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  • posted a message on River Hoopoe via MTG: Young Mage
    Seems insane in Limited, 2 mana poking flier with defensive stats and strong mana sinks late. No idea if it'll see Standard play, doubtful though I imagine. Mostly a really strong Limited card.
    Posted in: The Rumor Mill
  • posted a message on May 1, 2017
    Votes: Rudyard, Sagharri
    Honorable Mention: Roccovsky (This is a pretty cool card, but something feels off, I can't fully place my finger on it. Might be the lopsided mana.), atogstorm (Feels like a card that should exist already but the top 2 were hard to crack into.)

    Honorable Samurai 2WW
    Creature - Human Samurai (R)
    Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
    Whenever Honorable Samurai attacks alone, it gains Bushido 1 again for each other attacking creature you control.
    It is only in single combat that virtue shines.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    @ Flatline: Just for one last thing, one reason cycling itself is way better than Sphinx of Magosi (IMO) is that you can always just cycle it for a card if you don't get the combo going, need to smooth out early or so on. Sphinx of Magosi has a good chance of being a dead card in your hand with its 6 CMC and no way to use it except playing it, but you can always just ditch Infinity Sphinx for a card at the very low price of U, so it takes away one of the notable downsides of Sphinx of Magosi, which is putting a 6 CMC card in your deck that won't necessarily win when dropped and can be a very dead card. A U cycle card is always useful as a filter for very cheap. Reliability can be a pretty big thing for a card's power level.

    And then it can do the cheaper cycle draw AND combo with stuff like Wild Mongrel, as well.
    Posted in: Custom Card Contests and Games
  • posted a message on April 27, 2017
    Votes: entombedhydra, Groovelord

    Jungle Giant 3GGG
    Creature - Giant (R)
    Whenever you summon a creature with 5 or more power, draw a card.
    Whenever you summon a creature with 4 or less power, place five +1/+1 counters on it.
    6/6
    To the strong, an equal. To the weak, a protector.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    @ Flatline on Infinity Sphinx: I was mostly just worried about the combo with itself, because the cycle is only one blue mana. Not only is it pretty strong with itself, an extra draw each turn for 1U essentially, but it also has strong and cheap synergy with any cards that take advantage of cycling, on a fairly big flying beater in the best color to protect it.

    I was also somewhat worried by the fact that it might not have enough big downside with only a U cycling cost. It not only puts itself into the GY really good for recursion, which could potentially allow silly cycling stuff, but you can basically always ditch it for a card if you have to, making it kind of low risk. I felt like either the cycling or recursion effect should have cost slightly more, probably the cycling cost, and then maybe bring its actual mana cost down by 1 or U? Make it a bit more consistant to get out but lower the top end power.

    I should note that I'm not the biggest MTG player here so my balance thoughts are probably not the best. XD
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Honor Among Thieves [mana]1WU/mana]
    Enchantment (R)
    Thief creatures you control have Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
    Whenever a Thief you control deals combat damage to your opponent, you may draw one card, then discard one card.
    Even without trust, a silent code prevails.

    You said thief as a creature type, so making a support card for them is allowed, right?

    IIW: A card with only colored mana used to cast it, and at least two mana.
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Call of the Clergy 2WW
    Enchantment (R)
    Clerics you control have Lifelink.
    Whenever a Cleric deals combat damage to your opponent, place a +1/+1 counter on it.

    (The Vizier and his tokens are clerics, so they get buffed, and they can't be blocked so it procs easier!)

    Next: Keranos, God of Storms
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Ixalan's Secret Lab
    Land - Garden
    t: Add U to
    Posted in: Custom Card Contests and Games
  • posted a message on April 25, 2017
    Votes: Groovelord, Sagharri
    Honorable Mention: Flatline (The power level feels pretty off, but the concept is cool.)

    Artemet, Supreme Game Hunter 2GGG
    Legendary Creature - Human Warrior (R)
    Trample
    When Artemet, Supreme Game Hunter enters the battlefield, send all Land cards in your library to the graveyard.
    "Ye cannot run forever, my new trophy!"
    5/5
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Lightshire Protector 3WW
    Creature - Human Knight (R)
    Protector (When this creature enters the battlefield, you may pair it with another creature you control. If you do, this card gains power and toughness equal to the paired card, all of its abilities, the paired creature has Hexproof and cannot attack or block.)
    While Lightshire Protector has 6 or more toughness, it gains indestructable and can block any number of creatures during each combat phase.
    1/3

    This wording is probably dumb, but I got an idea so whatever.

    IIW: Make a legendary creature OR a Planeswalker that costs 2 or less mana.
    Posted in: Custom Card Contests and Games
  • posted a message on April 20, 2017
    Votes: entombedhydra, Shukkets

    Mystic Butterfae - URG
    Creature - Insect Fairy (R)
    When Mystic Butterfae enters the battlefield, return target creature you control to your hand, then Mystic Butterfae deals damage equal to the returned creature's power to target creature.
    URG, taP: Return this card to your hand.
    2/2
    "Beware butterflies that flutter in night skies, for their form is not what it may seem to mortal eyes." - Wizard Elder Taya
    Posted in: Monthly Contests Archive
  • posted a message on April 15, 2017
    Votes: Flatline, Atogstorm

    Elven Archer 1G
    Creature - Elf Archer (U)
    When Elven Archer enters the battlefield, Elven Archer deals 1 damage to target flying creature.
    Landfall - Whenever a land enters the battlefield under your control, Elven Archer deals 1 damage to target flying creature.
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I got a vote from entombedhydra on April 13th. I know it won't matter much in the end, but could it be recorded on the leaderboard?

    EDIT: Thank you!
    Posted in: Custom Card Contests and Games
  • posted a message on April 12, 2017
    Votes: Flatline, atogstorm
    Honorable Mentions: Groovelord (Wish I had 3 votes today!)

    Grim Headhunter 2RR
    Creature - Human Warrior (R)
    When Grim Headhunter enters the battlefield, put a +1/+1 counter on it.
    Whenever Grim Headhunter destroys a creature, double the amount of +1/+1 counters on it.
    3/2
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I should seriously try to come here more often...

    Landsoul was me randomly thinking about mechanics to work well with my old Monochromatic mechanic, the idea being it counts either basic lands or non-basic lands, with the basic lands working well with monochromatic. Feel like it could be cleaner or better done, but oh well.
    Posted in: Custom Card Contests and Games
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