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  • posted a message on [Idea] Grand Architect
    Stonecoil Serpent seems neat. At the very least, it's a great budget finisher (compared to Wurmcoil Engine. I like that you can cast early to aid convoke and block or whatever. The stats seem really pushed for this guy too. Reach, trample, and protection? Jeeze. Also fetchable with Trinket Mage.

    Emry, Lurker of the Loch is a cool card (I totally just lost to it on turn 2 in a Jeskai Ascendancy deck), but I am not sure it's what we want to be doing with our deck. Seems kinda slow, and there's not always going to be artifacts to cast from the graveyard or ones in play to make him cheap. I guess we can loot stuff away with Copter and then cast it. That's pretty cool.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Tribute Mage seems like it could be really awesome in this deck. Just in the main deck, it grabs Throne of the God-Pharaoh, Smuggler's Copter, Etherium Sculptor, and Myr Superion. Also grabs sick sideboard cards like Sorcerous Spyglass, Thorn of Amethyst and Damping Sphere. CMC 2 is kinda cool too because if Grand Architect is out, Tribute Mage can immediately tap and cast whatever it searches up.

    I've played Trinket Mage and Trophy Mage (but never Treasure Mage, lol), and appreciate the flexibility those cards offer. However, they aren't artifacts themselves and are hard to cast when Lodestone Golem is in play. We all know that we can't play too many of this type of card. I am really excited to try it out though! The fact that there are already so many CMC 2 artifacts in this deck suggests that it could be really useful, even more useful than the two mages (well, only Trinket Mage gets any love). He can literally search up whatever we need: Win-cons (Throne/Myr/Copter), draw/filtering (Copter), ramp (Sculptor, albeit an unlikely target), and hate(lots of options post-board). I disliked Myr Superion in this deck but I'd try it again as a 1-2 of with this Tribute Mage to grab it. It's also great for those of us who wanted to play more copies of Throne of the God-Pharaoh but didn't want to get legendary ruled outta the game Wink
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from Talionis »

    I like the Sage of Epityr much more in decks that have lots of shuffle effects, so if you are running the Uw version, he is much more powerful because you can get the one or two cards you most want and then shuffle the rest away. Scry4 is very powerful and often it is hard to keep U mana up in this deck to activate Siren Stormtamer. They are very different effects, but the flight ability is of limited value, not none...So it depends on the meta game and AA and MW are definitely priority one drops, but its nice to have options.


    Yeah, flying definitely is a sub-theme of this deck so the more the merrier. I think I'd play Judge's Familiar over the Siren though just because it's effect is free.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from Rendroc »
    I'm a big fan of Sage of Epityr, but is it better than Siren Stormtamer in this deck?
    I'm a huge fan of Sage of Epityr as well and in my experience he has been better than the Siren. This deck is tight on blue mana and I found was a struggle trying to leave an island open for the Siren's ability. I really wanted that card to be good, but yeah, it turns out that I'm not a big fan. I'd say that slot should be filled with 4x Artificer's Assistant over any other one drop (assuming you're already playing Mausoleum Wanderer). Sage is good as a one or two of if you're playing fetch lands, but you don't want to play too many one drops.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from vincentdee »


    Keenwa1,
    I'm curious if there is a reason you aren't running engineered explosives. The main reason I'm considering a splash is to be able to blow up either 1 or 2 cmc board states if I fall behind.


    I would 100% run Engineered Explosives if it weren't so expensive. Just checked, they're still like 40 tickets online (and way more IRL). The fact that it's a Trinket Mage target means that it could come in against all sorts of decks as a niche catch all, as well be used a board wipe like you mentioned. I don't think we'd want to wrath all that often (since it's just as likely to hurt us badly) but it'd be nice to have the option. Seems super good against Boggles too.
    Quote from HonozCZ »
    What do you guys think is this deck's worst matchup in current meta ?

    I think big Tron is always a scary match up because they can ramp faster than us and have better things to ramp into. Eldrazi Tron has fewer huge scary threats, so it's not nearly as bad IMO (Basilisk Collar + Balista wrecks them, as does Path). Anything with a ton of removal can be brutal too, but that's where the tax effects come in. They allow us to play a grindy, tempoish sort of game. It tougher to execute that game plan against creature heavy decks because Thorn/Thalia are fairly useless and Vial/Hierarch kind of get around Golem's Tax. Thankfully, Balista really shines in those match ups, as does Wurmcoil Engine.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from Talionis »


    When you run the White Splash, it does more damage and does mess up your scry's some, but I am guessing that I'd run Field of Ruins and maybe a Ghost Quarter or two in my mono-blue list, so I will still do some amount of shuffling my own library.

