@fooligan:
I have also been thinking a lot about the power scale lately, as I come more to see my own cube as "semi-powered". I do not run any of the Cube Power 11, but I do run Mind Twist, am trying out TNN, have Grim and Vault, etc.
I think I see the issue as both more and less granular than you do. (At least as far as I can tell from your posts in this thread.) I see there being a few different markers for what I consider the "[non-modifier] Cube":
1. "Powered" - P11 all the way (or P10 -Timetwister)
2. "Semi-Powered" - No P11 but with some fast mana (Mana Vault, Grim Monolith, maybe Mana Crypt) and the hugely powerful cards that arn't always the most "fun" - Mind Twist, True-Name Nemesis, etc.
3. "Un-Powered" - A subset of the cards in #2, or none at all, but will all the powerful cards you described in your definition of Powered above (based on meta-game).
4. Everything else, requiring more Modifiers.
It seems to me like you have a less granular take on the "[non-modifier] Cube" catagory, and a far more granular take on the "Everything else, requiring more Modifiers" group. Though I could be totally wrong.
Anyway, for the OP - those terms are how I name my own cube, and describe it to others.
- fooligan
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Petal Collector posted a message on What kind of cube do I havePosted in: The Cube ForumQuote from mrbrightsideYou don't like Grim Monolith or people who play with it - we get. But what exactly do you feel you are accomplishing with this?.
Not sure how you got that from what fooligan said. I didn't see anything disparaging; on the contrary, it seemed like the opposite.
Plus he/she gave reasonable suggestions on how to describe the OP's cube ("Grim Monolith," "fairly conservative or traditional,") so how can you characterize the post as being meaningless or a tangent? It was reasonably on-topic.
Personally, I found the "Grim Monolith" moniker to be somewhat descriptive, but that may only be true for those who have established associations/connotations with the card. -
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ahadabans posted a message on [[SCD]] Deranged OutcastPosted in: Cube Card and Archetype DiscussionQuote from fooligan
Anyone else wish damage still went on the stack? Wasn't that just like a way more fun game?
I still play 6th edition rules in my cube, because I do think damage on the stack was better. -
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FSR posted a message on What kind of cube do I haveYou should probably tell them that your cube is a color-balanced collection of all the best cards you don't run in decks.Posted in: The Cube Forum -
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aftermarketradio posted a message on [Daily Card Contest] DCC Discussion ThreadI would have voted for Majora's card, but I thoughtPosted in: Custom Card Contests and Games -
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MajoraX posted a message on [Daily Card Contest] DCC Discussion ThreadAlright. Thank you.Posted in: Custom Card Contests and Games -
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MajoraX posted a message on [Daily Card Contest] DCC Discussion ThreadPosted in: Custom Card Contests and GamesQuote from MDenhamSorry about not having the thread up yet - the wife decided I needed out of the house right when I was about to start working on it, and I haven't made it to a computer yet.
Clearly your wife doesn't understand the magnitude of your responsibility here.Quote from fooliganSorry kitten, I think you may have missed the point, the idea in these situations is to have a powerful effect. These bonuses you and aftermarket are dreaming up are cute to tack on but if you think that any of the other ones in that list you've dreamt up are anywhere near worth that card you have blue drawing you may want to re-evaluate.
We may disagree, but that's no reason to be condescending. -
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MDenham posted a message on [Daily Card Contest] September 13, 2013Akhe Visitant 2UPosted in: Monthly Contests Archive
Creature - Spirit (U)
Shadow
(2/U): Akhe Visitant gets +0/+1 until end of turn. If you spent G to activate this ability, Akhe Visitant fights target creature. If you spent R to activate this ability, Akhe Visitant may block creatures as though it didn't have shadow this turn.
1/3 -
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Doombringer posted a message on [Daily Card Contest] September 12, 2013Calling of Blood 1BPosted in: Monthly Contests Archive
Sorcery {U}
As an additional cost to cast Calling of Blood, pay X life.
Each player sacrifices a creature with converted mana cost X.
“My father was driven mad with nightmares. I too now feel the darkness encroaching on my slumber.” -
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MDenham posted a message on [Daily Card Contest] August 29, 2013Blasting Bear RGPosted in: Monthly Contests Archive
Creature - Bear Wizard (U)
T: Blasting Bear deals 1 damage to target creature or player and 1 damage to itself.
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Do I seem upset when I'm posting this stuff? I'm like totes not. I know I seem supes insincere in real life but I always imagined all my silly internet language has been making me seem lighthearted!
EDIT: Re the link
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It's always nice to see more land destruction! I usually get so much flack for posting 3cc LD (because for some reason people love telling me wizards doesn't do that anymore as if that would be important to me or mattered to what I was doing) that your obv overpowered stuff puts a big stupid grin on my face! Last week I was AEther Mutationing my Acidic Slimes in PEZ cube and everyone had a wonderful time being incredibly frustrated. Just add eternal witness and repeat!
Anyway here are some sweet cards that I made and I think you will love!
Dark Prayer B
Instant
Target player loses 1 life.
Draw a card.
Flashback - Sacrifice a creature
Lichfire BR
Instant
Deal 2 damage to target creature or player.
You may return a creature card from your graveyard to your hand.
