- HamBone651
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Member for 10 years and 9 days
Last active Tue, Nov, 12 2019 10:11:13
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Sep 12, 2017HamBone651 posted a message on Changes to MTGSalvation User Accountstook all of two min, no big deal guysPosted in: Articles
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Mar 8, 2017HamBone651 posted a message on The Magic Market Index for March 3, 2017Will we also see a price list for Modern Masters as well?Posted in: Articles
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Jan 10, 2017HamBone651 posted a message on The Magic Market Index for January 6, 2017BANS!!!!Posted in: Articles
Wonder how much the prices will drop. As of now:
Smuggler's Copter - about $5
Emrakul, the Promised End - about $15 -
Oct 5, 2016HamBone651 posted a message on The Magic Market Index for September 29, 2016Love the new layout!Posted in: Articles
No conspiracies? -
Sep 29, 2014HamBone651 posted a message on Word of Command #2 - KHAAAAANS!Very Good ReadPosted in: Articles
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Sure if they are mono color they may not be able to cast color spells but are still in the game (can still play lands and other color/colorless spells, attack/block, use ability's). Also Targeting a player with effects is not new. I have been targeted by LD to the point i could not do anything but still in the game, at least with Iona i have a chance of doing things once its removed, with LD if im not drawing land im not doing anything. and even if i am drawing land id be so far behind that id be most likly dead before i get up to speed. whats the difference between blowing up my land and not being able to cast one color
As far as other player's protecting Iona i have yet to see it, and if people are the mono color must have been a threat that they need to be removed/killed.
I get that the card can be strong and even overbearing at times but there are other cards that could just end the players. I find it hard to Ban a card that just dies to removal and dose not end games. As far as Meta's not suited to that card that goes back to adapt/updating your deck or change your power level of the deck to match others around you.
Iona is different though. she is not played in every single white deck. The decks she is mostly found in are Angle theme (have lots of other big angle threats), stasis/broad control (she will not be the only thing locking people down), GY rez decks (lots of other juicy targets). The point is yes she is strong but she mostly just a piece to something bigger and unless 1v1 is not game winning at 9 mana. There are a bunch of other cards that you can ramp into or cheat into play that will just flat out win the game or knock someone out right away, but preventing a color from playing is too much? I have seen games where a player gets knocked out of the game very early and has to wait a long time just for the others to finish. At least with Iona IF the user was mono color you have other players to help, deals to be made and still have options of colorless tech.
Speaking of colorless tech one big thing i like about commander is that your deck is never finished and it changes depending on your meta. you play, change and adapt to type of decks you play against. If i have a mono color deck im going to pack in a few things in colorless to help with my short commings, and if Iona is in my meta id probably add colorless removal. If your play group keeps on complaining about certain decks or cards and then continue to do nothing about it, that's on them (granted if the overall power level of your deck does not match your meta then thats on you. Dont bring competitive decks to causal tables). Even If they dont draw the needed cards and is locked down there is nothing preventing them from table talking to get help or setup an alliance to destroy Iona and even that player.
Banning a card because its not fun, i get it. but then you might as well ban any and all stax effects and mass LD. Because I dont get to play when people play that way. Combo's should be ban too because i didnt get to play or do much before they combo off and im not playing blue so i cant counter. Play more removal/answers you say? well, isn't that the answer to most treats, including Iona?
There are a lot of other things that can be said about why a card should/should not be banned, but Iona to me is just a creature that will most likly die from the next board-wipe that's commonly played in this format.
as far as PS goes, I have looked at PS before but mostly ignored because it was banned so im not sure what it can fully do, but one thing about it is that its not going to be played in every single deck, and the decks it is played in will most likely been seen as any other combo piece and be treated that way by the others and if not removed right away/shortly will either combo off or be removed by a board-wipe.
Trostani's Summoner Tapped out list
Token Flicker deck
For some of your pillow fort and mana ramp/fixing you rely pretty heavy on creatures. This does not seem like a bad thing but if people want to start attacking you (and they will after you keep helping others so much) they will board wipe, not only wiping out your board but most likely all the hippos you gave to others. Even if they just want to wipe out the growing hippo army the boardwipe still hits you just as hard and can take time for you to recover.
The Commander Quarters video/deck shows off more cards that put lands directly into play along with enchantments and some artifacts (same with pillow fort). Things that are harder to get rid of, and with a bigger budget easier to protect. This is more of a meta call but something to think about
Prismatic Omen, Chromatic Lantern are great for getting the colors you need and i feel like you do have enough tutors to get them when needed, Just make sure you can get alot of Green Mana.
As a fun card to add look into: Phyrexian Rebirth, kill everything and get a big creature. Seems like a fun board wipe for the deck
As far as EDH goes both Green ones are easy slots into lots of my decks (w/ green of course). lots of the other ones need you to have a theme or certain build to get full value out of them
I think out of that list the 2 that give Regenerate would be pretty good. otherwise id look into Bestow maybe (so you dont get 2for1)
Nighthowler, Herald of Torment, Cavern Lampad
Ovalchase Dragster also seems like it could do some damage
Specter's Shroudturning your guys into specters could be fun (note only works with 1 toughness). with that said you could add more equipment that just add power to make unblockable. Bloodforged Battle-Axe, Captain's Claws, Hammer of Ruin could help with the damage and Moonsilver Spear poop out some flying 4/4's