    I see the real downside as the shocking yourself and in aggro on aggro matchups that is a real of a disadvantage. In those same aggro matchups the White Splash doesn't really help you. The white does little in Hollow One and Humans matchups maybe the access to Path to Exile is worth it? But if the meta is more combo, control and even midgame/tempo matchups, the white splash is very good. Even if the three best decks are aggro matchups where the White Splash doesn't help, if those three matchups are less than 25% of the metagame, then the white splash could be pretty good.

    If I am voting, I am coming down for the white splash. Thalia is very good. Other white sideboard cards are very good. I'm not convinced I am right, but I think I've good logic and not on my face wrong, so I would spend some effort on the white splash to see if its better against the current metagame and I suspect the white splash will be better in big tournaments, where the better players play less aggressive decks.


    I would actually advocate for playing mono blue over splashing white unless you already own the u/w mana base. A big incentive to playing this deck is that it is very competitive for how cheap it is to build. Playing mono blue is the only way to keep it cheap. I, however, already own the cards, so I figure why not splash? Path to Exile has felt amazing to me, and I can't see Dismember or any of our other options being nearly as good. I used to play Thorn of Amethyst, and yes, that card is fairly comparable to Thalia. But since I am splashing white, Thalia seems like a perfectly reasonable upgrade.

    So just to be clear, I think the mono blue version is great, and it even has some advantages over my build. I do, however, want to be let everyone know that there is not as much risk to splashing as you might think. In my experience, the damage from the mana base has been fairly negligible. I rarely have to pay 2 life to shock because I just fetch for island if I need the immediate mana, and I can usually find a place to play Hallowed Fountain tapped if I draw it naturally. Burn is the one match up where it's obvious the damage hurts, but with careful, mindful play the damage can be mitigated. And yes, shuffling after scrying seems counterproductive, the there are a zillion other multicolored decks that play Serum Visions and/or Opt, so scrying with fetchlands is nothing new. I just do my best to minimize this interaction by being mindful of how and when I crack a fetch land.


    I also wanted to point out that I finally played against the Ponza deck. On paper, my mana base looks terrible against Blood Moon. However, I was able to beat an earlyBlood Moon and multiple Stone Rains because the most of my powerful spells are (colorless) artifacts. The key to that match up is getting an Engineer or Architect to stick around because then you can still cast big artifacts after they decimate your mana base. Maybe I got lucky in that match though, who knows? I am definitely going to replace one Seachrome Coast with another island. That will help vs Field of Ruin (which literally everyone plays) and give me another out to Blood Moon (which I admit I am still terrified of).
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from Ace1 »
    Another little detail about the fetchlands, if we are to play artificer's assistant shuffling our deck is a small disadvantage. Whenever we scry a card to the bottom, we never see the card again. With fetchlands we negate all the scrying our bird provides. Not a huge deal, and if our opponent uses path to exile and/or field of ruin/ghost quarter etc, this doesn't matter, but still it is a small advantage of fetchless mono blue to add to the list and be aware of.
    Agreed, unless you fetch for the land you just put on the bottom Wink Then you're breaking even.

    EDIT (to avoid double posting): Have gone 2-3, 3-2, and 4-1 in the Friendly League since posting my list the other day. Today's 4-1 list is nearly identical to what I went 4-1 with the other day; it is just -1 Sage of Epityr for +1 Artificer's Assistant, for a 2-4 split between those cards in the main. I also went -1 Pithing Needle for +1 Damping Sphere in the sideboard. I brought in Sphere vs Tron and it preformed well. I'll definitely be keeping that one around, hoping to up it to 2 copies after I round out my SB a little more. Path to Exile also preformed really well in these last few leagues. Ramping them from path rarely impacted my game plan either; it's all in the timing as I mentioned before. FWIW, I rarely bring Thalia, Guardian of Thraben and Path in together. That could be awkward. Generally, they're good against different types of decks, so the situation rarely comes up.

    EDIT EDIT: another 3-2 and 4-1. Three 4-1's in the space of 6 leagues feels fairly amazing to me. These are the types of runs I go on with my b/r Hollow One deck, which is a well established, tiered, Pro Tour top 8ing deck. I am not saying that Blue Steel is as good as Hollow One (it's likely not), but this is still exciting to me. The only thing that has really changed in my build is Artificer's Assistant. IDK if the bird can be given full credit for this run I am having, but he definitely rocks! I give him my 100% seal of approval as a staple of the archetype, and all that good stuff. We're getting down to our last few flex spots, aren't we? Seems like around 56 of the main 60 card are pretty well established now :p

    P.S. Sorry Ace1 for quoting you and then adding two edits that have nothing to do with my initial comment. I am trying to avoid double posting, but really don't have any clue about how forum etiquette is supposed to work.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Quote from HonozCZ »
    Congrats on your record in the Friendly League.

