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  • posted a message on Ghostbusters Mafia - Game Over: Ghostbusted
    Cantripmancer will be making a post to advise when night actions etc are due by, and any other announcements etc after this one.

    Final Day Votecount!

    D_V (6): Highroller, zdtsd, D_V, Vaimes, KamikazeArchon, tomsloger
    Rumanshi (1): Rhand
    zdtsd (2): vezokpiraka, EtR
    vezokpiraka (1): Tubba Fett

    Not voting (2): RE1031, Rumanshi

    With 12 alive, the lynch threshold is SEVEN.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    So the Baker role served three purposes.

    1. It was a role that had no reason not to use its ability each night, which improved the chances of minds desire going off.
    2. It had the chance to pop karakas" redirect bubble, (Karakas definitely should have been a stronger redirector tho)
    3. It would result in a super awkward clim at mass claim time that mafia could seize on or, if they were ballet enough and had the opportunity, could have built a false claim around.

    Posted in: Mafia
  • posted a message on Ghostbusters Mafia - Signups: All Full
    /co-mod
    Posted in: Old Sign-ups
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    @grapefruit21 <3.

    I really liked the roles in this game. Especially gifts ungiven, mind's desire and deathrite shaman.

    From a creative and flavour perspective I hope that everyone enjoyed playing as much as I enjoyed brewing these roles and mechanics.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    Oh. The reason why troll was green and black was to provide a bit of extra potential protection against goblin recruiter.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    ROLE PMs

    Recurring Nightmare – Townie Reanimator
    Black Enchantment

    Infamous for being banned in both standard AND Commander formats, players new and old take one look at you and know that your effect is broken as hell. A repeatable sacrifice engine AND a reanimation engine, all for just three mana? Ridiculous.

    Power (Night, unlimited, restricted) – Each night, choose two players – one living, one in the graveyard. If a kill action targets the chosen living player that night and succeeds, you steal their body and use it as a sacrifice to bring the dead player back to life!

    Reanimated players are black zombie creatures in addition to any other types or colours they may have. They also gain the following ability:

    The Corpse Dance is fleeting (Day-end, compulsory, one-shot) – The energy reanimating you is temporary. You melt into a pile of bubbling black goop and die for real at the end of the next day phase. There is no way to prevent this.

    Quest: After you submit two Reanimate actions that do not result in a player being reanimated, your starting power is replaced with:

    GET RESURREKT (Night, unlimited, one-shot) – Each night, you may target a player in the graveyard. The next time the mafia successfully make a nightkill, you steal the body, and use it bring the dead player back to life! This ability otherwise functions like your original power.

    Neither of your abilities can target non-player corpses in the graveyard.

    Once you have reanimated a player, you lose all abilities and are vanilla for the rest of the game.

    You win with the town, when all mafia have been eliminated.
    Lin-Sivvi, Defiant Hero – Townie Cult Leader
    White Legendary Creature – Human Rebel

    Ooh man. Nobody, NOBODY liked you during your iron-fisted rein of horror while Mercadian Masquerades block was in standard. You warped the format and forced mono-white-dude-recruiter decks down everyone’s throat, and so you were given a time out in the naughty corner to think about what you did.

    Well, you’ve thought about it, and you’re sorry for what you did to Standard. So this time, you’re going to do it right. You’re still going to try to make nice people into rebels, though. It’s just your thing.

    Power (Investigative, Night, unlimited*) – Each night, you may target a living player in the game. If that person is not mafia, then they become white and gain the “Creature – Rebel” subtype in addition to any other colours/types they possess. The player will not be told who you are as a result of this ability, but you will be told if you are successful. Successfully targeting a mafia member will trigger a mod PM that advises that you were unsuccessful that night, and that you have lost this ability permanently.

    (There may be roles and/or abilities in the game that generate false results for this ability.)

    Overconfident (passive, compulsory, unlimited) - As the leader of the rebellion, you have absolute confidence in your abilities, which causes you to take risks and ignore medical advice. As such, any abilities with the "protective" keyword that target you automatically fail.

    You win with the town, when all mafia have been eliminated.
    Time Walk – Townie Motivator
    Blue Sorcery

    2 mana. Take another turn.