Wooooooooooooo
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The first paragraph discusses the premise that we are all being trained by our interactions here, and broaches the subject of how inconsequential these discussions and proposed ideas are. That because we want to discuss our sweet ideas, we quickly learn the format that is most likely to get us approval / constructive interaction.
Paragraph two introduces what type of thinking is most popular here and that we are all trained to work with what I now have identified as a wrongheaded attitude. It surfaces because it is quite prevelant , and there are very few people willing to invest time in discussing cards on any other level than citing trends and the odd quote from a designer, or as you've also graciously done, offer criticism on form or simple errors. I propose that this environment / atmosphere is training people into quizmasters and test markers as opposed to designers.
The third paragraph explains how this thread is an example of this as we've offered our pal here very little help in sorting out what the impact of 3 power first strikers are and how various factors like rarity, cost, colour and context can break it or mitigate its relevance. I use it as an example that we are not interested in design or actually getting down and dirty with some of the fundamentals that RE is brining up here, we seem to be more interested in trend spotting and playing battle historian with each other.
The rest is me sorta talking directly to RE about how I hope I haven't put words in his mouth and about my experience with ground medium sized first strikers (that I could remember bleary eyes at six am).
So yeah, we are trained to write for our audience. Our audience has been trained to come at us with their history of normal magic releases and attempt to find a solid line of criticism that will be most satisfying if it sorta shuts the person down and sends them back to the drawing board (just my cynical observation). The idea here is that, he knows his audience doesn't care about his card's context, and there is an understanding that most people are playing their own test marking game. So he asks what's okay, because he's not really sure where the line is when you take out limited, because of this dumb idea of an objective too good or obsoleting cards. Never making it to standard or limited isnt a drawback the same way "cannot block" is. So 3/2 first strike for RR is a thing you can expect to have a real uphill battle discussing, despite the fact it would need a really sweet creature type to start ruining legacy.
Does that make any sense? I really just wanted to make light of the complainer sort of negative atmosphere you see a lot of here, but I guess under examination there was a much larger unsaid portion that needed to be explained to see where I was coming from.
If I've made any more use errors or mistakes, of course id appreciate your continuing to provide me with the sweet editing service and just quote the bits that give you the most grief!
Sorry RE!
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Because the atmosphere here trains us to jump through silly hoops? As thought exercises we are never really at any risk of ruining formats or obsoleting (lol as if that was even a thing) precious existing designs forever, what we are trained to respond to is the criticism and disdain of our peers for our work we excitedly present to them. Even if you can handle criticism well, it's no fun when you post your lovely idea and you barely get any discussion of it because it is along the normal lines of response to just throw out some pithy precedence argument about why it cannot be and everyone else that thinks in a similar way on the board considers it case closed. We are all just trained to work in these avenues because at the end of the day this is social and very much peer based and the prevailing memes are rather oppressive or at least they create an unhelpful atmosphere.
RE may not have cared about its impact on limited, one of the only places that a card like this would matter at most of its potential costs, but he is at least somewhat a product of this way of thinking that forces him to be considerate of the history of 3/2 first strikers as if it were subject to the same context as those and also just to the way every clod on this site has trained each other into becoming a magic design quizmaster as opposed to an actual game designer.
Have you noticed here how little discussion of how 3/2s at various costs might impact or find a home in various formats and more of a discussion for the precedence for 3 power common and uncommon first strikers at various rarities. If RE was looking for help in making his set, we haven't given it too him, we've just been throwing facts at his feet about the history of similar cards in various unrelated formats in an effort to prove to him or ourselves that what he's doing is okay or dangerous.
Sorry to include you in this RE, I don't mean to put words or intentions in your mouth, I just don't think a lot of people understand how the atmosphere here affects folks and stifles discussion.
I wana ask RE what he's worried about regarding a 3 power first striker, I know I've played in a number of formats where such a creature would rule the board when it came down. I know my Rakdos Augermage would rule the board in jitte wars when it came down against any deck that was removal light enough to spend it on my dark confidant. In onslaught draft too, the puny morphs would quiver and wait to slowly turn into beasts when I had my 3/2 or 3/4 first strikers ruling the ground.
There have been other times where my 3/1 firststrikers didn't feel unblockable or like an impenetrable wall because there was a pinger in the format or a tapper or everyone could remove something with 2 or less toughness no problem.
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Ohhhhhh man I'm sorry hon, What a gaff!
Weathered Steppe
Land (U)
T: Add 1 to your mana pool.
T, Exile the top 3 cards of your library and sacrifice Weathered Steppe: Search your library for a plains card and put it into play. Shuffle and whatever.
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Hahhaha thanks! I kinda find the atmosphere in forums like this (or with magic players in general) gets a little bit edgy and brusk, so I like to get a little overly familiar and air-headish as my own way of compensating. I remember when wtwlf123 first remarked on my use of the word "totes" it put a big smile on my face.
I think this card could be super fun to play with. I think it might struggle more in maxpower sort of environments but I think it would still be very fine and enjoyable. It's not doing too much when it comes down and that scares people, but it's sorta like suspend recursive bribery that will probably also be gaining you life. Of course it gives your opponents options and so you have a hard line argument about what I'm wrong about everything forever, but please remember I'm not really evaluating this card merely on it's powerlevel and I don't think it's wise to write off cards that seem like they'd be interesting and zany and fun in favor of designing around things that you believe will be the most consistently bomby and unfair plays.
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