    I see you still prefer your fetch land version. I know that you are likely going to stick to your brew, but the mono blue version is objectively just better. It is now finally consistent enough thanks to Assistant, doesn't take damage from the fetch manabase, blood moon doesn't hurt it etc...


    Also I noticed that you play 4 Wurmcoils in the 75, which I find to be little too much, given that your manabase can be shut down by a single Arbiter or Mooon to never be able to cast it trought being unble to play Architect. Also I think it isn't necessary to run full four, as you can dedicate maybe two or even three of the slots to something else to cover more matchups.


    Next up the Thalia, Path packages...
    Thalia might ve OK, although I wouldn't splash for her, but since you already run that manabase of yours it is possible for you. Can be substituted by Thorns or Damping Spheres for similar effect.
    Path is just not optimal though. It essentialy gives them back the mana you are trying to hold them back on with cards likes Golems, Thorns, or in your case the Thalias. I would suggest Dismember, but since you already take damage from lands, I'm not so sure.
    Also you migt want to cut two one drops for sth more powerful like Myr Superion,or, with the addition of Minamo, Traxos.


    You can also take a different path, put Thalias, Trinket mages+Basilisk Collar into the MB along with some number of Renowned Weaponsmith and Myr S. and voila, you have a less synergistic, less aggro but more midrange-like deck with aspects of Taxes, with a powerful anti-creature combo of Collar+Ballista to figt midrange decks, while also being able to figt combo and control by putting pressure on their mana, the more if you add in some Quarters or Fields of Ruin.


    I hope I haven't bored you to death and that my suggestions woul'd be of some relevance to you.


    Thanks for the feedback, HonozCZ!I agree with many of your points about the mana base and splash. Up until now, I have been mostly viewing it as a free white splash since I already wanted fetches to shuffle away stuff with Sage of Epityr. Thalia and Path both have their merits though. Thalia can attack/block, help with Chief's Convoke, and crew Smuggler's Copter;all things that Thorn/Sphere can't do. Path is better than it looks too since Ballista is there for the early game removal. Path really shines in removing large threats in the late game when ramping the opponent hurts a little less. It's all in the timing. The life loss from the mana base as well as the vulnerability to Blood Moon etc are potential issues too, as you said, but I don't think I have lost too many matches because of those. Just lucky I guess; it's all in the match ups.

    Overall, I agree that mono blue should be the standard, go-to build. I am slowly collecting the cards to build it in real life. It is much cheaper not having to buy fetches too! Too bad Ballista is so expensive. I may continue to splash online since I own the cards. IDK, I just like to brew, so I'll probably keep tweaking the last of my flex spots though and trying new things.

    P.S It's was a typo saying that there was two Wurmcoil Engines in the sideboard. It is one Wurm and Pithing Needle, so I only play 3 Wurmcoil Engines overall. Seems like about the right amount for the grindier matches. I agree that 4 is too many. Needle is meh though, I may replace it. Fixed my deck list though, so thanks for pointing that out.

    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    Just went 4-1 in the Friendly League with this list:



    Feels good; it's been a long time since I've gone better than 3-2 in a League (and more 2-3's and 1-4's than I'd like). Anyways, I agree with Ace1, Artificer's Assistant rocks. I am going to try going up to 4 copies and go down to 2 copies of Sage of Epityr. Maybe I'll run 2 Signal Pests in the Sages' spot, seeing how they happen trigger the Assistant. Sage was pretty good tonight though, just not quite as good as the Assistant.

    As always, questions and suggestions are always welcome. Mad props to everyone for continuing to keep this forum awesome!
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    I have been experimenting with Phantasmal Bear in an attempt to rework the one drop spot. We all love Mausoleum Wanderer, but the second one drop has been contested now for quite some time (Judge's Familiar, Signal Pest, Sage of Epityr (a personal favorite), Siren Stormtamer, Hope of Ghirapur, or the newly suggested Drowned Rusalka(which sounds kind of awesome). The bear is a more aggressive option, designed to be a Wild Nacatl of sorts when combine with Grand Architect, Signal Pest, or Throne of the God-Pharaoh. It hasn't disappointed in that role either, putting plenty of pressure on from turn one onward.

    In an attempt to make this aggro version more streamlined, I moved my Wurmcoil Engines to the sideboard. It almost feels like an ultra budget version of Merfolk to me now, with our ability to spam out artifacts providing us tempo similar to Aether Vial. I mean, I am only 9-6 with this version, which isn't great, but not bad for a deck that is potentially hundreds of dollars cheaper than Merfolk. The mana base is the only pricey thing about this deck, and it can easily be scrapped for good old mono blue. I like the versatility that Thalia and Path bring to the sideboard, but Thorn of Amethyst + Dismember are reasonable substitutes.

