You have at least 10% chance of not hitting any land. And if you miss, it really sucks, the drawback is much worse than pay 1 life. Plus you cant just put 1x each dual for a toolbox.
Shouldn't have played such a complicated deck
I was trying to find a PW which also triggers Avacyn, but then Arlinn was disappointing.
X| 1 2 3 4 5 6 7 8 9 0 1
3| X 3 1 2 3 6 3 0 6 3 6 | 36 |
vs 2: 3-3 On draw I lost to T5 goldfish, on play T3 Geist T4 Arlinn make a token, if he attacks me he lose the race, if he doesn't I play T5 Avacyn and beat him out.
vs 3: 1-4 Mirror match except he is one turn faster.
vs 4: 2-2 I don't think I can kill fast enough.
vs 5: 3-3
vs 6: 6-0 I can either self damage or Unmaking your win condition.
vs 7: 3-3 I guess, on draw I obviously lose, on play I will T3 Geist into T4 Unmaking->Dissipate and then your purge can't remove my PW
vs 8: 0-6
vs 9: 6-0.
vs 10: 3-3
vs 11: 6-0, Arlinn wins the PW grind
Thunder Strike - It is probably too good, R for lightning bolt or RRRR for double lightning bolt? It should cost at least 1R.
Sleight Vision - UU scry 3 draw a card is a bit pushed, but may be still OK
Overflowing Growth - This is a card that you really want to swap the cc and Thundercast cost.
The first one, according to current wording, deals 4 damage split for RRR (1 original, 3 copies)
maybe you want a copy for each red mana beyond the first one?
I like the white one. The ability fits pretty nicely there. However, I don't think that the rest of the cycle should have the same ability.
I just made some random cards with this ability to see how well they fit. Obviously synergistic with first strike. How about others? Is the tension created by 1 more/1 less damage not relevant enough?
I was trying to find a PW which also triggers Avacyn, but then Arlinn was disappointing.
X| 1 2 3 4 5 6 7 8 9 0 1
3| X 3 1 2 3 6 3 0 6 3 6 | 36 |
vs 2: 3-3 On draw I lost to T5 goldfish, on play T3 Geist T4 Arlinn make a token, if he attacks me he lose the race, if he doesn't I play T5 Avacyn and beat him out.
vs 3: 1-4 Mirror match except he is one turn faster.
vs 4: 2-2 I don't think I can kill fast enough.
vs 5: 3-3
vs 6: 6-0 I can either self damage or Unmaking your win condition.
vs 7: 3-3 I guess, on draw I obviously lose, on play I will T3 Geist into T4 Unmaking->Dissipate and then your purge can't remove my PW
vs 8: 0-6
vs 9: 6-0.
vs 10: 3-3
vs 11: 6-0, Arlinn wins the PW grind
Sleight Vision - UU scry 3 draw a card is a bit pushed, but may be still OK
Overflowing Growth - This is a card that you really want to swap the cc and Thundercast cost.
maybe you want a copy for each red mana beyond the first one?
Challenger's Howl -> Why not make it fight/
I just made some random cards with this ability to see how well they fit. Obviously synergistic with first strike. How about others? Is the tension created by 1 more/1 less damage not relevant enough?