player's hand, you may put a +1/+1 counter on Kanser and gain 1 life.
2/2
Phyregenituss (Mythic)
Cost: WWUUBBRRGG
Legendary Creature -Hydra Horror
Infect, Protection from spells and permanents without infect
When Phyregenituss enters the battlefield, you may shuffle target permanent into it's owner's library.
If Phyregenituss would be put in a graveyard from anywhere, exile it and proliferate.
10/10
Farrelite Priest and Helionaut filter for W and Sunseed Nurturer adds 1. That's all white has outside of umpteen colorless artifacts that can produce mana (which has always been my argument against "white and blue can't have mana acceleration" - every color has mana accel in the form of artifacts.)
Sunseed Nurturer is the only argument, since the others are jurassic cards. And even the Nurturer feels very out of place for white. I'd say it's white's Hornet Sting.
Sigil of Passion should probably have another effect, too; Messenger's Speed does more for R, and the rest of them have kind of a built-in discount for only lasting a single turn.
But Sigil of Passion draws you a card in case your creature survives...
Do you think I sould flash Sigil of Predation? Take notice that it's "Enchant Permanent", thus, a bit stronger than it's [CARD=Sheltering Word]predecessors.
Alternative:
Sigil of AwakeningG
Enchantment - Aura (C)
Enchant forest
Enchanted forest is a 3/3 green elemental creature with trample.
At the beginning of your upkeep, sacrifice Sigil of Awakening and draw a card.
Mamuda, Apocalypse Caldera: I think it's a tad overpowered. Numbers should be tweaked. Maybe not 20 damage, or 10 pressure counters, I don't know. But currently we're looking at a 5-turn, hard to remove, win-condition. 6/10
Kermallix, Tyrant of Bashal (Mythic)
Cost: 4RRR
Creature - Dragon
Majesty (You may tap any number of untapped creatures you control as you cast this spell. It enters the battlefield with a +1/+1 counter on it for each creature tapped this way.)
Flying, Trample 1R, remove a +1/+1 counter from Kermallix, Tyrant of Bashal: It deals 1 damage to target creature or player.
"The glorious nation of Bashal bows to it's emperor."
4/4
Next: A common creature with Majesty; or a multicolored Spider.
Sigil of Protection W
Enchantment -Aura (C)
Enchant permanent
Enchanted permanent has indestructible.
At the beginning of your upkeep, sacrifice Sigil of Protection and draw a card.
Sigil of Tides U
Enchantment -Aura (C)
Enchant land
Enchanted land is an island.
At the beginning of your upkeep, sacrifice Sigil of Tides and draw a card.
Sigil of Blood B
Enchantment -Aura (C)
Enchant creature
Whenever enchanted creature is dealt damage, it's controller loses that much life.
At the beginning of your upkeep, sacrifice Sigil of Blood and draw a card.
Sigil of Passion R
Enchantment -Aura (C)
Enchant creature
Enchanted creature has haste.
At the beginning of your upkeep, sacrifice Sigil of Passion and draw a card.
Sigil of Predation G
Enchantment -Aura (C)
Enchant permanent
Enchanted permanent has hexproof.
At the beginning of your upkeep, sacrifice Sigil of Predation and draw a card.
When Orzun experienced apocalypse decades ago, its inhabitants survived by escaping into its vast network of sewers, caverns, and underground aqueducts. Now entire generations have grown up knowing nothing but the undercity, and they must use every bit of knowledge they have to avoid a new creature that scours the tunnels: a savage and ravenous being that hunts them down one by one, and tears their hearts from their chests.
Common 1 of 10.
Deepcavern Imp2B
Creature - Imp (C)
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
Nantuko Blessings3G
Enchantment - Aura (C)
Enchant creature
Nantuko Blessings costs 3 less to cast if it targets an insect.
Enchanted creture gets +3/+3.
"Every life is connected. Sometimes by cleansing meditation, other times by the food chain."
Angwad, Samite Dealer (Mythic)
Cost: 2WU
Legendary Creature - Human Rogue T: Regenerate target creature and put a -1/-1 counter on it.
At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of creatures that player controls with -1/-1 counters on them.
1/3
Oloro, Ageless Wanderer (Mythic)
Cost: 2WUB
Planeswalker - Oloro
[+1]: Choose one - draw a card; or gain 3 life.
[-3]: Choose one - draw two cards; or gain 10 life.
[-8]: Choose two - Gain an emblem with "Whenever you gain life, draw a card"; or gain an emblem with "Whenever you draw a card, each opponent loses 1 life"; or draw three cards; or gain 10 life.