    Please let me know if you have any suggestions, or if you think I am crazy :p Either way, I look forward to haring your thoughts.



    Posted in: Deck Creation (Modern)
  • posted a message on BR Modern Madness
    Call to the Netherworld is still showing up in winning lists from time to time, but many people have begun to phase it out. A popular replacement has been simply to add a third Flamewake Phoenix in its place. However, I tried that and found having three birds was a bit clunky. I settled on adding 2 copies of Collective Brutality to the main, removing one copy of Cathartic Reunion and Call to the Netherworld to make room. Cathartic Reunion is kind of a troublesome card anyways, seeing as how you need have two cards to discard to it or it rots in your hand. It still gives me fits from time to time, even with having only two copies now. Anyways, Collective Brutality has been great most of the time, and when it's not, I just side it out. I'd often side out one Cathartic and Call anyways, so this is no different! Smile

    Goblin Lore is an option that more and more people are trying out. It's already in use in the Vengevine version of this deck. I like that you don't have to discard up front like you do for Cathartic Reunion. Also,Edge of Autumn was in one of the lists I saw too. That is some super sweet free cycling tech to get Hollow One online faster. Might be worth a shot, although I don't know what I'd cut. Overall, I am happy with my build and this deck in general; I can't see my self wanting to play anything else for the time being - well, except for the MTGO Holiday Cube Wink
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Grand Architect
    I like Wurmcoil Engine a lot for the top of the curve, as it completely takes over the game if unanswered. I can't see Molten-Tail Masticore being quite as effective because it has requires you to have open mana and creatures in the graveyard. Regeneration is nice, but it still suffers the same fate as Wurmcoil: it dies to Path to Exile. Molten-Tail is much more budget friendly though.
    Posted in: Deck Creation (Modern)
  • posted a message on BR Modern Madness
    I just Thoughtseized my own Fiery Temper to trigger madness and pump my Flameblade Adepts for a win that gave me my third 4-1 with this deck. Makes up for that fifth 2-3 I got last night :p I'm still getting a steady stream of 3-2's of course, and feel like I'm going infinite /running a bit of a profit etc (up by about 50 tix, I think). This deck basically only loses to itself, but that does happen fairly often, lol. Regardless, it is a ton of fun and I am really loving it. There are so many cool plays (such as the one I described above) that make this one of the most interesting/entertaining decks that I have ever played. Flameblade Adept is just sick, by the way. I just thought I'd mention that since it might not be immediately apparent when looking at him on paper. I had turn two Flamewake Phoenix off him twice in one match earlier, and the fact that he has menace is super relevant. I'd still say Hollow One is the deck's MVP (and apparently its namesake), but Flameblade is a huge roll player.
    Posted in: Deck Creation (Modern)
  • posted a message on BR Modern Madness
    Quote from Sharg »
    I took it through 4 friendly modern leagues so far and went 3-2, 3-2, 3-2, 4-1. Made a lot of mistakes thought so results could be better. After I hit 5-0, I'm going to move on to competitive.

    Deck feels good, maybe a bit inconsistent, thought it can suprisingly go for a longer game. It puts A LOT of preassure on the opponent in most games.

    When it comes to sideboarding, switching very little feels natural, since our main plan is our only plan of attack. I am trying not to sideboard out any madness cards. Usually siding out bolts and reunion, not sure if it's correct though.

    Congrats on the solid results. I've now had three 2-3's, a whole slew of 3-2's, two 4-1's, and of course, the one 5-0 :D. I don't feel real inclined about entering the Competitive League, but that's just because I am going infinite in Friendly at the moment. The big thing for me is to pay as little as possible to do this. I don't think I could go infinite in Competitive for many reasons, including that they pay no Play Points for 2-3. Out of those three 2-3's I had, I still got one-and-a-half free entries! This deck has shown success in the Competitive League though. As I mentioned before, I found out about this deck while browsing MTGTop8. It's been putting up results both online and in real life.

    Speaking of MTGTop8, there is a new list up there. I like that it runs 4x Blackcleave Cliffs. I think I am going to go up to at least 3 myself, and cut a Blood Crypt. I have been losing a lot of games from damaging myself so much. I like my 8 fetches since they help with Gurmag Angler. No one else runs 8 though, so maybe I'm just wrong :p

    Here is that most recent list from MTGTop8 (you've probably already seen it):



    Definitely don't like the 4x Cathartic Reunion, and I'm not sure about the 4x Anger of the Gods either (Bloodghast Uhh ). I like do the 4 Thoughtseize though. I think I am going to go up to 4 myself; I just bring them in so often. FYI, since my original list, I went -2 Rakdos Charm, +2Nihil Spellbomb; other than that, my list is the same. I like the graveyard hate, but I may try something more like this list.
    Posted in: Deck Creation (Modern)
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