    Not insane at all. Banned everywhere. Even MaRo would raise an eyebrow at your efficiency, (and he was lead design on the set that made Memory Jar. And Arcbound Ravager!) but you get it. You’ve embraced your insanity. Being restricted is okay, even if it means you can only cast your ridiculous effect once this game.

    Power (Day, one-shot) – Once per game, during any day period, you may target another player and give them an “extra turn”. If that player has any night actions that aren’t one-shot, they may use an additional one that night. They will be notified of this by PM. If that player is unable to be affected by this ability at the time you use it, you may try again the following day.

    You win with the town, when all mafia have been eliminated.
    Deathrite Shaman – Townie Garbage Eater
    Black and Green Creature – Elf Shaman

    Ooh boy did you ruffle a lot of feathers during your time in legacy. Wrecking snapcaster mages, and just generally being an incredibly efficient little garbage-eating ********.

    Well, you’ve had some time to think, and you’ve decided that you’re going to be helpful AND brutally efficient this game.

    Power (Protective, Night, unlimited*) – Each night, you may decompose one corpse in the graveyard. If you do, choose one living player. That player is immune to the first nightkill that targets them that night. If you devour a mafia or neutral corpse (a rare delicacy for a seasoned garbage-eater like yourself) you may self-protect that night instead.

    *If you can’t eat a corpse you target, this ability fizzles.
    Painter’s Servant – Townie Scarecrow
    Artifact Creature - Scarecrow

    Honestly, what was wizards even thinking when they printed you. I mean, what did they EXPECT was going to happen. You can’t help but wonder if Mark Rosewater had something to do with your design process.

    Well, anyways. Types and colours are your specialty, so you’re going to use that expertise to do some snooping this game – and, of course, to paint others in images that please you.

    Power (Night, unlimited) – Each night, you may choose a player. You learn their type/s and colour/s (if any).

    Quest – After using your power to learn the colours and types of two other players, you gain the following addition to your power.

    Paint it all – When you use your power, you may also specify a MTG colour and type when choosing your target. The player gains that colour and type in addition to any other colours they already have. If you choose a creature type, you must also choose valid MTG creature type along with it.

    You win with the town, when all mafia have been eliminated.
    Goblin Recruiter – Townie Corpse-Generator
    Red Creature - Goblin

    Oh boy do you make a lot of goblins. It’s absurd how many goblins you make. You could fill entire graveyards with goblins – which you fully intend to do. Even if it kills you.

    Goblin Generator (Dawn, passive, unlimited, compulsory) – Each dawn just before day begins, you sacrifice a “Mons’ Goblin Raiders”, generating a townie goblin corpse which is added to the graveyard.

    Quest – When you die, two goblin corpses are added to the graveyard in addition to yours. You may specify prior to your death via PM which goblin cards are to be added, and you may select those goblin corpses appear as Town, Mafia, or Neutral. If you don’t, then these will be chosen for you at random by the game moderator.

    Quest – If more than one goblin corpse in the graveyard gets desecrated from the graveyard, you gain the following ability:

    Revenge! (Day, Killing, One shot, restricted) – Goblin corpses have been desecrated and your goblin friends are mad. Real mad. Mad enough to kill. The only problem? They’re really stupid - unless your instructions to them are perfect to the last detail, they’ll fail at it.

    Once during the day, you may PM the moderator with the name of a player, as well as that player’s colours and types (if any). If you have correctly and only named all of the player’s types and colours, you daykill that player. If you are incorrect, then the goblins will kill the first player they see (the kill target will be randomised via random.org).

    [DESIGN NOTE – This daykill was intended to be effective in only two circumstances – a) to punish overly honest claims, and b) to be used in concert with Painter’s servant.]
    Tolarian Academy – Townie Mana Producer
    Legendary Land

    You tap for blue, which as everyone knows is the most broken ability in the game. But, Mark Rosewater reasoned, "why not make a land that, in a standard environment with hyper-efficient artifact mana producers like grim monolith and lotus petal, that produces MORE blue mana for EVERY ARTIFACT."

