This rule change is no big news for me. It felt like they were going to do this at some point. The Lightning Strike template in MTG Arena made it clear to me this rule change was coming. I don't think this is a bad thing. In fact, I believe it's going to be a good change as the planeswalker rule was more confusing.
Once the cards get errata'd I will check to see what card can and can't affect planeswalkers. This will likely not affect their position in the cube, but just so I can memorize it for my playgroup.
Recently I have adjusted my cube to 360 and more combo oriented in the direction of the MTGO Vintage Cube. This means a lot of cards were cut, like Bone Shredder, Skinrender and Nekrataal, because there will be fewer Creatures around to kill. The only similar card I have left is Shriekmaw. Should I play the chupacabra over it?
But the most powerful blink/flicker card by a country mile is Restoration Angel, not really because it blinks but because it's so far above the cure.
Obviously I missed that one by mistake. It's in my cube for sure!
I also added Recruiter of the Guard recently. It does a fine job in that deck fetching up some critical combo pieces Snap is really nice, it was in there at some point!
@wtwlf132: I never troll, I don't see the point of doing that.
I just didn't understand what he meant, thanks for clarifying, that makes more sense ;-)
Not fixing any color is a big mark against CM; it's not rare for it to be effectively colorless.
Rulings
6/8/2016 If no card is imprinted on Chrome Mox, it can’t add mana to your mana pool. It can never add colorless mana to your mana pool, even if the imprinted card has a colorless mana symbol in its mana cost.
In other words: it will tap for colored mana or it will just be a dead card.
Sorry, couldn't resist correcting you there.
I like Mox Diamond a lot more, but Chrome Mox isn't about to be cut in my powered 540 cube.
I am Happy // Test this in my cube. My G/W Archetype is tokens and this card fits perfectly in that deck. I don't think I would play this in a "just the best cards" type of cube.
I would be more happy if it were instant but as Sorcery it's more than fine since it grants trample.
I have a dedicated discard archetype in my cube so discard outlets is not a problem.
This card would probably be a 23rd card in those decks because it's just a 4/4. You don't want to put cards in your cube when expect them to barely make the deck they're meant for.
I have recently added this card to my cube because my U/R archetype is now a mill/burn per draw archetype.
The deck works with a few draw 7 spells together with a card like Sphinx's Tutelage or Jace's Erasure. You only need a couple of draw 7's with these or a single mill spell when your opponent's library is down to a couple of cards (Archive Trap)
We only drafted once with the cube since so it's hard to judge whether the deck is oppressive or not. His deck certainly was NOT useless. It seemed to be very efficient and reliable, thanks to the abundance of lots of card draw. I lost all my games to him, despite increasing my library size by 10. He had no trouble milling 50 with his deck.
That said, the guy also had a pretty sweet combo in the deck so he also won a lot of games on Fastbond + Sovereign's Realm
Not too long ago, I tried my Gruul section to be a ramp strategy. This card was very good in that strategy! I wouldn't play it in any other deck though.
I play this in my cube now. The B/G archetype in my cube is very themed around getting things in the graveyard and then getting them out again. For this, I choose to put Satyr Wayfinder, Grisly Salvage, Harrow, Stinkweed Imp, Darkblast etc in my cube instead of some other cards. I played Ishkanah in my last cube draft and I never had trouble getting delirium before casting it. I don't think I would put in my cube if the B/G deck wasn't so centered around the graveyard and the cards that go with it.
I have spent tons of hours reading these forums. I consider this website my primary source for spoilers, cube discussions and deck primers. Very sad to see it come to an end. Thanks for everything!
Once the cards get errata'd I will check to see what card can and can't affect planeswalkers. This will likely not affect their position in the cube, but just so I can memorize it for my playgroup.
I'm very interested to hear about allowing people to use any number of tapduals. How many of those lands do people use in practice? Any thoughts?
I also added Recruiter of the Guard recently. It does a fine job in that deck fetching up some critical combo pieces
Snap is really nice, it was in there at some point!
Edit: I forgot Restoration Angel!
Then I also support combo with multiple combination between these cards:
These are nice to give the Blink deck an actual win condition if the value plan doesn't get going.
I just didn't understand what he meant, thanks for clarifying, that makes more sense ;-)
6/8/2016 If no card is imprinted on Chrome Mox, it can’t add mana to your mana pool. It can never add colorless mana to your mana pool, even if the imprinted card has a colorless mana symbol in its mana cost.
In other words: it will tap for colored mana or it will just be a dead card.
Sorry, couldn't resist correcting you there.
I like Mox Diamond a lot more, but Chrome Mox isn't about to be cut in my powered 540 cube.
I would be more happy if it were instant but as Sorcery it's more than fine since it grants trample.
This card would probably be a 23rd card in those decks because it's just a 4/4. You don't want to put cards in your cube when expect them to barely make the deck they're meant for.
My most expensive card depends on what source you use to price cards. It's either an original foil Tarmogoyf, a signed Library of Alexandria or Moat
The deck works with a few draw 7 spells together with a card like Sphinx's Tutelage or Jace's Erasure. You only need a couple of draw 7's with these or a single mill spell when your opponent's library is down to a couple of cards (Archive Trap)
We only drafted once with the cube since so it's hard to judge whether the deck is oppressive or not. His deck certainly was NOT useless. It seemed to be very efficient and reliable, thanks to the abundance of lots of card draw. I lost all my games to him, despite increasing my library size by 10. He had no trouble milling 50 with his deck.
That said, the guy also had a pretty sweet combo in the deck so he also won a lot of games on Fastbond + Sovereign's Realm
TL;DR: too little data at this point.