[5]
Dramatic Preview 3GG
Sorcery R
Search your library for a creature card, reveal it and place it onto the battlefield. Then shuffle your library. At the end of the turn place that creature on top of your library.
Seems good to me. Green likes etb triggers, and this enables that without being overpowered.
Siphon Well
Enchantment U
If a spell or ability from a card not named Siphon Well would make a player place a card from their library into their graveyard, that player puts the top card of his or her library into his or her graveyard.
How about: Syphon Well (U/B)
Enchantment
At end of each turn, each opponent puts the top X cards from his or her library into his or her graveyard, where X is the number of cards put into his or her graveyard from his or her library this turn.
Gristle Burst
Sorcery U
Sacrifice a creature. The next creature spell you cast this turn costs X less to play where X was the sacrificed creatures mana cost. Mana cost includes color. (If you sacrifice a creature with a mana cost of 1BG and attempt to cast a creature with a mana cost of 2G, it costs 1 instead.)
Flavor is okay, I think it's a tad overpowered at 1 mana. Maybe make it cost 2(B/G) and have it cantrip?
? 2R
Sorcery R
Target creature you has "when this creature would deal combat damage to a player, you may prevent that damage and reveal a creature spell in your hand instead. If you do you may place the revealed card onto the battlefield" until end of turn
Why creature spell? Red is more about spellslinging.
The pathways that lead to the plane of Henarial have only recently been established. Explorers are dying to know what sealed it off for so long, what destroyed it. Most of all how they can exploit it's newly discovered resources of mana, precious metals, exotic flora. Something dangerous lies beneath the surface of the many ruined cities however and if you aren't careful you too can be erased from history.
Driven Explorer1R
Creature - Human Scout (C)
Driven Explorer has haste as long as you control two or more non-basic lands. "Com'on Franz there's a whole new world out there, just waiting." - Horthor, New Recruit
2/1
Ancient Pendant3
Artifact (C) T: Add one mana of any color to your mana pool. Ancient Pendant deals 2 damage to you.
Flight of Fancy3U
Enchantment - Aura (C)
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Wild BoborGG
Creature - Beast (C)
Sacrifice a Forest: Put a +1/+1 counter on Wild Bobor.
2/2
Rubblefall1R
Sorcery (C)
Rubblefall deals 1 damage to up to three target creatures and/or players. One must be careful around the tombs of old lest they be yours as well.
Common 6 of 10:
Vhestir Spider2GG
Creature - Spider Horror (C)
Morph 1G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Reach
"The forsaken city of Vhestir is now home to various underground -and treetop- abominations."
3/4
Stream of Reinforcements2W
Sorcery (C)
Buyback 2U (You may pay an additional 2U as you cast this spell. If you do, put this card into your hand as it resolves.)
Put two 1/1 white soldier creature tokens with "Protection from Horrors" onto the battlefield.
Sirayo, Host of Soratamis (Rare)
Cost: 2WUG
Legendary Creature - Moonfolk Angel
Flying
Spells or abilities controlled by your opponents targeting you or permanents you control cost 1 more to cast.
Whenever an opponent cast a spell or activates an ability targeting you or a permanent you control, reveal the top card of your library. If it's a land card, counter that spell or ability.
3/3
Cost: 3GU
Legendary Creature - Human Druid Wizard
When Kanser enters the battlefield, you may return target permanent to it's owner's hand.
Whenever a permanent is returned to a player's hand, you may put a +1/+1 counter on Kanser and gain 1 life.
2/2
Next: Polukranos, World Eater + Progenitus
Cost: WWUUBBRRGG
Legendary Creature -Hydra Horror
Infect, Protection from spells and permanents without infect
When Phyregenituss enters the battlefield, you may shuffle target permanent into it's owner's library.
If Phyregenituss would be put in a graveyard from anywhere, exile it and proliferate.
10/10
Next: Titan of Eternal Fire
Sunseed Nurturer is the only argument, since the others are jurassic cards. And even the Nurturer feels very out of place for white. I'd say it's white's Hornet Sting.
But Sigil of Passion draws you a card in case your creature survives...
Alternative:
Sigil of Awakening G
Enchantment - Aura (C)
Enchant forest
Enchanted forest is a 3/3 green elemental creature with trample.
At the beginning of your upkeep, sacrifice Sigil of Awakening and draw a card.
Kermallix, Tyrant of Bashal (Mythic)
Cost: 4RRR
Creature - Dragon
Majesty (You may tap any number of untapped creatures you control as you cast this spell. It enters the battlefield with a +1/+1 counter on it for each creature tapped this way.)