    I mean, Maro's right. You're not overpowered at all. I mean, you'd have decent role abilities if you were, say, the most insane legendary land ever printed, right?

    Power (night, unlimited) - At night, target a player. You add one blue mana to their mana pool. They will be notified of this.

    Quest (Repeatable, unlimited) – When you use your ability on a player with the artifact type, from then on, your Power adds one additional blue mana to a player's mana pool. You will not be told when you target an artifact, or how much mana has been added to a target's mana pool.

    You win with the town, when all mafia have been eliminated.

    MOD NOTE - This role is a useless baker. Nobody uses blue mana. :3
    Mind’s Desire – Townie double-voter*
    Blue Sorcery

    Welp. You’re by far the most insane storm card ever printed. Stand aside, Dragonstorm, because you’re banned in Legacy, and that’s saying something.

    Power - Storm (Night, unlimited) – Each night, you may target another player. If that player is targeted by any other night action/s that night, you will be notified and will have an additional vote the next day. These votes are consecutive – if you successfully use storm two nights in a row, you would have three votes on day 3. Your votes reset to 1 after any night that you don’t use Storm or if your ability is unsuccessful.

    Summary Dismissal (Day, restricted, passive, compulsory, unlimited) – At the start of each day that you begin in LyLo, your storm count is reset, meaning you only have one vote for that day.

    You win with the town, when all mafia have been eliminated.
    Zuran Orb – Townie Land cop/potentially bulletproof vigilante
    Artifact

    The first. You were the first card ever to be banned. In today’s metagame, would the same decision have been made about you? Well, maybe. Your effect is sickeningly efficient and makes burn and aggro decks cry themselves to sleep.

    Power (Night, unlimited*) – During the night, you may target another player and learn if they have the “land” subtype. If they do, you may kill that player, which grants you a one-shot bulletproof (i.e. “gain two life”), preventing the next kill ability against you. After you successfully kill a player, you lose this ability.

    You win if you have become bulletproof by the end of the game and all mafia have been eliminated.
    Golgari Grave-Troll – Mafia Godfather
    Creature – Skeleton Troll

    I don’t think anyone ever expected anything from you. Big, dumb, and with lame abilities, you were often picked on by the efficient kids.

    Then vintage dredge became a thing, and you started dropping corpses into graveyards left right and centre, until wizards intervened.

    Well, *k them, and *k this game. If you don’t get to drop stuff in graveyards, you’re going to eat everyone else’s. It should be an easy victory; after all, who would suspect a TROLL of being the power behind the throne?!

    Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.

    Om Nom Nom (Night, unlimited*) – Each night, you may devour a corpse in the graveyard. For every three corpses you eat, you gain the ability to regenerate from one lethal wound (become bulletproof to the next shot that would hit you).

    Godfather (Night, unlimited) You determine who performs the nightkill each night.

    There was good in you – now it’s in me! (Night, restricted, unlimited, passive) – On any night that you successfully kill a player that is both white and a creature, you count as town when targeted by alignment checking abilities.

    Information – You ate Yawgmoth’s Will before the game started and didn’t tell anybody, therefore you are the only person that knows that Yawgmoth’s Will is not in the game.

    You win when the Mafia controls the vote.
    Karakas – Mafia one-shot self-redirector/restricted voter
    Legendary Land

    For such an innocuous-looking land, you sure are insanely broken in Commander. You take problematic generals like Thraximundar or Rith the awakener and confine them to a life of eternal bouncy-castles. Once you finish f***ing up this game for everyone else, maybe you’ll build yourself a castle. As soon as you murder the ***** out of that little artifact prick that that almost ripped your throat out with his sharp, pointy little teefs the other day.

    Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafia member each night may submit a mafiakill action.

    Self-redirect (One-shot, passive) – At the start of the game, select a player. The first time you are targeted by a non-killing ability this game, that ability is “bounced” and redirected to the chosen player instead, after which you lose this ability. You will be told if you were targeted, but not by who, and the redirected ability’s owner will know who they were redirected to, but not who or what redirected them. If that player dies before your ability resolves, you may choose a second player to target.

    Quest: If Zuran Orb dies, you gain an additional charge of your Self-redirect ability, except this time, it will also redirect killing abilities to the chosen target. In addition, you may now change the target of your self-redirect each night via Mod PM.

    You win when the Mafia controls the vote.
    Blue Instant

    The ultimate toolbox and one of the few reasons why Wuffles liked Kamigawa block so much, you do very, VERY silly things in singleton formats. Your ass got banned quicker than a pervert in a nudist colony from the commander format and now you’re out for revenge.

    Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafiakill action may be submitted each night unless other.wise specified.

    Mafia Daychat – You may communicate with your buddies at any point in this thread and this thread only. https://www.quicktopic.com/52/H/JNUViqKZbJyV

    Fact and Friction (one-shot, compulsory, pregame) – When you receive this role PM, choose a non-mafioso player in the game. That player will be sent the following PM:

    Greetings, friend!

    You have been selected by my ability. Please choose two of the following!

    Instant/Sorcery
    Land
    Artifact/Enchantment
    Creature

    Thanks,

    A player in “Banned Mafia”

    The two choices that the player makes will represent the two types that your roleblock will instead become a rolecop against. (You can still nightkill them either way, though!)

    Roleblock/Rolecop (Night, unlimited) – Each night, you may target a player. If that player does not have any of the card types that were selected by your first ability’s target, you roleblock that player, cancelling any night abilities that they may try to use that night. If they have at least one of the card types that were selected by your first ability’s target, you instead rolecop them, learning the basic role abilities of that player. You do not learn about any quest abilities that player may have.

    You win when the Mafia controls the vote.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    So there were four big mistakes I made in creating this game. Most of them didn't matter too much, because of how on point the town was this game, but...

    Will post list of role PMs later. Feel free to post your own in the meantime.

    1. Lin-Sivvi was a mistake. The role was really cool to me but the town didn't need it. Even with no doc protection, the role was too strong and this was the main factor for the town being a bit overpowered. If I redesigned her role, it would be to have her solely as a rebel maker with a quest that gave her a one-shot alignment check with her next "make a rebel" night action which unlocked after turning two other players into rebels.
    2. This game was entirely too vulnerable to break by massclaim. Mafia players have gotten a lot better at the game since I was last here. Hrmph.
    3. I did not realise that it was MTGS meta to reveal role PMs upon death. If I'd realised that I would never have made grape's role target only non mafia. I did NOT intend for his death to result in a confirmed townie.
    4. recurring nightmare just shouldn't have been able to target mafia. Fez almost reanimated a confirmed Mafioso while town because he wanted to get to his quest. As per my e pletives, this was not a wise move in my opinion but was also poor design on my part.

    @highroller because why not? It gave a person wanting to mess with the other players a bit, and both of the graveyard chewers got the same benefit. Plus, honestly, my version 1.0 of the game had zuran orb as a neutral role, and goblin recruiter was totally unchanged until it got the daykill added later. I figured it wouldn't be that big of a deal to leave the option for neutral gobboa in there for a bit of zaniness.