Flying, Trample
1R, remove a +1/+1 counter from Kermallix, Tyrant of Bashal: It deals 1 damage to target creature or player.
"The glorious nation of Bashal bows to it's emperor."
4/4
Next: A common creature with Majesty; or a multicolored Spider.
Enchantment -Aura (C)
Enchant permanent
Enchanted permanent has indestructible.
At the beginning of your upkeep, sacrifice Sigil of Protection and draw a card.
Sigil of Tides U
Enchantment -Aura (C)
Enchant land
Enchanted land is an island.
At the beginning of your upkeep, sacrifice Sigil of Tides and draw a card.
Sigil of Blood B
Enchantment -Aura (C)
Enchant creature
Whenever enchanted creature is dealt damage, it's controller loses that much life.
At the beginning of your upkeep, sacrifice Sigil of Blood and draw a card.
Sigil of Passion R
Enchantment -Aura (C)
Enchant creature
Enchanted creature has haste.
At the beginning of your upkeep, sacrifice Sigil of Passion and draw a card.
Sigil of Predation G
Enchantment -Aura (C)
Enchant permanent
Enchanted permanent has hexproof.
At the beginning of your upkeep, sacrifice Sigil of Predation and draw a card.
Common 1 of 10.
Deepcavern Imp 2B
Creature - Imp (C)
Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
Nantuko Blessings 3G
Enchantment - Aura (C)
Enchant creature
Nantuko Blessings costs 3 less to cast if it targets an insect.
Enchanted creture gets +3/+3.
"Every life is connected. Sometimes by cleansing meditation, other times by the food chain."
Cost: 2WU
Legendary Creature - Human Rogue
T: Regenerate target creature and put a -1/-1 counter on it.
At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of creatures that player controls with -1/-1 counters on them.
1/3
Next: Lim-Dûl, the Necromancer + Saffi Eriksdotter
Cost: 2WUB
Planeswalker - Oloro
[+1]: Choose one - draw a card; or gain 3 life.
[-3]: Choose one - draw two cards; or gain 10 life.
[-8]: Choose two - Gain an emblem with "Whenever you gain life, draw a card"; or gain an emblem with "Whenever you draw a card, each opponent loses 1 life"; or draw three cards; or gain 10 life.
[5]
Next: Hythonia the Cruel
Instant
Counter target spell with no targets.
Seems good to me. Green likes etb triggers, and this enables that without being overpowered.
How about:
Syphon Well (U/B)
Enchantment
At end of each turn, each opponent puts the top X cards from his or her library into his or her graveyard, where X is the number of cards put into his or her graveyard from his or her library this turn.
Flavor is okay, I think it's a tad overpowered at 1 mana. Maybe make it cost 2(B/G) and have it cantrip?
Why creature spell? Red is more about spellslinging.
This is a tad undercosted. Put an big mana cost on the "return to hand" ability, or raise the CMC of the artifact.
Cool card, but it's gonna screw up limited big time.
Driven Explorer 1R
Creature - Human Scout (C)
Driven Explorer has haste as long as you control two or more non-basic lands.
"Com'on Franz there's a whole new world out there, just waiting." - Horthor, New Recruit
2/1
Ancient Pendant 3
Artifact (C)
T: Add one mana of any color to your mana pool. Ancient Pendant deals 2 damage to you.
Flight of Fancy 3U
Enchantment - Aura (C)
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Wild Bobor GG
Creature - Beast (C)
Sacrifice a Forest: Put a +1/+1 counter on Wild Bobor.
2/2
Rubblefall 1R
Sorcery (C)
Rubblefall deals 1 damage to up to three target creatures and/or players.
One must be careful around the tombs of old lest they be yours as well.
Common 6 of 10:
Vhestir Spider 2GG
Creature - Spider Horror (C)
Morph 1G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Reach
"The forsaken city of Vhestir is now home to various underground -and treetop- abominations."
3/4
Stream of Reinforcements 2W
Sorcery (C)
Buyback 2U (You may pay an additional 2U as you cast this spell. If you do, put this card into your hand as it resolves.)
Put two 1/1 white soldier creature tokens with "Protection from Horrors" onto the battlefield.
Cost: 2WUG
Legendary Creature - Moonfolk Angel
Flying
Spells or abilities controlled by your opponents targeting you or permanents you control cost 1 more to cast.
Whenever an opponent cast a spell or activates an ability targeting you or a permanent you control, reveal the top card of your library. If it's a land card, counter that spell or ability.
3/3
Next: Irini Sengir + Jacques le Vert