    Mod observations dump
    • In pregame, Bur suggested that if he was hit with major suspicion, that he would consider false claiming doc in order to bring the real doc out to get him NK’d. The problem is that the doc can eat mafia bodies in order to self-protect, so this play would end up with Bur actually losing the mafia a NK as well as a mafioso. That would be…unfortunate. Wink
    • Here comes the early game Vezok hate train. Choo choo.
    • Axel calling out the general mafia “tell” of “overdefensiveness” is a really good play. I hate people claiming overdefensiveness as a tell in itself. Damn, he is convincing.
    • Highroller’s claim is a funny coincidence. The role he’s claimed was actually the original iteration of the Goblin Recruiter role. Grin
    • Bur’s no-explanation vote is the worst. Unlike overdefensiveness, voting without explanation really is a great scumtell to follow, especially on Day 1. I wouldn’t be surprised if he’s the first wagon out of RVS because of it.
    • Vezok’s defence has been excellent so far, and would result in major +town points from me, at least until the game develops further. His usual townie tells of ignoring people’s opinions to follow his own prerogative and gut is standing super strong. (It probably helps that he’s got a super iron-clad claim).
    • Grape’s doing well, poking at Vezok’s motivations, but he should probably back off pretty soon. If he goes balls-deep here on this the suspicion will probably fall back on him.
    • Grape just speculated in mafiachat that Cantrip is Time Vault. LOL, NOPE. Useless baker strikes again ;D Funny that he proposed that the role would be a motivator/roleblocker, though. Back in Cat Mafia years ago (probably my most enjoyed setup out of the one’s I’ve run on MTGS based on the feedback) the Cat Girl role I created would on alternating nights either roleblock or motivate an extra vote out of her target. So that role he proposed is 100% the kind of role I WOULD create. However, his role (gifts ungiven) is the only role in the game that is similar to that vein of role.
    • Ooh daaaayum, Grape just correctly guessed Deathrite Shaman is in the game AND has graveyard interactions. Good *****, m’dude. Might be a bit too on the nose and come back to bite you that you even mentioned DREDGE without mentioning Golgari Grave-Troll, though, you smart-ass. ;P
    • Hot take: Axelrod screws Ganderin_Dan’s false-claim over when he finds out he is not in fact a sorcery after he claims Yawgmoth’s Will.
    • Grape suggesting Yawgmoth’s will was in the game is a pretty questionable play. If the mafia claim it now and get caught, then he looks mighty suss as a result.
    • *****. Much as it galls me to say, Highroller’s suggestion that a massclaim could break the game is actually 100% correct. Guh. Mafia players have gotten so much smarter than the last time I was here. I’ll need to up my game for the next one. :’(
    • Goddammit. If I’d realised that the expected meta of MTGS was to post role PMs upon death, I wouldn’t have made gifts ungiven only able to target townies. That’s actually a massive disadvantage to the role, in that it auto-confirms the townie that the PM was sent to.
    • Grape did what he could. With one moderately lurky and one totally lurky mafia for friends, none of which were making any attempt to run interference or redirect (or even bus?!?!), he was pretty screwed. Feels bad man. He was trying to be super active and townie to compensate for his inactive-ish team and he got pointed at as a result.

    Night 1 Modnotes

    • *****. Terry just vigged Bur. BAH. Well, it’s Bur’s fault. I poked him three times for more contact, and he posted nothing except a PTAP for six days until the deadline lynch. Not really much question of whether he gets vigged, as by far the lowest-hanging LurkFruit.
    • *****. Axelrod just found out that GanderDan is Grave-Troll. If he uses his false-claim now, he’s dead. Called it. :p
    • *****. I think Lin-sivvi should just have been a rebel-maker, and not a cop. I think Silver was right. Gah. THAT ROLE WAS SO COOL THOUGH. :’(
    • What the ****? Vezok just tried to target Grapefruit as a resurrect target?!?! WHY WOULD YOU DO THAT. HE’S CONFIRMED MAFIA. THAT’S SO RISKY. IF YOU’D REANIMATED A MAFIOSO YOU WOULD BE LOCK SCUM.
    • Nobody targeted Azrael? Wow. Sorry Iso, I would have failed my storm trigger too. :’(
    • I see no way out of this today for Dan, unless he dodges the lynch today AND then kills Iso tonight AND gets inspected and cleared by kami.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    My thoughts, observations, and notes coming later. Silvercrys, now is your chance to say I told you so. :p
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    Final lynch scene

    As the cards gather round Ganderin_Dan with knives drawn, the towering troll grins a sad grin, and shrugs, as if to lessen the act just a matter of hours past. He pulls out one of Cantripmancer's thigh bones and picks his enormous teeth with it.

    The final piece of black lotus (and a very sodden but intact yawgmoth's will) falls from his jaws.

    "I did it because nobody ever paid attention to me. I was the laughing stock of my block. Then, I finally got my shot in Vintage, until HE", he mutters, bitter loneliness seeping into his voice, pointing at MaRo, "...took away my one chance to be popular."

    A black liquid tear rolls down the giant green behemoth's cheek, as he reaches up to the ceiling and loops a chain around the light fixture.

    "I regret nothing. You killed my friends and death is the only friend I welcome. It beats being lonely again..."

    With that, the troll loops the chain around his neck, and walks up the stairs. With one final look at the rest of you, he tenderly picks up the corpses of Bur and Grapefruit21. Then, with a final sigh, he jumps.

    With a resounding SNAP, MaRo's banned collection is safe once more. The remaining members of the town cry out with victory and hug each other, talking excitedly, the lullaby of the softly clinking chains around Dan's lifeless neck, dead hands still clutching the corpses of his only friends
    .

    Banned Mafia has ended with an overwhelming town victory. Thank you for playing.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    As the second perpetrator's body was found, knowing only one more guilty card existed among them, the remaining cards flapped furiously at each other.

    When the debris clears, the following tally was taken by MaRo, who now appears addicted to the miniature soap-opera developing between the cards.


    Votecount 2.1

    Ganderin_Dan (2) - vezokpiraka, rezombied
    Azrael (1) - Iso
    Paying cumulative upkeep: (6) - Highroller, Azrael, KamikazeArchon, ganderin_dan, TheRealStinkyJoeTerry, Axelrod

    With 9 alive, it is FIVE to lynch.

    Deadline set for 18 November, around 4:30pm wuffletime.

    Axelrod, please advise what time it will be in Axelrod Time™ exactly six days from this post.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    A reminder that some players are generally unable to post on weekends, as was stated in the signups and regularly during the thread during V/LA counts. With that in mind, please try to post when you can. Wink

    Votecount coming in the next few hours.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    Day Two begins!

    As you all wake up, after a nice, relaxing sleep, having already bought one of the cards to justice, you wake up to a hoarse screaming sound coming from our beloved MaRo.

    "WHO...WHA...OH GOD...IT HAPPENED AGAIN...WHAT DID I DO TO DESERVE THIS!!!!" the game designer cried, locking himself back in the harry potter room under the stairs.

    Lying in a pool of ink is Bur. As you rush up to save him, he coughs up a piece of cardboard and then dies, gurgling in his own ink. Examining the piece of cardboard, you see that it is another of the corners of the Black Lotus! Another culprit has been bought to justice.

    Bur was Karakas, Mafia Redirector.

    Karakas – Mafia one-shot self-redirector
    Legendary Land

    For such an innocuous-looking land, you sure are insanely broken in Commander. You take problematic generals like Thraximundar or Rith the awakener and confine them to a life of eternal bouncy-castles. Once you finish f***ing up this game for everyone else, maybe you’ll build yourself a castle. As soon as you murder the ***** out of that little artifact prick that that almost ripped your throat out with his sharp, pointy little teefs the other day.

    Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafiakill action may be submitted each night unless otherwise specified.

    Daychat – You may communicate with your buddies at any point in this thread and this thread only. Snip

    Self-redirect (One-shot, passive) – At the start of the game, select a player. The first time you are targeted by a non-killing ability this game, that ability is “bounced” and redirected to the chosen player instead, after which you lose this ability. You will be told if you were targeted, but not by who, and the redirected ability’s owner will know who they were redirected to, but not who or what redirected them. If that player dies before your ability resolves, you may choose a second player to target.

    Quest: Snip

    You win when the Mafia controls the vote.

    The Mafia team consists of snip, Bur (Karakas) and Grapefruit21 (Gifts Ungiven).
    Bur is joined in the graveyard by Cantripmancer, who has been torn apart by a powerful force.

    Cantripmancer was Tolarian Academy, Townie Mana Producer.

    Tolarian Academy – Townie Mana Producer
    Legendary Land

    You tap for blue, which as everyone knows is the most broken ability in the game. But, Mark Rosewater reasoned, "why not make a land that, in a standard environment with hyper-efficient artifact mana producers like grim monolith and lotus petal, that produces MORE blue mana for EVERY ARTIFACT."

    I mean, Maro's right. You're not overpowered at all. I mean, you'd have decent role abilities if you were, say, the most insane legendary land ever printed, right?


    Power (night, unlimited) - At night, target a player. You add one blue mana to their mana pool. They will be notified of this.

    Quest: Snip

    You win with the town, when all mafia have been eliminated.
    With that, the remaining cards, shaken by the loss of so many land cards, begin to squabble anew.

    With 9 alive, it is FIVE to lynch.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    Day 1 final lynch scene

    As the cards finally settle on Grapefruit21 for the lynch, Grapefruit holds up his hands.

    "WAIT!" he yells. He picks up four cards from the deck, and passes them to KamikazeArchon.

    "Please choose two of these, and give me the other two to put into my hand. Also, kill HIM, he's lurking!", Grape yells, pointing at Bur.

    Kami looks down at the cards, then back at Grape, then back down at the cards again.

    The camera flashes in to Kami's face as his eyes narrow. With a quick flick of the wrists, he sends the cards flying at Grapefruit, making a sickening squishing sound as they thud into his lifeless body.

    Grapefruit's body falls wordlessly off the table, but not before a piece of cardboard falls from his pockets - it's one of the corners of the shredded black lotus!


    Grapefruit was Gifts Ungiven - Mafia Roleblocker

    Final Day 1 Votecount!

    TheRealStinkyJoeTerry (2) - Azrael, Axelrod
    Bur (1) - Grapefruit21
    Grapefruit21 (7) - Iso, Cantripmancer, TheRealStinkyJoeTerry, rezombied, Highroller, vezokpiraka, KamikazeArchon
    rezombied (1) - Bur
    Shuffling his deck (1) - Ganderin_Dan

    Gifts Ungiven – Mafia Roleblocker
    Blue Instant

    The ultimate toolbox and one of the few reasons why Wuffles liked Kamigawa block so much, you do very, VERY silly things in singleton formats. Your ass got banned quicker than a pervert in a nudist colony from the commander format and now you’re out for revenge.

    Mafiakill (Communal Mafia Action, Night, Killing, Unlimited) – At night, target a player. You kill that player. This ability may be used in addition to other night actions you may have access to. Only one mafiakill action may be submitted each night unless other.wise specified.

    Mafia Daychat – You may communicate with your buddies at any point in this thread and this thread only. [snip]

    Fact and Friction (one-shot, compulsory, pregame) – When you receive this role PM, choose a non-mafioso player in the game. That player will be sent the following PM:

    Greetings, friend!

    You have been selected by my ability. Please choose two of the following!

    Instant/Sorcery
    Land
    Artifact/Enchantment
    Creature

    Thanks,

    A player in “Banned Mafia”


    The two choices that the player makes will represent the two types that your roleblock will instead become a rolecop against. (You can still nightkill them either way, though!)

    Roleblock/Rolecop (Night, unlimited) – Each night, you may target a player. If that player does not have any of the card types that were selected by your first ability’s target, you roleblock that player, cancelling any night abilities that they may try to use that night. If they have at least one of the card types that were selected by your first ability’s target, you instead rolecop them, learning the basic role abilities of that player. You do not learn about any quest abilities that player may have.

    You win when the Mafia controls the vote.

    The Mafia team consists of snip, snip, and Grapefruit21 (Gifts Ungiven).
    Night 1 has now BEGUN. You have 72 hours to get night actions in. The game will start sooner if everyone gets their actions in swiftly enough.

    DO NOT POST IN THIS THREAD UNTIL DAY 2 STARTS.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    That is a LYNCH! It is now Twilight.
    Posted in: Mafia
  • posted a message on Banned Mafia - Game over, Town LANDSLIDE VICTORY!
    Everyone continues casually hanging out, talking, voting, until people realise that something's missing. And that thing is the sound of MaRo's tears.

    Inside the staircase, Maro pauses for a moment, cocking his head thoughtfully as he listens to the commotion outside.

    "Why do they keep talking about goblins...?" he wonders, as tears continue to run silently down his puffy cheeks.


    Votecount 1.5

    TheRealStinkyJoeTerry (4) - Azrael, Grapefruit21, KamikazeArchon, Vezokpiraka
    Bur (1) - Axelrod
    Grapefruit21 (5) - Iso, Cantripmancer, TheRealStinkyJoeTerry, rezombied, Highroller
    rezombied (1) - Bur
    Phasing back in (1) - Ganderin_Dan


    With 12 alive, it is SEVEN to lynch.

    DEADLINE APPROXIMATELY THREE HOURS FROM THIS POST.
    Posted in: Mafia
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